The Bottled Boon

Est. 2025 Rock Gnome Artificer (Alchemist)

The Bottled Boon

Mirna talks to her bottles as if they're apprentices and will give a short folk-lore tip with every purchase (often useless but charming). She offers a loyalty ...

MI

Shopkeeper

Mirna Tinkwater, a Rock Gnome Artificer (Alchemist) (Lvl 4)

Keeper's Species

Rock Gnome

9 Potions4 MiscEst. 1k gp

Shop Inventory

(13)
Potions9

A warm, red vial that mends flesh and soothes pain. Common and reliable.

Heal 2 HPHeals HP when consumed (standard Potion of Healing effect).

A deeper crimson liquid; stitches up more serious wounds for tougher beginners.

Heal 4 HPHeals HP when consumed.

A bitter, clear solution that counters common natural poisons.

Gives advantage on saving throws against poison for 1 hour.

A lime-green potion that stiffens ligaments and grants nimble grip.

Gives climbing speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.

A sweet, earthy draught. The drinker can befriend a beast temporarily.

For 1 hour, the drinker can cast Animal Friendship (beasts only) as if via a 1st-level spell.

A cool, blue vial that smells faintly of sea-salt. Grants the ability to breathe underwater.

Allows normal breathing underwater for 1 hour.

A tiny amber dropper that soothes frayed nerves and quiets panic.

Gives advantage on Wisdom saving throws to resist fear for 1 hour.

A silvery drop that sharpens low-light sight for a while.

Grants darkvision (60 ft) for 8 hours to a creature without it.

A thick broth infused with neutralizing herbs. Not a substitute for medical care, but helps shock victims.

When administered to a dying creature, that creature is stabilized automatically.
Miscellaneous4

A prepared salve and bandage set that makes battlefield first aid easier.

When used with medical attention (short rest), grants +1 to any Healing Kit checks or Medicine skill checks for that rest.

Basic glassware, burners, reagents and tools for mixing, measuring and brewing potions.

Required for crafting most potions and performing alchemical checks.

Small corked vials for storing potions, reagents, or samples.

A warm cup brewed from garden herbs. Not a potion, but restores stamina after travel.

Gives a small comfort — advantage on one Constitution saving throw within the next hour (DM discretion).
MI

Mirna Tinkwater

Rock GnomeArtificer (Alchemist)Lvl 4

Shop Atmosphere

Mirna talks to her bottles as if they're apprentices and will give a short folk-lore tip with every purchase (often useless but charming). She offers a loyalty stamp: buy five items, get a free cup of soothing tea or a discounted empty vial. The shop smells of citrus and rosemary; shelves are arranged by color rather than effect, which can frustrate those looking for a particular potion quickly.
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