Shard & Sundry

Est. 2026 Rock Gnome Artificer

Shard & Sundry

The shop hums softly when many people are inside. The proprietor tinkers with a faintly glowing facet in the shopfront; he refuses to sell anything he considers...

VI

Shopkeeper

Virel Gemwright, a Rock Gnome Artificer (Lvl 12)

Keeper's Species

Rock Gnome

17 Misc1 Weapons3 PotionsEst. 2.7k gp

Shop Inventory

(21)
Miscellaneous17

A length of sturdy hempen rope, good for climbing, rigging, and general adventuring tasks.

A leather-and-canvas backpack with a few inner pouches, reinforced straps, and a small crystal clasp.

A thick bedroll woven with faint crystal threads that shimmer in moonlight.

A compact pack of preserved food meant to sustain one person for a day.

A treated leather waterskin with a small crystal filter inset in the stopper.

A brass hooded lantern with a faceted crystal lens that throws a steadier beam.

Clear viscous oil sold in a small crystal-stoppered vial.

A tinderbox with a small facet of glass to magnify the spark.

Handy bundles of resin-soaked wood; the store ties them with tiny crystal filaments.

A well-made set of lockpicks and tools kept in a velvet-lined case.

A climber's kit reinforced with tiny crystal studs to prevent slippage.

A small, stoppered flask filled with a viscous, amber alchemical mixture. Handle with care.

Single-use; ignites flammable objects and deals fire damage on hit and a small ongoing burn.

A faceted lens set in a brass frame that sharpens vision and focuses light.

Once per day, when looked through for up to 10 minutes, grants advantage on Perception checks that rely on sight.

A jagged shard of clear crystal that hums faintly. Meant to be hurled; it explodes in a flash of light.

On hit emits bright light in a 10-foot radius for 1 minute; single-use, shatters on impact.

A slender vial of glittering dust that paints targets with shimmering colors.

When scattered, it reproduces the effect of the faerie fire spell (one use).

A fine whetstone inlaid with a small crystal that sings when rubbed along metal.

Atk Once used, grants +1 to attack rolls with one weapon for 1 hour (consumable recharge daily).

A silver brooch set with a smoky crystal that can flare protectively when the wearer is struck.

AC +1Once per long rest as a reaction, grants bonus to AC against a triggering attack for one round.
Weapons1

A quiver-ready bundle of arrows with faintly-glinting fletchings.

Potions3

A small vial of warm, rosy liquid sealed with a crystal cork. Standard healing potion.

Heal 7 HP

A deeper-hued potion bottled in cut crystal; stronger restorative effect.

Heal 18 HP

A clear flask with a drop of liquid that brightens the mind and calms the senses.

When drunk, grants advantage on Wisdom saving throws and on Perception checks that rely on sight for 1 hour.
VI

Virel Gemwright

Rock GnomeArtificerLvl 12

Shop Atmosphere

The shop hums softly when many people are inside. The proprietor tinkers with a faintly glowing facet in the shopfront; he refuses to sell anything he considers 'sour' to the crystal's tone and will offer a small discount if a customer hums a tune that makes the crystal ring.
Visual sheet

Turn Shard & Sundry into a sheet

A high-res, share-ready sheet you can post or print.