The Sigiled Sundry

Est. 2025 Human Artificer

The Sigiled Sundry

The shop is filled with faint chalk sigils on shelves and doorframes. When the bell above the door rings it leaves a tiny glowing mark on the floor that fades a...

MI

Shopkeeper

Mirella Voss, a Human Artificer (Lvl 5)

Keeper's Species

Human

11 Misc4 Weapons3 Armor2 Potions2 MiscEst. 812 gp

Shop Inventory

(22)
Miscellaneous11

A common 50 foot length of hempen rope, frayed at the ends but serviceable.

A simple bedroll, wool-lined, useful for a night on the road.

Wooden torch bundle. Each torch lasts about an hour of continuous use.

A leather waterskin with a cork stopper. Holds roughly a day's water for one person.

Dried meats, hard bread, and preserves packed for travel.

Useful for marking walls, writing quick notes, and sketching sigils for practice.

A bottle of brewed antitoxin favored by travelers in snake country.

Gives advantage on saves against poison for 1 hour

A healer's kit. Essential for first aid and treating wounds in the field.

Stabilizes a dying creature without a Medicine check. Can be used 10 times before expiring.

A pocket token stamped with a sigil. Minor enchantment woven into its edge helps steady the hand.

Once per long rest, expend to add +1 to a single saving throw or skill check. Single use.

Paper, ink, and a small brush used by sigil practitioners and scribes.

Contains a few pages for recording sigils. Often sold with guidance on simple protective marks.

A tin of durable pitch used to affix small items or preserve stamped impressions.

Useful for sealing or making temporary sigil impressions in soft materials
Weapons4

A small, balanced knife. Reliable and easily concealed.

A light blade favored by scouts and duelists.

A long recurve bow of decent quality. Comes strung and inspected.

A simple light crossbow. Mechanisms are oiled and safe.

Armor3

Soft leather armor. Flexible and quiet, suitable for scouts.

AC +11

Studded leather reinforced with small metal rivets for extra protection.

AC +12

A chain shirt offering moderate protection without heavy encumbrance.

AC +13
Potions2

Common healing potion. Useful for stabilizing and recovering minor wounds.

Heals hit points when consumed

Stronger healing draught for more serious injuries.

Heals hit points when consumed
Miscellaneous2

A small runed compass bearing a sigil. It hums faintly when held by someone with true north in mind.

Once per long rest, the owner may cast the Guidance cantrip on themselves (single target), lasting 1 minute.

A compact talisman woven into leather and lacquered with sigils. The magic is subtle but reliable.

Uncommon minor magic item. Once per long rest, grant the bearer advantage on one saving throw or allow reroll of one failed skill check. Item is attuned to a single bearer.
MI

Mirella Voss

HumanArtificerLvl 5

Shop Atmosphere

The shop is filled with faint chalk sigils on shelves and doorframes. When the bell above the door rings it leaves a tiny glowing mark on the floor that fades after a minute. Mirella hums an old tinker's tune and stamps purchases with a little sigil for good measure; she keeps a jar of tiny stamped tokens she gives to nervous buyers.
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