Rivington Hotel

Built two generations ago by a bricklayer family fond of wyrm motifs, the Rivington Hotel grew from a modest coaching house into the principal inn south of Wyrm's Crossing. Merrin Underbolt, a retired rock gnome rogue, purchased the building after his adventuring days and transformed it into a hub for travelers crossing to Baldur's Gate. Merrin’s knack for trade in secrets and favors grew the Hotel's influence; over the past year the place has taken in many refugees from upriver conflicts, straining resources and drawing attention from city officials, charity groups, and opportunists alike. The family-and-friends staff is a patchwork of ex-adventurers and local tradesfolk, and many of the building's odd mechanical quirks are the result of Merrin's tinkering and favors owed.

Tavern

Rivington Hotel

Built two generations ago by a bricklayer family fond of wyrm motifs, the Rivington Hotel grew from a modest coaching house into the principal inn south of Wyrm's Crossing.

10Amenities11Menu Items8Known Patrons8Plot Hooks
Merrin Underbolt

Tavernkeeper

Merrin Underbolt
Rock GnomeRogue

Keeper's Species

Rock Gnome

History

Built two generations ago by a bricklayer family fond of wyrm motifs, the Rivington Hotel grew from a modest coaching house into the principal inn south of Wyrm's Crossing. Merrin Underbolt, a retired rock gnome rogue, purchased the building after his adventuring days and transformed it into a hub for travelers crossing to Baldur's Gate. Merrin’s knack for trade in secrets and favors grew the Hotel's influence; over the past year the place has taken in many refugees from upriver conflicts, straining resources and drawing attention from city officials, charity groups, and opportunists alike. The family-and-friends staff is a patchwork of ex-adventurers and local tradesfolk, and many of the building's odd mechanical quirks are the result of Merrin's tinkering and favors owed.

Quirks

The hotel's clockwork nightingale announces each hour with a tinny trill; guests sometimes swear it mimics private conversations. Merrin collects secrets like others collect coins and occasionally 'sells' cleaned laundry with small notes tucked inside. The staff will request an extra 'runner fee' for deliveries, and the hotel's red brick wyrm plaques are often rubbed for luck by superstitious travelers. Rooms are numbered in no logical order, a design choice left over from Merrin's old habit of misdirection. If a patron leaves a cloak or pouch behind and returns within three days, it will usually be waiting; if not, Merrin claims to have 'reallocated' it to cover lost wages.

Lore

The hotel leans hard into house lore about the Wyrm's Crossing. Brickwork along the facade forms stylized wyrm heads, and there are small copper plaques inside each room carved with a wyrm motif for good fortune on the bridge. Locals tell half-joking tales that the hotel's foundation sits over a small, sealed culvert where the old bridge's protector was said to sleep. Merrin encourages the stories; they add charm and attract travelers looking for a bit of romance and superstition before their crossing.

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