The Brass Barnacle

Est. 2025 Gnome Artificer (Retired Arcanist)

The Brass Barnacle

Tom Auto delights in long, rambling sales pitches that begin as sea-stories and end with a bargain. He haggles by offering mechanical repairs, odd trinkets from...

TO

Shopkeeper

Tom Auto, a Gnome Artificer (Retired Arcanist) (Lvl 12)

Keeper's Species

Gnome

3 Potions15 Misc2 Armor1 WeaponsEst. 5.7k gp

Shop Inventory

(21)
Potions3

A small glass vial filled with a swirling red liquid that mends flesh when drunk.

Heal 7 HPConsumable healing potion ().

A slightly larger vial of richer red fluid; favored by adventuring crews for tougher scrapes.

Heal 14 HPConsumable greater healing potion ().

A small brass patch with a powdered healing salve sealed inside — Tom calls them "stitches-in-a-box".

Heal 6 HPWhen applied, restores HP and stabilizes a dying creature. Fragile; one-time use.
Miscellaneous15

A stout leather bag with a puckered mouth and runic stitching that seems deeper than it should be.

Extra-dimensional storage. Overloading or piercing may destroy it; do not combine with other extradimensional items.

A length of braided hemp with brass rings and a tiny clockwork clasp — when Tom winds the clasp it moves with purpose.

Can knot and secure itself and extend to aid climbing; requires command word.

A tarnished jug with nautical scenes scored into the brass; the spout whistles when it dispenses seawater.

Produces up to a pint per minute of selected liquids (water, oil, vinegar, etc.).

A pair of thin leather gloves that disappear when Tom slips them on; useful for delicate work or mischief.

Grants a bonus to Sleight of Hand checks and Dexterity checks made to pick locks.

A battered tricorne with shifting fabric bands; it smells faintly of sea brine and lamp oil.

Cast Disguise Self at will; changes appearance but not voice or body shape.

A brass lantern whose glass is etched with tiny compasses; a thin blue flame reveals secrets hidden to the naked eye.

Reveals invisible creatures and objects within 30 feet when lit.

A palm-sized mechanical sparrow in brass and stained glass, with a tiny bell that rings in complex tones.

Can fly 30 ft, take the Help action to grant advantage on one skill check per short rest, can carry a small message.

A hand-sized compass that spins with impossible finesse and emits a low mechanical pulse keyed to Tom's signature.

Grants advantage on navigation checks made to pilot or navigate a vessel. Once per long rest: ignore one weather penalty to navigation or allow automatic success on a single Survival (navigation) check.

A patchwork anchor of iron and clockwork with folding flukes and a wind-up winch; it hums like a contented beast.

When deployed, grants the anchored vessel advantage on checks to resist drifting or being moved by currents for 1 hour (DM adjudicates sea-encounters).

A compact roll of tools, labeled with Tom's tiny script and smelling of oil, citrus, and ozone.

Grants a bonus to checks made with Tinker's Tools and can be used to jury-rig simple repairs on constructs or ship gear in 1 hour.

A brass octopus-figure with tiny flashing lenses and a wind-up key; the tentacles wiggle enticingly.

When deployed it distracts seaborne predators or small creatures for 1 minute, granting advantage on a single Fishing or Animal Handling check; may attract unwanted attention if used negligently.

A rolled map rimed with salt and brass tabs; the ink shifts minutely with the tides and hums when near hidden shoals.

Grants advantage on navigation checks in the regions mapped and once per long rest can reveal the safest anchorage for the next 24 hours.

A waterproof scroll tube engraved with Tom's maker's mark; inside a carefully scribed 3rd-level spell scroll.

Contains a single cast of a 3rd-level spell (common scroll spells Tom pre-makes: water breathing, lightning bolt variants, or nondamaging utility spells).

A small sealed bag of assorted brass cogs, screws, and springs.

Common tinkering components; useful for crafting small clockwork devices or as barter.

A square of hard, salty soap wrapped in waxed paper — smells of citrus and machine oil.

Useful for cleaning gear; sailors like Tom's soap for preserving leather and brass.
Armor2

A salt-stained cloak stitched with tiny brass charms; it hums faintly and seems to make the wearer steadier.

AC +1 bonus to AC and to saving throws while worn.

Polished piston-gauntlets of brass and leather that hiss softly when the springs wind up.

Grants bonus to Strength (Athletics) checks made to grapple or shove. Once per short rest, when you hit with an unarmed strike you can deal an extra bludgeoning.
Weapons1

A well-balanced steel blade with brass filigree and tiny rotating cogs along the hilt — Tom's hallmark.

Atk +1 to attack and damage rolls.
TO

Tom Auto

GnomeArtificer (Retired Arcanist)Lvl 12

Shop Atmosphere

Tom Auto delights in long, rambling sales pitches that begin as sea-stories and end with a bargain. He haggles by offering mechanical repairs, odd trinkets from the ship's belly, or a 'favor' — often meaning a small job or a story. The Brass Barnacle creaks and whirs, with the deck full of ticking clockwork, bubbling ale in a corner stills, and a gull-shaped weather vane that always points toward whatever coin interests him most.
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