Fenwick's Provisions and Sundries

Est. 2025 Human Bard

Fenwick's Provisions and Sundries

The shop smells faintly of bread and lemon oil. The owner keeps a bell above the counter that she rings once for every traveler who passes through town; she als...

MA

Shopkeeper

Marta Fenwick, a Human Bard (Lvl 6)

Keeper's Species

Human

17 Misc2 Potions3 Weapons3 ArmorEst. 2.5k gp

Shop Inventory

(25)
Miscellaneous17

A day of preserved food meant for travel. Filling and compact.

Sturdy rope useful for climbing, tying, and hauling.

Simple wooden torch soaked in pitch.

A roll-up bed for camping; keeps you off the ground.

Used to store drinking water for a day's travel.

A kit of bandages and small medical tools for treating wounds.

Used to stabilize dying creatures and to tend wounds; consumption rules apply per DM ruling.

Tools used for opening locks and disabling traps.

A leather-bound quiver filled with standard iron-tipped arrows.

A pouch filled with chalk, bits of fur, tiny bells, and other common materials.

Required by spellcasters who do not have the Material component feature.

A metal hooded lantern that burns oil for bright light.

Can be snuffed to avoid spilling light.

A flask of clear oil used for lanterns or to make torches last longer.

Useful for climbing, anchoring, and securing gear.

Basic sewing supplies for repairs on the road.

A small iron cooking pot with carrying ring.

A merchant's ledger enchanted to help recall prices and sway small-time deals.

Once per day, when used during haggling or price negotiation, grants advantage on one Persuasion check related to buying or selling local goods. Recharge after dawn.

A tidy coin purse with a slight charm that makes keeping and showing coin easier.

While carrying at least 10 gp in the pouch, the bearer gains +1 to Persuasion checks made in buying or selling small goods. Small, convenience magic.

A carved whistle that draws the attention of small ravens in the area.

Once per short rest, blows a clear call that summons a small raven that obeys simple commands to deliver messages or fetch small items for up to 10 minutes.
Potions2

A small vial of red liquid that mends flesh and eases pain.

Heal 7 HPCommon healing potion; single use.

A stronger healing draught favored for difficult expeditions.

Heal 14 HPGreater healing potion; single use.
Weapons3

A balanced blade favored by scouts and duelists.

A well-balanced longsword with a subtle enchantment along the blade.

Atk +1 to attack and damage rolls.

A sturdy longbow made of yew and sinew.

Armor3

Leather studded with small metal plates; flexible and quiet.

AC +12

A round oak-and-iron shield reinforced with steel rims.

AC +2

Boots with a supple sole and faint protective stitching. Comfortable for long walks.

Once per long rest, the wearer can ignore difficult terrain for up to one hour.
MA

Marta Fenwick

HumanBardLvl 6

Shop Atmosphere

The shop smells faintly of bread and lemon oil. The owner keeps a bell above the counter that she rings once for every traveler who passes through town; she also records each new face's name in a small guestbook stuck under the counter. She offers a 'no haggle' price to locals but is eager to trade exotic coin or curios for rare goods. A small brass raven perches on a shelf and seems to watch customers.
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