The Copper Cask General Goods

Est. 2025 Human Commoner

The Copper Cask General Goods

The Copper Cask smells faintly of beeswax and citrus (from town soap), and a fat tabby named Mops sleeps atop the scales. The owner keeps one hand on a brass le...

MA

Shopkeeper

Marta Lowen, a Human Commoner (Lvl 3)

Keeper's Species

Human

3 Armor4 Weapons14 Misc2 Misc2 PotionsEst. 1.1k gp

Shop Inventory

(25)
Armor3

A supple hide harnessed with simple buckles. Quiet and flexible, suitable for scouts and common adventurers.

AC +11Standard leather armor; common stock for travelers.

A round shield reinforced with iron bands — useful for guards and patrols.

AC +2Adds +2 to AC when equipped.

Patches of hardened studs sewn into a leather cuirass for extra protection without heavy bulk.

AC +12Better protection for stealthy characters who can afford it.
Weapons4

A short, straight-bladed sword. Reliable, light, and easy to maintain.

Common melee weapon.

A sharp, weighted blade useful in close-quarters or thrown when needed.

Cheap and common; good as backup weapon or tool.

A sturdy longbow with a yew stave and braided string. Good condition, fletched arrows not included.

Requires two hands to use effectively.

A finely-balanced shortsword with a faint runic filigree along the blade. Not common in sudden markets, but available through the store's connections.

Atk +1 to attack and damage rolls.
Miscellaneous14

Explorer's Pack: backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 ft hempen rope. (Packed and ready.)

Convenience bundle for travelers.

Dungeoneer's Pack: backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of rations, waterskin, 50 ft hempen rope.

Good starter kit for dungeon delving.

A length of hempen rope, well braided and slightly treated to resist rot.

Reliable climbing and hauling rope.

A small tinderbox with flint and steel — indispensable for campfires and torches.

Helps start fires quickly.

A crudely-whittled torch with a pitch-soaked tip.

Good for lighting dark corridors temporarily.

A clay flask of lamp oil for lanterns and torches.

Can be used offensively or to power lanterns/lamp oil.

A glass vial of corrosive acid. Handle with caution — breaks on impact.

Useful for sabotage and emergency offense.

A stoppered glass flask of sticky, volatile substance — can be thrown to set a target aflame.

Alchemist's Fire (flask) ignites and deals ongoing fire damage if it catches.

A leather roll containing salves, needles, and bandages. Common in apothecaries and on patrols.

Grants the ability to stabilize a dying creature reliably.

A set of thieves' tools: picks, tension wrench, small files and hooks in a leather roll.

Proficiency required to use effectively; may be illegal to possess in some settlements.

Adventuring toolkit (basic): crowbar, hammer, pitons, small shovel and basic repair supplies.

Part of the Dungeoneer's pack or sold separately.

A neatly-inked spell scroll containing a common cantrip. Good for novices or emergencies.

Single-use scroll containing one cantrip; consumed when read.

A small sealed vial of antitoxin — often carried by hunters and caravan leaders.

Single vial; helps resist poison effects when administered quickly.

A wool-wrapped bedroll that sheds moisture and is easy to carry.

Simple wool bedroll, folds compactly into a strap.
Miscellaneous2

A leather-bound quiver containing twenty serviceable arrows.

Standard iron-tipped arrows.

A box of neatly-stacked crossbow bolts.

Useful for light or heavy crossbows.
Potions2

Potion of Healing (common). A small vial of ruby liquid used to mend wounds quickly.

Heal 7 HPDrinking takes an action; red gleam in the liquid when agitated.

Potion of Greater Healing — a more potent red elixir favored by travelling clerics.

Heal 14 HPUseful to recover serious HP after tough fights.
MA

Marta Lowen

HumanCommonerLvl 3

Shop Atmosphere

The Copper Cask smells faintly of beeswax and citrus (from town soap), and a fat tabby named Mops sleeps atop the scales. The owner keeps one hand on a brass ledger — one of the shop's 'unwritten rules' is that bargaining must start with an offering of a story rather than a price cut.
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