The Scaled Vial

Est. 2025 Human (descended from Nile traders) Alchemist (Artificer-flavored sage)

The Scaled Vial

Nefri insists on wrapping purchases in lotus-stamped papyrus and tying them with a length of braided blue cord. She keeps a ledger of buyers with notes on their...

NE

Shopkeeper

Nefret-Sobek (Nefri), a Human (descended from Nile traders) Alchemist (Artificer-flavored sage) (Lvl 7)

Keeper's Species

Human (descended from Nile traders)

11 Potions5 Misc1 MiscEst. 11.4k gp

Shop Inventory

(17)
Potions11

A palm-sized vial sealed with beeswax and banded with copper, containing eerily clear water that ripples like a living current. Said to be drawn from a hidden spring fed by the Nile's source where spirits still speak.

Heal 30 HPWhen consumed, grants advantage on checks and saves related to water navigation and survival for 8 hours; once per long rest allows the drinker to breathe underwater for 1 hour.

Thick, beetle-brown liquid that clings to the throat. Drinking it fills the muscles with stubborn endurance like that of the sacred scarab.

AC +2Grants bonus to AC and advantage on saving throws vs. exhaustion for 1 hour. Also grants temporary hit points equal to + your Constitution modifier.

A thin phial wrapped with a strip of papyrus inscribed with honorifics. The fluid inside seems to hold a faint, distant voice when uncorked.

When consumed, grants telepathic whispers akin to the Detect Thoughts spell (as casting at 5th level) for 10 minutes. Additionally, once during the duration you may cast Zone of Truth centered on yourself (save ).

A sun-gold elixir that tastes faintly of dates and warm quartz. Energizing and hot to the touch.

Grants increased speed: your movement increases by 15 feet for 1 hour, and you ignore nonmagical difficult terrain while walking in sunlight. While under its effect, you have advantage on Strength (Athletics) checks involving running or pushing.

A dark resin mixed with crushed frankincense. When applied or ingested per instructions, it fights necrotic infections peculiar to tomb curses.

Cures Mummy Rot (as the Remove Curse + lesser restoration combined for that specific condition). Also grants advantage on saving throws vs. future necrotic effects for 24 hours.

A calming blue tincture favored by priests and seekers. Smells faintly of lotus blossoms and spice.

Heal 10 HPWhen consumed, grants advantage on Wisdom and Charisma saving throws related to fear and charm for 8 hours. Restful sleep benefit: difficult sleep disturbances are suppressed for a night.

A faintly metallic-scented vial sealed with beaten gold leaf. The vapors are warm like desert air at dawn.

When uncorked and inhaled, grants the ability to speak and understand one additional language (chosen at time of use) for 1 hour. Also provides advantage on Charisma (Persuasion) checks when speaking that language.

A tiny bottle with a grain of sand suspended inside; uncorking releases a soft motes that cause drowsiness.

One creature that inhales the mote must succeed on a Constitution save or fall asleep for 1 minute (wakes if shaken or takes damage).

A vial of liquid that glows like a small coal. Warmth radiates slightly even through its glass container.

When thrown as an action, the vial shatters in a 10-foot radius, dealing fire damage ( Dex save for half). On a creature that fails the save, small magical embers cling, causing fire damage at the start of its turn for 3 rounds (save ends). Alternatively, sipping it grants radiant resistance and sunlight sensitivity removal for 1 hour.

A small clear vial containing a pale green liquid. Tastes bitter and leaves a faint metallic aftertaste.

Grants advantage on saving throws against poison and neutralizes basic venoms (acts as a Protection from Poison on a creature for 1 hour).

A crystalline phial that refracts light into tiny mirages. Drinking it blurs the edges of your form with desert haze.

Grants invisibility for up to 1 minute (as the spell Invisibility, concentration not required but effect ends if you attack). Additionally, once while invisible from this potion you may cast Blur on yourself (no concentration) for 1 minute.
Miscellaneous5

A small leather pouch of golden, warm sand that smells faintly of lotus. Sprinkling a pinch across a sleeping creature triggers a restorative sleep long enough to emulate a short rest in 10 minutes.

When used, grants the effect of a short rest (recovering Hit Dice and abilities) to one creature. Once the pouch is used, it's consumed. Rare; Nefri restricts bulk sales.

A tiny phial of thick black ink mixed with ground bone and herbs. Used by sages to scribe minor binding runes.

Allows one casting of the spell Hold Person (save ) when used to inscribe a rune on a surface or object. The rune fades after 24 hours or after the spell is triggered.

A roll of linen soaked in herb distillates. Applied to wounds, it knit tissues more cleanly than plain cloth.

Heal 4 HPWhen applied during a short rest, grants an additional HP regained. Can be used up to 3 times before becoming inert.

A tiny bottle of highly fluid silver ink used for writing contracts and mapping wards.

When used to copy a spell into a spellbook, reduces the time and cost by half (mundane bookkeeping benefit).

Sand from the outer dunes sealed in a glass bead; purely decorative but enchanted to never leak.

None (keeps sentimental value).
Miscellaneous1

A vial partly filled with dark silt that stains the skin temporarily. Throwing it causes a cloud of dust that clings briefly.

As an action, you can throw the vial up to 20 feet; it shatters and releases silt in a 5-foot radius. Creatures in area must succeed on a Constitution save or suffer disadvantage on attack rolls and ability checks for 1 minute (repeatable saves at end of turns).
NE

Nefret-Sobek (Nefri)

Human (descended from Nile traders)Alchemist (Artificer-flavored sage)Lvl 7

Shop Atmosphere

Nefri insists on wrapping purchases in lotus-stamped papyrus and tying them with a length of braided blue cord. She keeps a ledger of buyers with notes on their demeanor; if a customer's entry includes the sign of three waves, she offers them a secret discount and occasionally a test vial not on the public shelf. The shop smells of sandalwood and pressed papyrus; small scarab-shaped glass beads clink in a bowl by the counter—customers are invited to drop a copper coin and make a wish before leaving.
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