Vael's Emporium of Arcana

Est. 2025 High Elf Wizard

Vael's Emporium of Arcana

Seraphine often hums an old elvish lullaby while sorting wares and will insist on demonstrating any purchased wand or globe before sale. She offers a 5% discoun...

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Shopkeeper

Seraphine Vael, a High Elf Wizard (Lvl 12)

Keeper's Species

High Elf

3 Potions5 Misc2 Misc1 Weapons3 Armor7 Misc1 MiscEst. 43.5k gp

Shop Inventory

(22)
Potions3

A small glass phial filled with a warm, ruby liquid. Heals minor wounds.

Heal 7 HPRestores HP when consumed (average: 7).

A sturdier vial containing a bright red elixir that knits flesh more reliably.

Heal 14 HPRestores HP when consumed (average: 14).

A foaming greenish potion; imbiber feels bold and near-invincible for an hour.

Grants 1 hour of temporary HP (10) and grants the effects of the bless spell (no concentration).
Miscellaneous5

A tightly rolled parchment bearing a single 2nd-level arcane spell.

Contains one 2nd-level spell usable once by a spellcaster who can read it.

Parchment imbued with a single 3rd-level spell. Favored by battlefield casters.

Contains one 3rd-level spell (e.g., Fireball, Counterspell). Single use.

A singed scroll that crackles with stored explosive fire.

One use only: casts Fireball (3rd-level). Requires a caster who can read it.

A crisply folded scroll whose edges shimmer faintly — travel on a paper rope.

Single use to cast Dimension Door (4th-level).

A thin scroll whose script seems to pull at nearby enchantments.

Single-use Dispel Magic (up to 3rd level); targets magical effects and items.
Miscellaneous2

A finely carved wand of ivory and bronze filigree. Hums when pointed at danger.

7 charges. Use 1 charge to cast Magic Missile (1st level); higher charges for higher-level casting. Regains charges at dawn.

Charred black wood inlaid with a ruby core. Warm to the touch and dangerous in the right hands.

5 charges. Expending 1–3 charges casts Fireball at a corresponding slot level (3rd–5th). Regains charges at dawn.
Weapons1

A masterwork steel longsword faintly etched with runes. Feels perfectly balanced.

Atk +1 to attack and damage rolls.
Armor3

A dark-steel shield with a single glowing rune. Provides a modest magical ward.

AC +1Provides +1 magical bonus to AC (in addition to the shield's normal +2 AC).

A dark green cloak embroidered with tiny silver stars. It makes the wearer safer by degree.

AC +1Grants +1 to AC and +1 to saving throws while worn.

Soft leather boots that hush the wearer's steps and help them move with feline grace.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving silently.
Miscellaneous7

A simple-looking satchel that holds far more than its outside dimensions suggest.

Extra-dimensional space — holds up to 250 lbs, 64 cubic feet. Opening in a wonky place can be hazardous.

A small glass orb that floats and emits light on command.

Cast Light, Daylight (once per day) or cast light on command to float with you.

A polished opal-sized pearl that hums faintly when a spellcaster draws near.

Once per day, you can regain one expended spell slot of up to 3rd level.

A feathered quill that writes true and never runs dry when recording spells or notes.

Grants a +2 circumstance bonus to checks to copy spells into a spellbook (scribe tasks).

Canvas and leather pouch containing common material components and powders.

Holds common material components for spells. Staff discounts if bought with a spell scroll.

A palm-sized faceted crystal set in a bronze mount; steady and well-calibrated.

Functions as a spellcasting focus for arcane casters.

Vials, powders, and instructions for basic alchemical concoctions.

Allows crafting of mundane alchemical items and a chance for simple potions with proficiency checks.
Miscellaneous1

Simple silver band with a tiny emerald; it hums softly when danger approaches.

AC +1Grants bonus to AC and saving throws while worn.
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Seraphine Vael

High ElfWizardLvl 12

Shop Atmosphere

Seraphine often hums an old elvish lullaby while sorting wares and will insist on demonstrating any purchased wand or globe before sale. She offers a 5% discount in exchange for a new interesting spell or useful rare component (her definition of "interesting" is flexible). A curled, sleepy pseudo-dragon named Mirth sleeps atop the counter and occasionally bats at customers' hats. Seraphine keeps a ledger of arcane 'debts' — favors owed for discounted goods — and expects them to be repaid in information or unusual reagents rather than coin.
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