Wallows Quality Armour

Est. 2025 Human Artificer (smithingfocused)

Wallows Quality Armour

Wallows Quality Armour sits on Dernholm's iron-forge lane, where the shop's front window always steams with salted smoke and the scent of hot oil. Bryn Wallows ...

BR

Shopkeeper

Bryn Wallows, a Human Artificer (smithingfocused) (Lvl 4)

Keeper's Species

Human

3 Armor1 Misc2 Misc3 Weapons1 Misc1 Misc2 Misc1 Misc1 MiscEst. 3.2k gp

Shop Inventory

(15)
Armor3

Soft cloth armor with leather reinforcement along stress points; cheap, quiet, and lined for warmth.

AC +11Slightly muffled movement (advantage on Stealth checks in fabric-heavy environments at DM discretion).

Treated cowhide, well-cut for mobility. Standard light armor used by scouts and city watch recruits.

AC +11

A standard chain shirt: balanced protection for those who want armor without heavy encumbrance.

AC +13
Miscellaneous1

Studded leather worked with a touch of fey-steel and sigils; noticeably lighter and better balanced than typical studded leather.

AC +12+1 to AC (counts as studded leather +1). The fey temper grants faint shimmer that sheds dim light when outdoors for 1 minute each dawn.
Miscellaneous2

A sturdy round shield with a reinforced rim to better deflect blows; standard for guards.

AC +2Provides +2 to AC when equipped (standard shield).

A small steel buckler, light and easy to maneuver for duelists and messengers alike.

AC +1Provides +1 to AC; can be strapped for quick parry at DM discretion.
Weapons3

A balanced, straight-bladed longsword, favored by city militia and dueling masters alike.

Forged for both armor penetration and control, this warhammer's head is counterweighted for repeat strikes.

A small axe with its weight tuned for throwing without sacrificing chopping power.

Designed to be thrown (range 20/60 ft) without wobble.
Miscellaneous1

A longsword carefully quenched in a minor enchantment: a thin rune along the fuller hums faintly when drawn.

Atk +1 to attack and damage. Once per dawn the blade can shed bright light in a 5-foot radius for 10 minutes.
Miscellaneous1

A heavy shield whose boss is etched with protective sigils and treated with a tempering ritual to hold blows better than plain steel.

AC +3+1 to AC when equipped. Twice per long rest the wielder may gain resistance to bludgeoning damage for 1 round (activated reaction).
Miscellaneous2

Hammer, tongs, files, whetstones, and specialty implements—everything needed for forging and basic magical inlays.

Used for tool proficiency checks; Bryn offers lessons for 5 gp/hour.

A fine whetstone and can of treated oil to preserve and sharpen steel.

Sharpening provides advantage on the next attack if the DM permits in an extended downtime scene.
Miscellaneous1

Bryn will repair dents, reset loose rivets, and patch leather. Magical repairs or restoration require appraisal.

Nonmagical items restored to full serviceable condition; magical items require additional materials and a short ritual.
Miscellaneous1

A thick paste made from ground iron and minor binding salts. Applied to nonmagical armor, it welds small cracks and delays rust.

When applied during a short rest, grants +1 temporary AC against nonmagical attacks for 8 hours (single use).
BR

Bryn Wallows

HumanArtificer (smithingfocused)Lvl 4

Shop Atmosphere

Wallows Quality Armour sits on Dernholm's iron-forge lane, where the shop's front window always steams with salted smoke and the scent of hot oil. Bryn Wallows is fastidious: he polishes a customer's gear with the same care he'd give a lord's heirloom and keeps a ledger with a wax seal that he insists on updating by candlelight each night. He greets customers with a curt nod and a dry wit, offers free tea to those who ask, and will haggle more kindly if a customer brings him a scrap of exotic metal or a shard of magical ore (he's always on the lookout for weird materials to experiment with). He dislikes bargains struck in front of apprentices, and he once turned away a would-be buyer for asking about a rune he considers his 'private recipe.' Bryn will happily repair or craft to order, but rare enchantments require proof of ownership and a modest retainer.
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