The Gilded Lantern General Store

Est. 2025 Halfling Commoner

The Gilded Lantern General Store

The shopkeeper insists customers try the house spiced tea while they haggle; if you drop a coin on the polished counter it will roll to the brass lantern in the...

MI

Shopkeeper

Mirna Copperwill, a Halfling Commoner (Lvl 4)

Keeper's Species

Halfling

1 Potions20 Misc1 Armor2 WeaponsEst. 276 gp

Shop Inventory

(24)
Potions1

A small glass vial of common healing brew. Single-use; drink as an action.

Heal 7 HPRestores hit points when consumed.
Miscellaneous20

A bitter-tasting vial used to guard against poisons.

Drinking grants advantage on saving throws against poison for 1 hour.

Sturdy rope useful for climbing and tying. Standard adventuring length.

Silk rope is lighter and easier to handle, favored for delicate work or fast hauling.

A simple torch; reliable, cheap light for a short time.

Burns for approximately 1 hour; sheds bright light in close area and dim light farther out.

Kit for starting fires and lighting torches or campfires.

Dried meats, hard bread, and a small portion of preserved fruit. One day's rations.

A leather waterskin for carrying water on the road.

A simple roll of blankets and padding for camping.

Primary pack for an adventurer to carry gear.

Standard arrows for a bow; sold in bundles of 20.

Simple iron spikes, often used to secure tents or create footholds.

A pair of sturdy manacles with a simple lock. Useful for detaining small prisoners.

Bandages and splints for battlefield triage and stabilizing the wounded.

As an action, expend one use to stabilize a dying creature without a Medicine check.

A thief's standard set for picking locks and disabling simple traps.

Proficiency with these tools grants a bonus to checks to open locks or disarm traps.

A metal lantern with a shroud to control its beam; preferred by traveling caravans.

Provides reliable light when used with oil.

A small flask of oil used to fuel lanterns and lamps.

A sealed flask of alchemist's fire. Throw or splash to ignite targets.

On hit, deals ongoing fire damage until extinguished; can be used to light objects on fire.

A small brass needle with a coil of enchanted thread that magically straight-stitches fabric and leather.

Once per day, mend a tear in clothing or leather gear; can repair a broken strap or seal a ritual pouch.

A bright stamped coin stamped with a smiling lantern. Trinket; favored as a token for good fortune.

Sometimes brings good service at inns when flipped onto the bar.

A small clay capsule filled with choking soot. Break to produce a sudden smoke-screen.

Creates heavy obscurement for 1 minute or until wind disperses it.
Armor1

Simple, flexible leather armor that offers basic protection without hindering movement.

AC +11
Weapons2

A short, stabbing blade favored by scouts and duelists.

A small, easily concealed blade useful in melee or thrown at close range.

MI

Mirna Copperwill

HalflingCommonerLvl 4

Shop Atmosphere

The shopkeeper insists customers try the house spiced tea while they haggle; if you drop a coin on the polished counter it will roll to the brass lantern in the corner and knock once.
Visual sheet

Turn The Gilded Lantern General Store into a sheet

A high-res, share-ready sheet you can post or print.