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2,821 community-created taverns

Inns, alehouses, and lodges with menus, patrons, tavernkeepers, lore, and plot hooks. Each tavern is ready to drop into your campaign world.

The Radiant Veil

The Radiant Veil

The Radiant Veil is respected across the civilized realms as neutral ground for nobles, diplomats, merchants, and adventurers of proven reputation. Its crest, a golden sun partly hidden behind a wh...

by Warlock43969Jul 20
Zum Letzten Licht

Zum Letzten Licht

Dämmerhain liegt an einer alten Waldstraße, die einst von Pilgern, Holzfällern und kleinen Handelskarawanen genutzt wurde. Der Findling neben der Taverne gilt als älter als das Dorf und trägt verwi...

by TechnohunterJul 20
The Hearth Under Boughs, commonly called The Bent Lantern or The Last Dry Cloak

The Hearth Under Boughs, commonly called The Bent Lantern or The Last Dry Cloak

Dornruh's people say the fallen oak grew from a seed carried by an ancient wandering clan, though no one agrees on which clan. Its roots spread beneath much of the settlement, and several old found...

by TechnohunterJul 20
Zum schweren Schritt

Zum schweren Schritt

Wurzelwacht lebt von erhöhten Pfaden, schwimmenden Lastkähnen und den großen, miteinander verbundenen Wurzelplattformen des Sumpfwaldes. Zum schweren Schritt gilt als neutraler Treffpunkt für Jäger...

by TechnohunterJul 20
The Brass Compass

The Brass Compass

The Brass Compass is known among experienced adventurers as neutral ground. Its owner maintains an old custom: no drawn weapon, stolen relic, or unresolved bounty may be brought into the common roo...

by Artificer52333Jul 20
The Greenbriar Rest

The Greenbriar Rest

Locals say the forest around the Greenbriar Rest is watched by an ancient spirit of the wild. Most see this as rustic superstition, though the tavern's long-standing customs suggest otherwise. No t...

by Artificer52333Jul 20
The Last Warm Place

The Last Warm Place

The Last Warm Place is a custom refuge grounded in the dangers and atmosphere of Eberron's Mournland. The surrounding region is scarred by the Day of Mourning, filled with lingering magical devasta...

by Cleric52555Jul 19
The Glass House

The Glass House

The Glass House is known among travelers as a neutral roof. Hessa does not tolerate brawling, theft from guests, or cruelty toward animals, but she allows nearly anyone to eat at her tables if they...

by Paladin52557Jul 19
The Glass House

The Glass House

The Bronze Track is one of Adlaw's busiest arteries, carrying metal, grain, livestock, letters, and rumors toward the capital's markets. The Glass House has earned a reputation as neutral ground fo...

by Paladin52557Jul 19
Zum Ankerbruch

Zum Ankerbruch

Tharsult liegt im Glänzenden Meer und gilt als bedeutender Umschlagplatz für Waren aus verschiedenen Teilen Faerûns. Auf der Insel treffen Händler, Seeleute, Söldner, Abenteurer und Leute ein, die ...

by TechnohunterJul 19
The Salt-Stained Saint

The Salt-Stained Saint

FreeHold is a hard-edged pirate haven where law, commerce, and criminal enterprise overlap so thoroughly that most residents know better than to ask where legitimate trade ends. The Salt-Stained Sa...

by Matt / Snake AUSJul 19
Light's Haven

Light's Haven

Light's Haven is known as a place where enemies may share a drink under one rule: no bloodshed beneath the copper sun emblem. Its clientele includes artisans, mercenaries, guild officers, travelers...

by Cleric52411Jul 18
Light's Haven

Light's Haven

The inn's name comes from a crystal lantern mounted above the hearth. Its flame never goes out, even when submerged in water or deprived of air. Local priests claim it is blessed by a minor celesti...

by Cleric52411Jul 18
The Painted Caravan

The Painted Caravan

The Painted Caravan is known throughout the city as a meeting place for people who have traveled beyond familiar kingdoms. Its decorations are intentionally eclectic, combining regional styles with...

by Artificer52333Jul 18
The Copper Crown Noble's Rest

The Copper Crown Noble's Rest

The Copper Crown is an example of an established fantasy noble retreat adapted to the frontier. Its aether engines, clockwork equipment, and industrial conveniences are custom steampunk elements ra...

by Rogue48887Jul 18
The Last Lantern

The Last Lantern

The Last Lantern is not tied to any grand kingdom or famous adventuring company. It is a believable frontier refuge where local custom matters more than distant law. The settlement's founding rule ...

by Rogue52137Jul 17
The Thirsty Boar

The Thirsty Boar

The Thirsty Boar is a fitting example of a rural D&D 5E roadside alehouse. Its clientele, supplies, and rustic construction reflect the needs of guards and working folk rather than wealthy traveler...

by SwiftShadeJul 17
The Fuzzy Anchor

The Fuzzy Anchor

The Fuzzy Anchor is a custom Mörk Borg establishment built around the setting's apocalyptic despair, grim occultism, silver economy, and unstable reality. It is a sanctuary only in the loosest sens...

by Ranger52107Jul 17
The Greywake

The Greywake

The Greywake is famous along the coast for its rule of neutral waters. No drawn blade may cross the bar, no captain may be arrested inside without the keeper's permission, and every guest must sett...

by Sorcerer18846Jul 17
The Sputtering Heron

The Sputtering Heron

Rivetmeadow is a small settlement built where enchanted woodland gives way to open grassland. Its villages are known for practical brasswork, patched machinery, wind pumps, and rivercraft assembled...

by Wizard52068Jul 17
The Hearths of Brackenford

The Hearths of Brackenford

The Hearths of Brackenford is a classic frontier inn for adventurers, traders, and locals who prefer sturdy walls over polished luxury. Its architecture reflects practical rural craftsmanship, with...

by Warlock52052Jul 16
Il Cervo tra i Tre Focolari

Il Cervo tra i Tre Focolari

La locanda è conosciuta nella regione come territorio neutrale. Nani, elfi, umani e viaggiatori di ogni provenienza possono mangiare allo stesso tavolo, purché rispettino le regole dell'oste: nient...

by Warlock52052Jul 16
The Last Watch

The Last Watch

The Last Watch is a custom refuge grounded in common D&D 5E themes of adventuring guilds, mercenary companies, divine memorials, and dangerous roads. It has no allegiance to a particular faction, b...

by Monk51938Jul 16
The Memorial Basin

The Memorial Basin

Redwatch's riders are remembered here whether they served the settlement, a merchant house, a border patrol, or no formal banner at all. The tavern's customs are simple: no drawn blades near the me...

by Gunnelock76Jul 16

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