The Gilded Satchel
Est. 2025 • Half-elf Artificer
The Gilded Satchel
The Gilded Satchel is a two-level shop squeezed between a silversmith and a wizarding supply, its windows crammed with trinkets that hum and tick. Shelves are l...
Shopkeeper
Mirabel Quickcoin, a Half-elf Artificer (Lvl 53)
Keeper's Species
Half-elf
Shop Inventory
(25)Simple wooden torch spiked with pitch; reliable light source.
Coarse roll of blankets and stuffing; keeps you warmer than sleeping on bare ground.
A commonly used rope, suitable for climbing, tying, and rigging.
Dried meats, hardtack, cured fruit and compact provisions meant for travelers.
Sturdy leather skin to hold drinking water.
Forged iron hook with three barbed prongs and a reinforced eye for rope.
Kit of pitons, boot spikes, harnesses and wax; designed for safe ascents.
Bandages, poultices, and a small vial of alcohol; stabilizes the injured.
Cloth sack with an extradimensional interior; invaluable for carrying goods.
A circle of fine cloth that creates an extradimensional pocket when laid on a surface.
A simple ring of hammered silver that hums faintly when danger approaches.
A single-use arcane scroll that contains the precise formula to cast teleportation.
A parchment with an arcane annotation that can be expended to identify a magic item.
A brass lantern whose wick never runs low; provides steady light and a puff of warm steam when opened.
A stitched vellum chart annotated with sigils that map thin places between planes.
A small brass automaton that functions as a familiar under the clockwork magic schema.
A small vial of bitter liquid that suppresses poison effects for a time.
Restores a modest amount of health when consumed.
A stronger healing draught favored by seasoned adventurers.
Powerful restorative potion for grievous wounds.
One of the most potent common restorative potions known.
Well-balanced longsword subtly enchanted to strike truer.
A heavy ebony staff inset with a crystal orb; channels destructive and defensive arcanum.
Mastercrafted plate armor with a potent enchantment tuned to its wearer.
A shimmering cloak that bends light; keeps attackers guessing.
Mirabel Quickcoin
Shop Atmosphere
“The Gilded Satchel is a two-level shop squeezed between a silversmith and a wizarding supply, its windows crammed with trinkets that hum and tick. Shelves are labeled in neat copperplate; a small clockwork cat winds and patrols the aisles, returning found coins to an overflowing glass jar behind the counter. Mirabel Quickcoin, the shop's proprietor, speaks in brisk, friendly bursts and has a habit of offering customers a single 'curiosity credit' — a random, inexpensive oddity included free with purchases over 10 gp. She will happily haggle for rare loot, prefers trades involving unusual components, and keeps a locked backroom for items that might draw the attention of planar authorities. Regulars know to check the noticeboard for Mirabel's weekly 'bring me a curiosity' challenge — bring a unique item and earn discounts, favors, or a place on her discreet buyers' list.”
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