Thistlewyn's Tempered Vials

Est. 2025 Half-elf Artificer (Alchemist Specialist)

Thistlewyn's Tempered Vials

Maris hums tunelessly while she works, naming each potion as if it were a person. She insists on labeling new bottles with a tiny watercolor of their dominant c...

MA

Shopkeeper

Maris Thistlewyn, a Half-elf Artificer (Alchemist Specialist) (Lvl 4)

Keeper's Species

Half-elf

10 Potions5 Misc1 MiscEst. 2.3k gp

Shop Inventory

(16)
Potions10

A common red potion in a round glass vial. Restores vitality when consumed.

Heal 2 HPHeals HP when consumed (standard D&D 5e Potion of Healing).

A deep crimson elixir, thicker than common healing potions.

Heal 8 HPHeals HP when consumed.

A clear, slightly sparkling liquid that soothes sickness and relieves minor curses.

Removes one condition: blinded, deafened, paralyzed, or poisoned; does not cure magical curses.

A bottle containing a warm, smoky orange potion that dampens heat in the drinker's blood.

Grants resistance to fire damage for 1 hour.

A bitter vial that grants advantage on saving throws against poison for 1 hour.

Gives advantage on saving throws against poison for 1 hour; does not neutralize ongoing poison damage automatically.

A viscous, sap-green drink that makes fingers and toes cling for an hour.

Grants a climbing speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.

A faintly opalescent vial. The invisibility lasts a short burst but can be decisive.

Grants invisibility for up to 1 minute or until the drinker attacks or casts a spell.

A pale blue elixir that seems to pulse faintly when someone tries to peer into it.

Grants temporary protection against telepathic intrusion and detection for 1 hour (grants advantage on saves vs. mind-reading and immunity to being detected by telepathy).

A rough-textured, woody-smelling potion that thickens the drinker's skin.

For 1 hour, provides a bonus to Armor Class (represents a more modest Barkskin effect appropriate to party level).

A clear, silvery dropper that temporarily sharpens low-light vision.

Grants darkvision 60 ft. for 8 hours or extends existing darkvision by 60 ft.
Miscellaneous5

A glass phial of corrosive liquid for breaking locks or damaging objects in combat.

Can be thrown (range 20/60) to deal acid damage to objects or creatures; dissolves most non-magical bindings with a successful check.

A calming herbal tea that soothes aches and improves recovery between rests.

When consumed during a short rest, each sachet grants a small benefit: +1 hit die roll (apply once per rest) or a cumulative +2 temporary HP (one-time).

A soapstone bead filled with a frothing, scalding mixture; detonates on impact producing steam and slippery residue.

On detonation, creatures in a 5-ft radius must succeed on a Dexterity check or fall prone due to slick residue; small chance to extinguish open flames.

A small kit for carrying and bottling liquids.

A small parchment with Maris's notes on combining two common reagents for a predictable minor effect.

Provides a bonus to the first Alchemist's Supplies check related to that recipe when crafting or identifying.
Miscellaneous1

Maris will craft bespoke potions given proper components and payment. Base fee covers one batch; rare reagents cost extra.

Maris can attempt to replicate common potions or design new temporary effects appropriate to party level; DM adjudicates exact effects and DCs.
MA

Maris Thistlewyn

Half-elfArtificer (Alchemist Specialist)Lvl 4

Shop Atmosphere

Maris hums tunelessly while she works, naming each potion as if it were a person. She insists on labeling new bottles with a tiny watercolor of their dominant color and offers a free cup of restorative tea to any wounded customer who can't afford a potion. She dislikes loud noises—clients who slam the door are given a sour face and a 5% surcharge; regulars get a small brass thistle token that grants a 5% discount on purchases.
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