Iron & Ember Armory

Est. 2025 Dwarf Cleric (Forge Domain)

Iron & Ember Armory

Haldor keeps the shop's forge lit from dawn to dusk; the bell above the door is a battered hammerhead. He insists on inspecting any weapon traded in his shop an...

HA

Shopkeeper

Haldor Ironhand, a Dwarf Cleric (Forge Domain) (Lvl 8)

Keeper's Species

Dwarf

7 Weapons6 Misc7 Armor2 PotionsEst. 4.4k gp

Shop Inventory

(22)
Weapons7

Well-balanced military blade, good for one-handed or two-handed use.

Light, easily wielded blade favored by scouts and rogues.

Stout single-handed axe, effective against armor and shields.

Blunt weapon for crushing armor and bones; favored by clergy-warriors.

Powerful ranged weapon with high stopping power; slower to reload.

Requires proficiency to avoid penalties

Compact crossbow, easier to reload than its heavy cousin.

A finely tempered longsword with a faintly warm pommel. +1 to attack and damage.

Atk Magical bonus to attack and damage rolls
Miscellaneous6

Standard wooden arrows with steel heads.

Hammers, tongs, files and the like; useful for repairs and basic crafting.

A finely ground stone that restores a blade's edge and improves attack feel.

Using it grants the wielder advantage on a single attack roll the next time the weapon is used (one use).

Lubricant and preservative for weapons, armor, and mechanisms.

Can be applied to mechanisms or used as an accelerant; 1 flask per week recommended for heavy gear.

Small kit for field repairs to leather straps, belts, and armor linings.

Basic fire-starting kit; often bundled with camping gear.

Armor7

Standard wooden shield with leather boss; grants a protective bonus.

AC +2

Heavy interlinked rings; solid protection for front-line fighters.

AC +16Heavy armor: disadvantage on Stealth checks

Flexible medium armor that offers decent protection with mobility.

AC +13Medium armor (Dex modifier applies; max bonus +2)

Light armor with metal studs for extra protection while maintaining stealth.

AC +12Light armor; no Stealth penalty

Overlapping metal scales offering reliable protection; noisier than chain shirt.

AC +14Medium armor (Dex modifier applies; max bonus +2), disadvantage on Stealth

A stout shield with a faint runic rim. Grants an additional protective aura.

AC +3Grants +1 to AC in addition to the shield's base +2 (total +3)

Chain shirt reinforced with adamantine; reduces chance of catastrophic damage.

AC +13If a hit would be a critical hit against the wearer, it's treated as a normal hit.
Potions2

A red vial sealed with wax. When drunk heals wounds.

Heal 7 HPHeals hit points when consumed

A shimmering ruby potion that knits serious wounds.

Heal 14 HPHeals hit points when consumed
HA

Haldor Ironhand

DwarfCleric (Forge Domain)Lvl 8

Shop Atmosphere

Haldor keeps the shop's forge lit from dawn to dusk; the bell above the door is a battered hammerhead. He insists on inspecting any weapon traded in his shop and will loudly lecture on 'proper tempering' while he works. If someone buys a magical item, he offers a complimentary etching of a maker's mark (cheap flair) and will remember customers who bring exotic ores or unusual weapons — they earn a discount or a favour later.
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