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3,127 community-created taverns

Inns, alehouses, and lodges with menus, patrons, tavernkeepers, lore, and plot hooks. Each tavern is ready to drop into your campaign world.

The Guttered Lantern

The Guttered Lantern

The Guttered Lantern sits in the Nightmarket, where House Ebonfang's influence reaches through bargains, favors, and carefully kept secrets. Its clientele includes dockhands, smugglers, information...

by TheArcaniumLibraryOct 12
Hearth and Horn Tavern

Hearth and Horn Tavern

The Hearth and Horn is a Dusthallow District dive where common laborers, haulers, and neighborhood families crowd shoulder to shoulder. Its honey beer is brewed nearby and poured generously, while ...

by TheArcaniumLibraryOct 11
The Low Beam

The Low Beam

The Low Beam is known for rough hospitality rather than refinement. Its rules are simple: no blades drawn in the common room, no cheating at the wager tables, and no striking someone who is already...

by Ranger63461Oct 11
The Summer Gate

The Summer Gate

The lodge stands on a dangerous mountain route where weather can isolate travelers for days. In a typical D&D 5E game, its dangers need not come from a monster in the common room: snowbound travel,...

by Fighter63446Oct 11
The Cut

The Cut

This is a custom medieval roadside inn in a cold, snow-prone region of the Forgotten Realms, suitable as a safe stop for a 5th-level party without assuming a particular town or faction. Its ordinar...

by Fighter63446Oct 11
The Proper House

The Proper House

The house's name began as a boast from its first owner, who believed his wealth and standing could never diminish. Locals still repeat the story when the wine runs freely. In practice, the inn's po...

by TheArcaniumLibraryOct 11
The Low Lintel

The Low Lintel

The inn stands on a well-traveled country road, where merchants, messengers, and adventurers share tables under the same smoky rafters. Its guests trade local news as readily as coin. Boro keeps a ...

by Wizard63394Oct 11
The Thornclear

The Thornclear

This is a working-class stop for carters, field hands, and travelers who prefer loud company to a quiet bed. Its rowdy reputation comes with a few firm customs: no blades drawn indoors, no striking...

by Monk63371Oct 11
The Bellfounder's House

The Bellfounder's House

This is a quiet, welcoming country inn rather than a grand city establishment. Its food and rooms are priced for ordinary travelers, though its common room sometimes hosts scouts, guild messengers,...

by Fighter62130Oct 11
The Last Tally

The Last Tally

The inn's dwarven customs are practical rather than grand: guests are offered a pinch of salt before their first drink, and nobody is expected to toast until everyone at the table has been served. ...

by Fighter15196Oct 11
Shed 14

Shed 14

In the South Seas near the Isle of Dread, a room with a sound lock and a trustworthy keeper can matter as much as a safe harbor. Harloo welcomes merchants and sailors without prying into every mani...

by Beetle_boy55Oct 10
The Crooked Gull

The Crooked Gull

The Crooked Gull stands in Gullwake Harbor, Locke Isle’s busiest port, where posted tolls and public cargo weighing coexist with less visible trade near the western bluff. The harbor’s council gath...

by Beetle_boy55Oct 10
Gull's Warning

Gull's Warning

Gullwake Harbor is Locke Isle's busiest port, where cargo is weighed and tolls posted in public, while less visible trade passes through fish sheds and tide caves beneath the western bluff. Gull's ...

by Beetle_boy55Oct 10
The Cut Landing House

The Cut Landing House

Screech Cove depends on its anchorage, ship repairs, and imported grain, so practical knowledge of wind, hulls, and passage has real value here. The House's patrons trade news from the island inter...

by Beetle_boy55Oct 10
The Roaring Room

The Roaring Room

The tavern's name comes from the breathy roar of its crowded room, which neighbors say can be heard through closed shutters on a still night. Its clientele includes laborers, drovers, and travelers...

by Druid62963Oct 9
Rain-on-Hearth

Rain-on-Hearth

Rain-on-Hearth is a quiet stop for travelers who prefer a warm meal and a sound roof to a grand inn. It has no official ties to any faction, though its regulars include caravan guards, village folk...

by Druid62963Oct 9
L'Éperon Brisé

L'Éperon Brisé

La Ville Basse lies between muddy river quays and the tanneries. The air carries the smells of stale beer, burning peat, smoked fish, and sweat. L'Éperon Brisé is a custom location in a generic fan...

by Rogue62909Oct 9
The Fleece Tally

The Fleece Tally

The Fleece Tally is a modest rural stop suited to new adventurers, drovers, and people traveling between scattered farms. Its owner knows the lanes and local customs but is no seasoned combatant. T...

by Cleric62889Oct 9
The Bent Elm

The Bent Elm

The inn is a modest refuge on a well-traveled medieval road, where merchants, local laborers, and adventurers share space without much ceremony. Its customs are simple: blades stay sheathed indoors...

by Druid39463Oct 9
Fordstone Inn

Fordstone Inn

The Fordstone Inn sits on a minor trade road in a settled part of the Realms, where merchants and farmers mingle with occasional travelers from larger towns. Its keeper knows the common road custom...

by Warlock62776Oct 8
The Bent Spoon

The Bent Spoon

The Bent Spoon is a custom establishment in Veyra's Ladder, not a claim about any particular published setting. Its mercy-leaf is a locally traded calming herb, served in measured portions at the g...

by BuffaloBenOct 8
The High Table

The High Table

Veyra's Ladder is known to travelers for its steep approaches and wooded paths. The High Table is a custom local establishment rather than a famous institution: its hospitality is earnest, its meal...

by BuffaloBenOct 8
The Hearth of Saffron

The Hearth of Saffron

The Hearth of Saffron is a modest roadside inn in a settled, temperate region, welcoming farmers, teamsters, and travelers. Its old sign is a small reminder that trade routes carry customs farther ...

by Warlock62728Oct 8
The Third Bell

The Third Bell

The Third Bell is a modest roadside inn in a settled patch of the North, built in a style common to small communities across the Sword Coast. Its walls are timber-framed and limewashed, and its foo...

by IRONWULFOct 8

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