The Sigiled Sundry
Est. 2025 • Human Artificer
The Sigiled Sundry
The shop is filled with faint chalk sigils on shelves and doorframes. When the bell above the door rings it leaves a tiny glowing mark on the floor that fades a...
Shopkeeper
Mirella Voss, a Human Artificer (Lvl 5)
Keeper's Species
Human
Shop Inventory
(22)A common 50 foot length of hempen rope, frayed at the ends but serviceable.
A simple bedroll, wool-lined, useful for a night on the road.
Wooden torch bundle. Each torch lasts about an hour of continuous use.
A leather waterskin with a cork stopper. Holds roughly a day's water for one person.
Dried meats, hard bread, and preserves packed for travel.
Useful for marking walls, writing quick notes, and sketching sigils for practice.
A bottle of brewed antitoxin favored by travelers in snake country.
A healer's kit. Essential for first aid and treating wounds in the field.
A pocket token stamped with a sigil. Minor enchantment woven into its edge helps steady the hand.
Paper, ink, and a small brush used by sigil practitioners and scribes.
A tin of durable pitch used to affix small items or preserve stamped impressions.
A small, balanced knife. Reliable and easily concealed.
A light blade favored by scouts and duelists.
A long recurve bow of decent quality. Comes strung and inspected.
A simple light crossbow. Mechanisms are oiled and safe.
Soft leather armor. Flexible and quiet, suitable for scouts.
Studded leather reinforced with small metal rivets for extra protection.
A chain shirt offering moderate protection without heavy encumbrance.
Common healing potion. Useful for stabilizing and recovering minor wounds.
Stronger healing draught for more serious injuries.
A small runed compass bearing a sigil. It hums faintly when held by someone with true north in mind.
A compact talisman woven into leather and lacquered with sigils. The magic is subtle but reliable.
Mirella Voss
Shop Atmosphere
“The shop is filled with faint chalk sigils on shelves and doorframes. When the bell above the door rings it leaves a tiny glowing mark on the floor that fades after a minute. Mirella hums an old tinker's tune and stamps purchases with a little sigil for good measure; she keeps a jar of tiny stamped tokens she gives to nervous buyers.”
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