Ashmantle General & Sundries

Est. 2025 Human Artificer (retired adventurer / merchant)

Ashmantle General & Sundries

Liora keeps a small mechanical raven that fetches change and occasionally perches on a customer's shoulder; prices are posted but a quiet nod to the raven can s...

LI

Shopkeeper

Liora Ashmantle, a Human Artificer (retired adventurer / merchant) (Lvl 58)

Keeper's Species

Human

14 Misc2 Misc3 Potions2 Misc1 Armor2 Weapons1 Misc1 Misc1 MiscEst. 561.2k gp

Shop Inventory

(27)
Miscellaneous14

A simple wooden torch wrapped in pitch. Burns bright for about an hour.

Provides bright light in a 20-foot radius and dim light for an additional 20 feet. Burns ~1 hour.

Dried, salted, and spiced pack of food that keeps for months.

A padded roll of canvas and straw for sleeping outdoors.

Sturdy leather pack with compartments for tools and supplies.

Standard utility rope, reliable for most climbing and hauling.

Fine, strong rope favored by climbers and spies for its suppleness.

Iron hook with three flukes and a swivel eye for securing rope.

Bandages, salves, splints and instructions for battlefield first aid.

Ten uses to stabilize a dying creature without a Wisdom (Medicine) check; other uses at DM discretion.

Sealed leather skin holds water for travel.

Brass-framed lantern with hood and glass; requires oil to function.

Provides bright light for 30 feet and dim for an additional 30 when fueled.

Kegged lamp oil; can be used to fuel lanterns or as an incendiary if ignited.

Thrown and ignited oil sets a 5-foot square alight if lit; DM adjudicates spread and damage.

Striker, flint, and tinder in a small tin; makes fire reliably.

A small, orange, comet-shaped stone that orbits the user's head while it hums with quiet thought.

While the stone orbits, it grants a bonus to one chosen ability check or saving throws (DM's ruling), depending on the stone's subtype. Requires attunement.

A hand-drawn map that indicates fords, old ferries, and two collapsed bridges — includes marginalia in Draconic.

DM may reveal hidden travel shortcuts or a minor secret when used to plan a journey; also a potential plot hook.
Miscellaneous2

Pits, harness, chalk, and basic rigging for serious climbs.

Grants advantage on DM-determined climbing checks when used correctly.

A set of precision files, glues, and enchanted needles for repairing weapons, armor, and small constructs.

When used by someone with proficiency (Artificer, Tinkerer), grants advantage on checks to repair an item and reduces downtime costs.
Potions3

A bitter elixir that fights common venoms and toxins.

When consumed, grants advantage on saving throws against poison and neutralizes one dose of poison (DM's ruling); consumed on use.

A warm, red fluid that mends wounds when imbibed.

Heal 7 HPHeals HP when consumed (healingAmount given as average).

A richer, sweeter potion that quickly knits flesh and calms shock.

Heal 14 HPHeals HP when consumed (healingAmount given as average).
Miscellaneous2

A deep cloth sack that opens to an extradimensional space.

Holds up to 500 lb, 64 cubic feet. Contents do not add to weight carried. If overfilled or pierced, bag ruptures—contents lost to the Astral Plane; see DM rules.

A wide leather belt studded with river-smoothed stones.

Sets the wearer's Strength score to 23 while worn.
Armor1

A dark cloak threaded with faintly glowing filaments.

AC +1While worn, grants bonus to AC and +1 to all saving throws.
Weapons2

Balanced and sharpened to a razor edge, etched with a maker's sigil.

Atk Simple bonus to attack and damage rolls.

A blade of exceptional make. The metal never dulls; its edge hums faintly.

Atk Grants +3 to attack and damage. Requires attunement. This piece is kept behind the counter and shown only to vetted buyers.
Miscellaneous1

A plain band that dampens one type of elemental harm.

When attuned, choose one damage type (fire, cold, lightning, acid, or poison). The wearer gains resistance to that damage type.
Miscellaneous1

A carved phoenix-feather wand, capped with a ruby. Heavy with contained heat.

7 charges. Expend 1 charge to cast Fireball at 3rd level (), more charges increase slot level; regains charges at dawn. Roll on a misfire table (shop copy includes warnings).
Miscellaneous1

A single parchment scroll written in gold and sealed in wax stamped with a crown and star.

Single-use spell scroll that casts Wish. Use normally, but DM adjudicates improbable results and potential corruption of the scroll if used outside intended parameters.
LI

Liora Ashmantle

HumanArtificer (retired adventurer / merchant)Lvl 58

Shop Atmosphere

Liora keeps a small mechanical raven that fetches change and occasionally perches on a customer's shoulder; prices are posted but a quiet nod to the raven can signal bargaining is open. She catalogs all rare items in a ledger written with a 'self-writing quill' — the ledger occasionally adds notes in its own hand. The backroom has a curtained 'reserved' shelf (for vetted buyers) and she offers modest discounts to returning adventuring groups or those who trade curios of genuine provenance. Liora dislikes illusions and will physically inspect any item that shimmers.
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