Calder's Curios & Supplies

Est. 2026 Human Artificer

Calder's Curios & Supplies

The shop's ledger is kept under a brass magnifier; the owner dips their quill in citrus-scented oil. A tiny clockwork mouse named 'Penny' lives in the backroom ...

RU

Shopkeeper

Rufina Calder, a Human Artificer (Lvl 11)

Keeper's Species

Human

15 Misc1 Weapons3 Armor4 PotionsEst. 37.9k gp

Shop Inventory

(23)
Miscellaneous15

A simple pine torch, useful for light and setting small fires.

Stout hempen rope, the reliable standby for climbing, tying and traps.

Dried jerky, hardtack and preserved fruit; keeps an adventurer fed for a day.

A leather waterskin; reliable for travel.

A leather pouch of bandages and salves. Ten uses before it is exhausted.

A set of lockpicks and small tools used to bypass mechanical locks and traps.

A hooded lantern that tames the flame and focuses light for safer travel.

A flask of lamp oil, used to fuel lanterns and torches.

A simple band of worked mithril; a tiny ward sits in its core.

AC +1+1 to AC and saving throws while worn

A heavy amulet of greenish stone that steadies the breath and blood of whoever wears it.

A rough sack about the size of a common pack but opening into an extra-dimensional space.

Classic Bag of Holding; uncommon wondrous item

A shop-crafted lantern that never needs oil. The glass is warm and the light steady.

Recharges at dawn; produces a steady, oil-free light for 12 hours

A thimble-sized silver needle set in a wooden handle. Repairs small tears and breaks once per day.

Minor artificer trick; must be held while used

A carved wooden pipe sold as a calming novelty; popular with travelers.

A basic camping kit rolled into a satchel: pegs, cord, small hammer and basic repair bits.

Weapons1

A finely tempered longsword etched with faint runes; functions as a +1 magic weapon.

Atk +1 to attack and damage rolls (magical weapon)
Armor3

A dark wool cloak with a silvered clasp; wearer feels a subtle warding hum.

AC +1 bonus to AC and to saving throws while worn

Polished leather bracers etched with sigils; favoured by nimble spellcasters and monks.

AC +2+2 to AC while wearing these bracers (attunement required)

Soft leather boots whose soles seem to swallow the sound of footsteps.

Soft-soled construction muffles wearer’s footsteps
Potions4

A clear glass phial with a rosy liquid. The most common healing potion.

Heal 7 HPHeals the drinker for HP

A specially corked vial; stronger restorative compounds than the common potion.

Heal 14 HPHeals the drinker for HP

A heavy crystal ampoule sealed with lead; reserved for dire emergencies.

Heal 28 HPHeals the drinker for HP

An ornate, rune-etched phial; one of the most potent single-dose restoratives available.

Heal 45 HPHeals the drinker for HP
RU

Rufina Calder

HumanArtificerLvl 11

Shop Atmosphere

The shop's ledger is kept under a brass magnifier; the owner dips their quill in citrus-scented oil. A tiny clockwork mouse named 'Penny' lives in the backroom and steals small shiny things. Rufina gives a modest discount to groups who always pay in full and an extra discount if someone offers to help with odd jobs around the shop.
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