Morrow's Mercantile & Curiosities

Est. 2025 Half-Elf Artificer

Morrow's Mercantile & Curiosities

The shopkeeper catalogs every sale in a living ledger: a small sprite-half page hitch that flutters and adds marginal doodles when particularly amused. The bell...

CA

Shopkeeper

Calindra Morrow, a Half-Elf Artificer (Lvl 14)

Keeper's Species

Half-Elf

4 Potions9 Misc4 Armor3 WeaponsEst. 60.8k gp

Shop Inventory

(20)
Potions4

A small glass phial of shimmering red liquid. The classic first-aid vial every party keeps tucked away.

Heal 7 HPRestores hit points when consumed. Common potion; consumed as an action or as a bonus action if the DM uses the more recent guidance for potions.

A richer, deeper red elixir; favored by traveling clerics and company quartermasters.

Heal 14 HPRestores hit points when consumed. Uncommon potion.

A vial whose contents swirl like liquid moonlight; worth keeping away from bandits and dragons.

Heal 26 HPRestores hit points when consumed. Rare potion.

A heavy crystal phial that hums faintly. Only sold to those who can pay both the price and the attention it draws.

Heal 45 HPRestores hit points when consumed. Very rare potion.
Miscellaneous9

A soft leather satchel with a rune-stitched mouth. From the outside it's small; inside it's vastly larger.

Wondrous item, uncommon. Retrieving an item requires an action. If pierced or overloaded the bag ruptures and contents go to the Astral Plane.

A plain band of hammered silver that feels weightier than it looks, inscribed with tiny protective sigils.

Grants bonus to AC and to saving throws while worn.

A brass lantern whose glass appears like captured sun. It never needs oil and gives off a comfortable warm glow.

Once per day the lantern can cast nondetection on a 5-foot-radius area for 1 hour (protects hiding places from scrying and detection).

A feather quill that always has a fine pool of ink nearby in its hollow shaft.

When used to write, the quill remembers what was written. Speak a command word to have it recite or copy up to the last 10 entries into a new page.

A tattered but detailed map whose ink shifts subtly when the air changes.

When unfurled the map whispers (audible only to the holder) current prevailing winds, safe harbors, and a single suggested safe camp within the region once per day.

A pocket-sized contraption engraved with runes; when wound the tiny gears begin to chirp and a minute mechanical bird unfolds.

Summons a Tiny clockwork familiar that obeys simple commands for up to 1 hour. The familiar has no HP in combat and cannot attack; meant for scouting and messaging.

A copper token threaded with a quicksilver stitch; it warms when a purse is nearby.

Grants advantage on one Sleight of Hand check or one attempt to pick a simple lock per use; three charges per day, recharges at dawn.

A pre-packed adventurer's kit wrapped in waxed canvas with Morrow's stamp.

Sold as a cheap adventuring kit for parties just leaving port or the city.

A small leather maintenance box popular with caravan guards and sailor-warlocks.

Includes a month's worth of consumable tins of enchanted polishing paste that keeps metal gear from corroding in most magical climates.
Armor4

A supple cloak shot through with faint silver thread. It seems to shift comfortingly when danger approaches.

Wondrous item, uncommon (requires attunement). While worn grants bonus to AC and to saving throws.

Bracers of polished mithral filigree that rest easily on the forearms; they hum faintly when danger nears.

AC +2Grants a bonus to AC while worn if the wearer is unarmored and not using a shield.

A pair of supple leather boots with a tiny silver clasp shaped like a hare. They seem to pull the path under your feet.

As a bonus action you can click the heels together to double walking speed and impose disadvantage on opportunity attacks against you. Ends early by clicking again.

A shimmering cloak woven from downlike threads; it floats as if lighter than air.

While worn and attuned, the cloak reduces falling damage as the feather fall spell once per long rest and grants advantage on checks to land quietly.
Weapons3

A polished ebony wand banded with dull gold runes. Warm to the touch for those who can shape magic.

Atk Grants +2 to spell attack rolls and lets the wielder ignore half cover when making a spell attack. (+2 rarity: very rare)

A well-made longsword whose fuller glows faintly in moonlight; reliable and true.

Atk A finely balanced longsword with a faint runic edge. Grants +1 to attack rolls and damage.

A short, cold-forged blade with a faint blue seam along its edge. Frost lingers where it cuts.

Atk On a hit, once per turn the blade can deal an extra cold damage. The sword sheds dim cold light in a 5-foot radius while attuned.
CA

Calindra Morrow

Half-ElfArtificerLvl 14

Shop Atmosphere

The shopkeeper catalogs every sale in a living ledger: a small sprite-half page hitch that flutters and adds marginal doodles when particularly amused. The bell above the door rings in two tones if someone enters with concealed metal; Calindra will politely ask for a look.
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