The Verdant Vial

Est. 2025 Human Artificer (Alchemist)

The Verdant Vial

Mirelda talks to her stock as if the glass can answer; the shop smells of crushed mint and ozone. A humming copper brazier in the corner cycles through colors, ...

MI

Shopkeeper

Mirelda Fen, a Human Artificer (Alchemist) (Lvl 5)

Keeper's Species

Human

10 Potions3 MiscEst. 1.8k gp

Shop Inventory

(13)
Potions10

A warm ruby liquid that mends flesh and steadies breath when swallowed.

Heal 6 HPRestores hit points when consumed (standard Potion of Healing).

A thicker, deep-pink draught that restores serious wounds.

Heal 14 HPRestores hit points when consumed.

A shimmering silver liquid that knits bone and sinew with startling speed.

Heal 24 HPRestores hit points when consumed.

A syrupy green fluid that stiffens limbs with spiderlike grip.

For 1 hour after drinking, the drinker gains a climbing speed equal to their walking speed and advantage on Strength (Athletics) checks made to climb.

A bitter violet tincture that soothes venoms and lessens their hold.

When administered, grants advantage on saving throws against poison for 1 hour.

Amber, honey-sweet liquid that hums faintly with woodland notes.

For 1 hour after drinking, casting Animal Friendship as if with a 1st-level spell to charm a beast (per PHB potion behavior).

A smoky red vial that leaves a faint warmth on the lips.

Grants resistance to fire damage for 1 hour.

A clear, pure draught that cleanses disease and revitalizes the constitution.

Cures one disease and removes the blinded, deafened, paralyzed, and poisoned conditions from the drinker.

Cloudy silver liquid that cools the thoughts and blurs intents.

For 1 hour, grants advantage on saving throws against being charmed and prevents telepathic detection (flavor of Potion of Mind Shielding scaled for mid-tier).

A lavender-scented dropper that induces drowsiness when inhaled or added to a drink.

When used, acts as a sleep-inducing agent: target must make a Wisdom saving throw () or fall unconscious for 1 minute. Nonlethal utility; DM adjudicates use vs creatures.
Miscellaneous3

A vial containing a compressed plant seedling that bursts into binding tendrils on command.

When smashed in a 5-foot radius, creates difficult terrain and lightly restrains creatures (Dex save to avoid). Lasts 1 minute.

Basic tools for mixing, measuring, and storing potions plus ten small glass vials.

Provides a +2 to checks to create common potions with proper materials (DM adjudication).

Low-grade but effective measures for small cuts, fever, and exhaustion from travel.

Heal 2 HPEach poultice restores temporary HP or grants advantage on a single Medicine check for treating wounds (DM call).
MI

Mirelda Fen

HumanArtificer (Alchemist)Lvl 5

Shop Atmosphere

Mirelda talks to her stock as if the glass can answer; the shop smells of crushed mint and ozone. A humming copper brazier in the corner cycles through colors, indicating which potion batches are 'ready' (Mirelda claims it calms their temperaments). Customers are expected to rinse used vials for a small discount on future purchases.
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