The Velvet Fang

Est. 2025 Human Rogue

The Velvet Fang

The shop plays soft, irregular percussion from a hidden music box whenever a new customer enters. The owner refuses to accept metal coins that bear the city mag...

MA

Shopkeeper

Marrek Voss, a Human Rogue (Lvl 6)

Keeper's Species

Human

3 Potions10 Misc1 Weapons1 ArmorEst. 1.3k gp

Shop Inventory

(15)
Potions3

A small vial of red liquid favored by first-time adventurers and desperate rogues.

Heal 7 HPHeals hit points when consumed (average 7). Consuming is a bonus action.

A sturdier red potion kept behind the counter. More expensive, more potent.

Heal 14 HPHeals hit points when consumed (average 14). Consuming is a bonus action.

A layered brown-silver-gray potion that smells faintly of chalk and wet stone.

Grants a climbing speed equal to your walking speed for 1 hour and advantage on Strength (Athletics) checks made to climb.
Miscellaneous10

A glass flask of sticky, burning alchemical fluid. Useful for harassment, traps, and torching unattended goods.

On a hit the target takes fire damage at the start of each of its turns until extinguished ( Dexterity check to end).

A bitter vial used to stave off or treat common venoms and toxins.

When administered, grants advantage on saving throws against poison for 1 hour.

A well-used thieves' kit in a battered leather roll. Essential for professional and amateur burglars alike.

Grants the user the mechanical benefits of thieves' tools; proficiency adds proficiency bonus to lock and trap checks.

Sturdy hemp rope, frayed at the edges but serviceable.

A resin-soaked torch on a wooden shaft. Cheap and useful for short trips into the dark.

A wrapped bundle of salted meat, hard bread, and dried fruit. Not gourmet, but filling.

A cast-iron grappling hook with a short leather strap. Practical for quick climbs and hauling.

A narrow, faded scroll sealed with a smudged blue sigil. Useful for quick escapes.

Contains the Misty Step spell. If the spell is on your class spell list you can cast it from the scroll; otherwise an appropriate ability check is required (). Single use.

A corked vial containing silvery dust and a scrap of fine spider silk. The owner claims it 'whispers' to pins and tumblers.

When applied to a lock and used within one minute, grants +5 to a single thieves' tools check. The device is consumed on use.

A black coin known to circulate in clandestine circles. Worthless to honest authorities, coveted in whisper-networks.

Used as a token among certain fences and information-brokers. Redeemable for discreet services or a modest discount at connected merchants.
Weapons1

A shortsword with a faintly glinting fuller; light, well-balanced and clearly enchanted.

Atk +1 to attack and damage rolls.
Armor1

A muted, shifting cloak favored by spies; it seems to swallow light when the hood is up.

While worn with the hood up, grants advantage on Dexterity (Stealth) checks and gives creatures disadvantage on Wisdom (Perception) checks made to see the wearer.
MA

Marrek Voss

HumanRogueLvl 6

Shop Atmosphere

The shop plays soft, irregular percussion from a hidden music box whenever a new customer enters. The owner refuses to accept metal coins that bear the city magistrate's crest. He keeps a ledger of 'favours owed' in invisible ink and will trade small, illegal goods for obscure promises.
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