Ironhearth Forge - AI-generated fantasy Shop

Ironhearth Forge

Est. 2025 Dwarf Artificer (Armorer)

Ironhearth Forge

The forge constantly hums with a soft, rhythmic tapping that the dwarves call "the stone's heartbeat." The smith whistles old mining tunes while he works and of...

TH

Shopkeeper

Thorin Ironbeard, a Dwarf Artificer (Armorer) (Lvl 8)

Keeper's Species

Dwarf

7 Weapons5 Armor3 Misc1 Potions1 Misc2 MiscEst. 37.6k gp

Shop Inventory

(19)
Weapons7

A stout warhammer, favored by dwarven guards and miners. Oak haft wrapped in leather; head forged from iron-rich ore.

Nonmagical. Standard martial melee weapon.

A battleaxe with a broad head and a short, sturdy haft. Good for armor-smiting strikes.

Nonmagical. Traditional dwarven pattern available with custom haft lengths.

A handaxe forged for both throwing and close combat; common in miners' kits.

Nonmagical.

A light hammer used in smithing and occasionally kept as a simple weapon.

Nonmagical.

A storied dwarven heirloom: a heavy warhammer inlaid with gold and runes that hum faintly when near stone.

Atk Magic weapon, very rare. Grants +3 to attack and damage rolls. Extra damage vs giants. Returns when thrown.

A rune-forged warhammer with a faintly glowing line in the metal where the rune was struck into the head.

Atk Magical +1 weapon. Uncommon rarity.

A massive greataxe carved from blacked steel and inlaid with silver runes that flare when striking armour.

Atk Magical +2 greataxe. Rare item. Runes augment damage and strike force; priced as a significant rare item.
Armor5

A round iron shield engraved with the forge-mark of Ironhearth. Reliable and well-balanced.

AC +2Provides the normal +2 AC when equipped as a shield.

Chain mail made of interlocking, hammered rings. A staple for dwarven guards and caravan escorts.

AC +16Standard chain mail as listed in the Player's Handbook.

A full suit of plate, painstakingly hammered, joined and polished. Excellent protection at the cost of weight.

AC +18Standard full plate armor as found in core equipment lists.

Breastplate forged from darkened steel plates, finished with a matt surface to avoid reflections.

AC +14Standard breastplate (medium armor).

A shield hammered from star-steel and etched with warding runes to hold the bearer steady in a shove or charge.

AC +3Magical shield. Grants a total of +3 to AC when used (the normal +2 shield benefit plus +1 magical). Attunement recommended by the smith.
Miscellaneous3

A complete set of smith's tools; every dwarf smith needs them.

Allows crafting and repairing metal items; proficiency with smith's tools applies.

Heavy gauntlets designed for smithing and handling hot metal without the risk of burns.

While worn, grants advantage on checks using smith's tools and a bonus to Strength checks made to manipulate or repair metal objects. Uncommon, non-attunement.

A brass lantern whose glass glows with coals that never gutter. Favored by traveling journeymen smiths.

Wondrous item. Never needs fuel; warm to the touch and safe to carry.
Potions1

A vial of common healing potion, brewed with pressed herbs and a splash of crystallized mountain spring.

Heal 7 HPCommon potion. Drinking takes an action and restores hit points.
Miscellaneous1

Dwarven-balanced bolts made to fly truer and lodge deeper than common ammunition.

Not magical. When used in hand crossbows or heavy crossbows, these bolts grant +1 to attack rolls made with them for the first attack each round (craftsmanship quality); do not overcome resistances to nonmagical attacks.
Miscellaneous2

Professional armor and weapon repair performed at the anvil and anvil's bench. The smith can repair dents, replace rivets, re-edge blades and re-harden sections.

Repair service: 5 gp per hour for simple repairs (sharpening, small dents). Full suit patch and re-riveting: 40 gp per day. Full restoration or complex magical repairs priced by quote.

The smith will accept commissions to craft custom arms and armor; higher-tier enchantments may require special materials or outside enchanters.

Commission to craft a bespoke magical weapon (up to +1) or a masterwork nonmagical weapon: typical base price 2,500 gp plus materials and 7-21 days of work. Higher bonuses or additional effects require quests for components or a higher fee.
TH

Thorin Ironbeard

DwarfArtificer (Armorer)Lvl 8

Shop Atmosphere

The forge constantly hums with a soft, rhythmic tapping that the dwarves call "the stone's heartbeat." The smith whistles old mining tunes while he works and offers customers a measure of soot-sweetened ale if they let him inspect their gear. He refuses to repair any item stained with a dragon's blood without first demanding a tale of how it was acquired.
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