The Gear and Gasket General

Est. 2025 Human Artificer

The Gear and Gasket General

The counter is cluttered with stamped brass tokens and half-finished gears. Whenever the bell over the door rings, a small clockwork sparrow hidden in the rafte...

MA

Shopkeeper

Marin Cogsworthy, a Human Artificer (Lvl 5)

Keeper's Species

Human

1 Armor5 Weapons20 Misc1 PotionsEst. 404 gp

Shop Inventory

(27)
Armor1

A supple leather cuirass reinforced with brass rivets and sewn pockets for small tools. Standard city guard issue in many districts.

AC +11
Weapons5

A sharp steel blade, balanced for throwing or close work. The hilt bears a tiny rotating cog motif favored by city tinker guilds.

A compact light crossbow with brass fittings. Reliable and easier to maintain than older wooden stocks.

A finely balanced blade with a slightly hooked guard. Popular with city watch and courier guards.

A compact steel knife with a grip wrapped in oilcloth for secure handling.

A compact pneumatic pistol that fires small metal pellets. Requires care and periodic pumping of the reservoir.

Reload: 1 cartridge. Range 30/90 ft. Considered a light ranged firearm for flavor; treat as crossbow stats where applicable.
Miscellaneous20

A standard packet of 20 iron bolts for crossbows.

A stitched leather satchel filled with bandages, salves, and small tools. Used to staunch bleeding and keep allies alive long enough for proper care.

Heal 1 HPCan stabilize a creature and, once per use, restore 1 hit point.

A coil of rough hemp rope with rings of oilcloth to prevent fraying. Good for climbing, securing loads, and jury-rigging.

A small box containing flint, a steel striker, and charred cloth for starting fires.

Preserved meat, hardtack, and dried fruit sealed for travel. Enough for one person for one day.

A woolen roll that provides basic warmth for sleeping on the road.

A leather-flapped water skin with brass fittings. A staple for anyone who spends time outdoors in the city rings.

A compact set of picks, tension wrenches, and files kept in a leather roll. Trusted by competent burglars and locksmiths.

A hooded lantern that protects the flame from gusts and lets you direct light in crowded streets and workshops.

A small glass flask of lamp oil. Sold singly or by the common crate.

A rugged leather backpack with extra pouches for tools and small gadgets.

A stock of small brass gears, springs, and rivets sold by the ounce for city tinkerers.

A small sealed vial of volatile aether-resin. Used by chimney sweepers and saboteurs; treated as a weaker, nonmagical incendiary.

On impact, splashes burning resin that deals fire on hit and fire per round for 1 round to flammable objects.

Metal slugs and sealed air cartridges sized for common pneumatic pistols sold by the dozen.

A brass and spring grapple launcher. It fires a small grappling hook and reels line back in. Popular with dock rats and building inspectors.

Fires a grappling hook up to 60 ft with a Strength (Athletics) check to anchor. Retractable spring line holds up to 300 lb if anchored.

Brass-rimmed goggles with interchangeable smoked and clear lenses. Help keep soot and steam out of eyes.

Wearer gains advantage on checks to see through smoke or dust and on Perception checks in dim, smoky, or hazy areas once per short rest.

A leather roll of precision tools favored by field tinkers for quick fixes on automatons and pistons.

Grants bonus to checks to repair or jury-rig small clockwork devices when used for 10 minutes.

A finely made clockwork pocket lamp with a protective glass and a tiny winding key. Emits a clean white light.

When wound, the lamp provides steady light for 6 hours. Easier to maintain than open flame in windy districts.

A pair of padded leather boots with small steam pistons at the heels. Used for short bursts of speed in crowded streets.

When activated, gives the wearer a burst of speed: +10 feet movement for 1 minute. Usable once before needing a new charge pack; can be recharged by an artificer.

A compact assortment of upgrade parts and patterns sold to traveling inventors for field modifications.

Used by tinkerers to give a small nonmagical object temporary function; GM adjudicates effect.
Potions1

A vial of rosy liquid that mends wounds. Favored by novice adventurers and street medics.

Heal 7 HPHeals hit points when consumed.
MA

Marin Cogsworthy

HumanArtificerLvl 5

Shop Atmosphere

The counter is cluttered with stamped brass tokens and half-finished gears. Whenever the bell over the door rings, a small clockwork sparrow hidden in the rafters trills once. Shop hours follow the tides of steam: opens late morning and stays open until midnight after the whistles blow.
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