The Hearth & Hound

The Hearth & Hound opened twenty years ago when Maris, then a courier for a shadowy guild, used the profits from a single lucrative run to buy the rundown property. Over the years it grew into a trusted waypoint for traders, mercenaries, and traveling bards. Maris hung up her cloak after a raid turned sour; several of the inn's beams are from timbers salvaged from that ill-fated caravan.

Tavern

The Hearth & Hound

The Hearth & Hound opened twenty years ago when Maris, then a courier for a shadowy guild, used the profits from a single lucrative run to buy the rundown property.

7Amenities11Menu Items8Known Patrons6Plot Hooks
Maris Thorne

Tavernkeeper

Maris Thorne
HumanRogue (Retired) / Innkeeper

Keeper's Species

Human

History

The Hearth & Hound opened twenty years ago when Maris, then a courier for a shadowy guild, used the profits from a single lucrative run to buy the rundown property. Over the years it grew into a trusted waypoint for traders, mercenaries, and traveling bards. Maris hung up her cloak after a raid turned sour; several of the inn's beams are from timbers salvaged from that ill-fated caravan.

Quirks

A well-worn brass bell hangs near the bar; tapping it once signals a request for service, twice indicates trouble (brawls are expected to stop when twice-belled). Maris keeps a jar of polished dog biscuits on the counter; patrons who feed her old hound, Brindle, get a whispered rumor in return.

Lore

Locals whisper that the hearth is built atop a minor ley node that makes wounds knit a little faster and embers burn warmer. Bards sometimes call the Inn 'The Warm Nook of Brindle' after Maris' dog, who is said to have been a companion on many dangerous runs. The locked ledger behind the bar contains names that tie the inn to old smuggling routes along the river — a relic of the town's more illicit past.

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