The Gilded Grimoire

Est. 2026 Half-Elf Wizard

The Gilded Grimoire

The shop is filled with the soft clack of glass and the scent of resin. A sleepy gray cat named Ink curls in the window and will occasionally 'claim' small trin...

MA

Shopkeeper

Maris Thorne, a Half-Elf Wizard (Lvl 6)

Keeper's Species

Half-Elf

4 Potions4 Misc1 Misc1 Weapons2 Misc3 Armor1 MiscEst. 3.7k gp

Shop Inventory

(16)
Potions4

A clear glass phial filled with a sparkling ruby liquid. Common and reliable healing for scrapes and worse.

Heal 7 HPRestores hit points on use.

A viscous vial that smells faintly of mountain sap. Drink to climb as if you had a climbing tool or a climbing speed.

Grants climbing speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.

A dark-sooted vial that warms in your hand. A little less potent than a standard potion of healing but cheaper.

Heal 4 HPA modest restorative vial favored by local hedge-mages.

A tiny bottle of trapped wind. When uncorked, a soft breeze exudes and slows falls.

Instantly casts feather fall for those nearby; ideal for cliffside mishaps.
Miscellaneous4

A tightly rolled parchment sealed with wax and sigils. Contains a single 1st-level spell; great for emergencies.

Contains one cast of a 1st-level spell when read and used according to spell scroll rules.

A carved ivory feather the size of your palm. Wisps of dust escape it when shaken.

A small carved feather that becomes a living bird when activated.

A brass quill whose nib hums faintly. It records speech in silvery script that only the owner can command to play back.

Records and replays spoken phrases; useful for notes, traps, or sending messages.

A fold of parchment that redraws itself into lanes and alleys when the city’s name is spoken aloud.

Useful for avoiding patrols and finding less-trafficked routes in a known city.
Miscellaneous1

A short, lacquered wand engraved with starbursts. Useful for reliable force damage without attack rolls.

Can expend charges to cast magic missile at increasing slot levels; durable but limited.
Weapons1

A finely balanced longsword with a faint runic gleam along the blade's spine. Comfortable in the hand of a trained fighter.

Atk to hit and damage on attacks made with this weapon.
Miscellaneous2

A seemingly ordinary sack of canvas with a faint glyph sewn in its lip. Great for adventurers hauling treasure and loot.

Allows carrying of large amounts of gear in an extradimensional space. Beware placing living creatures inside.

A glass lantern etched with tiny runes. Its light is warm and never sooty.

Creates a soft area of light that does not attract undirected attention but dispels magical darkness of 1st level or lower when used with sunstone.
Armor3

A moss-green cloak trimmed in brass thread. It feels reassuring to drape over one’s shoulders.

AC +1Passive bonus to defense and saves while attuned.

A shadow-dark cloak that seems to swallow light along its seams. Favored by scouts and thieves.

Grants advantage on Dexterity (Stealth) checks in many situations while hood is drawn.

Soft leather gloves inlaid with tiny filigree gears that tick when used.

Helps delicate manipulations like picking pockets, palming small items, or delicate tool use.
Miscellaneous1

A simple silver loop engraved with minute sigils. Sorcerers and wizards favor it for clutch moments.

Acts as one-use spell storage for emergency casting without using a spell slot at the moment of release.
MA

Maris Thorne

Half-ElfWizardLvl 6

Shop Atmosphere

The shop is filled with the soft clack of glass and the scent of resin. A sleepy gray cat named Ink curls in the window and will occasionally 'claim' small trinkets, hiding them until the shopkeeper negotiates their return. Maris bargains in small riddles or by offering to inscribe a rune of minor protection on a purchased item for a few extra silver.
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