Bramble & Sundries General Store

Est. 2025 Human Commoner

Bramble & Sundries General Store

Marta hums an old traveling tune while weighing items, always gives a free cup of nettle tea to weary adventurers, and offers a modest discount (5%) to customer...

MA

Shopkeeper

Marta Bramble, a Human Commoner (Lvl 2)

Keeper's Species

Human

16 Misc1 Armor2 Weapons2 PotionsEst. 78 gp

Shop Inventory

(21)
Miscellaneous16

Standard wooden torch, burns for 1 hour, handy for dark alleys and campsites.

Provides bright light in a 20-foot radius and dim light for an additional 20 feet while lit.

Dried meats, hardtack, and jerky compacted into a day's supply.

Sturdy leather waterskin with a cork stopper. Holds roughly 4 pints.

Iron crowbar for prying doors, crates, and stubborn lids.

Advantage on Strength checks to pry or lever small objects with DM discretion.

Small kit for repairing clothing, leather, or simple gear on the road.

A small hooded lantern that burns for 6 hours on a pint of oil. Hood lets you dim or focus light.

Bright light 30 ft / dim light 60 ft when lit. Hood reduces glare for stealthy use.

A stout, simple padlock. Not pickproof but will deter amateurs.

Gives +2 to DC of checks to force open or pick compared to unsecured closures.

A simple blanket and sack of straw for a night at an inn or under the stars.

A small flask of lamp oil; useful for lanterns, torches, or a makeshift incendiary.

Can be used as improvised weapon/effect (damage and area per DM).

A rough file for sharpening and minor metalwork repairs.

A hand-drawn map of the district and nearby roads; includes inns, a few trails, and rumored features.

Gives advantage on Survival checks to navigate locally if the player follows its routes.

Sturdy hemp rope useful for climbing, hauling, and tying.

A small line, three hooks, and minimal sinkers. Good for catching small freshwater fish.

Gives advantage on Survival checks to fish in rivers or lakes with adequate technique.

A carved wooden pipe and pouch suitable for smoking dried herbs or tobacco.

Comfort item; may calm certain NPCs in social checks.

A slender tube for carrying documents and small maps safely.

Lamp oil to fuel lanterns and torches.

Armor1

A plain wool cloak that provides modest protection against cold and grime.

AC +11Offers minor concealment in crowds; not armored for proficiency rules (treated as clothing).
Weapons2

A balanced dagger with a leather-wrapped hilt. Useful in cooking, carving, and close defense.

Finesse, light, thrown (range 20/60).

Well-balanced wooden staff. Can be used walking or as a weapon.

Versatile ( when used two-handed).
Potions2

A stitched cloth infused with herbs and balm. Not magical, but assists healing.

Heal 2 HPWhen applied, grants a one-time +2 to a single Medicine check to stabilize or treat wounds. Heals 2 HP if used with short rest per DM permission.

A pungent mixture of crushed herbs and diluted vinegar. Helps the body fight off common venoms.

Advantage on saving throws vs. common natural poisons for 1 minute (DM discretion).
MA

Marta Bramble

HumanCommonerLvl 2

Shop Atmosphere

Marta hums an old traveling tune while weighing items, always gives a free cup of nettle tea to weary adventurers, and offers a modest discount (5%) to customers who trade usable goods or tell a good story.
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