Ironhand Forge & Armory

Est. 2025 Dwarf Fighter (Guild-enrolled armorer)

Ironhand Forge & Armory

Bram insists on humming a low dwarven hammer-song while he works (customers say it helps metal 'settle'). He refuses to name prices in anything but gold and wil...

BR

Shopkeeper

Bram Ironhand, a Dwarf Fighter (Guild-enrolled armorer) (Lvl 6)

Keeper's Species

Dwarf

3 Weapons3 Armor6 Misc2 Potions2 Misc2 MiscEst. 17.6k gp

Shop Inventory

(18)
Weapons3

A balanced, military-grade longsword with a hand-polished pommel and keen edge. Standard issue for city guards.

A heavy, single-headed battleaxe with reinforced haft. Good for warriors who favor chopping power.

A heavy hammerhead with a belt loop and a spiked back intended for driving stakes or breaking doors.

Heavier balance makes it especially effective against doors and weak fortifications (+2 to attempts to break down non-magical barriers at DM discretion).
Armor3

A sturdy steel shield with a reinforced rim. Comfortable arm straps and small boss emblazoned with an anvil motif.

AC +2

A snug-fitting chain shirt of interlocked steel rings, treated to resist rust and tempered for flexibility.

AC +13

Plate pieces riveted over padded leather. Heavier than chain but sculpted to allow a warrior to move freely.

AC +15
Miscellaneous6

Pliers, hammers, punches, files, anvils and specialized gauges in a heavy leather roll — everything a smith needs for armor repairs and fitting.

Grants proficiency advantage when used by a character proficient with armorer's tools (DM discretion).

Minor repairs (loose rivets, re-hinging, dents) performed while you wait or within a day.

Complete cleaning, resealing, refitting, and repair of a suit of armor or large weapon. May take 2-3 days.

A set of nails and well-shaped horseshoes, fitted to a typical warhorse or cart horse.

A leather pouch of assorted metal bolts and nails — useful for quick repairs and improvisation.

A compact whetstone with leather strap — sharpens swords and tools to a fine edge.

Using it grants a small temporary +1 to the first attack roll with a sharpened weapon during the next combat (DM discretion).
Potions2

A common red potion that glimmers faintly. Restores vigor when swallowed.

Heal 2 HPRestores hit points (standard potion of healing).

A richer crimson potion sealed with wax. Far more restorative than common potions.

Restores hit points.
Miscellaneous2

A superb blade subtly runed along the fuller. Appears ordinary at a glance but hums faintly near metal.

Atk Magic weapon: grants +1 to attack and damage rolls.

A finely made longsword whose blade glows faintly when drawn. When commanded, flame runs along its edge.

On command, the blade sheds bright light (40 ft) and deals an extra fire damage on hit while ablaze. Considered rare.
Miscellaneous2

Links of the shirt shimmer with an inner luster. Lighter to wear and oddly warmer.

AC +13Magic armor: increases AC as normal while providing a bonus to AC if DM uses homebrew; otherwise treated as rare armor granting +1 to attack rolls while wearing (flavor — verify with DM).

Stout leather boots with steel toes and faint hammer-shaped impressions along the heels.

Wearer has advantage on Strength (Athletics) checks related to forging, carrying heavy loads, or steady footing while working at an anvil (DM adjudicates other uses).
BR

Bram Ironhand

DwarfFighter (Guild-enrolled armorer)Lvl 6

Shop Atmosphere

Bram insists on humming a low dwarven hammer-song while he works (customers say it helps metal 'settle'). He refuses to name prices in anything but gold and will not sell knives to anyone who refuses to state their profession. He occasionally offers a free 'luck peen' — a small iron bead — to any adventurer who promises to bring him a scrap of unusual metal.
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