The Hound's Feast

The building that houses the Hound's Feast has stood nearly fifty years, first as a roadhouse for bridge workers and riverfolk. Juron took over nearly three decades ago after a violent night that left the previous owner owing debts to the wrong sort of people. Since then, the tavern has become the accepted den for Korvosa's hunters and mercenaries. Juron established the rules of the house early — neutrality and discretion — and the tavern's reputation as a broker and safe meeting place grew with every honorably fought bounty hung on its walls.

Tavern

The Hound's Feast

The building that houses the Hound's Feast has stood nearly fifty years, first as a roadhouse for bridge workers and riverfolk.

9Amenities9Menu Items8Known Patrons8Plot Hooks
Old Juron

Tavernkeeper

Old Juron
DwarfFighter

Keeper's Species

Dwarf

History

The building that houses the Hound's Feast has stood nearly fifty years, first as a roadhouse for bridge workers and riverfolk. Juron took over nearly three decades ago after a violent night that left the previous owner owing debts to the wrong sort of people. Since then, the tavern has become the accepted den for Korvosa's hunters and mercenaries. Juron established the rules of the house early — neutrality and discretion — and the tavern's reputation as a broker and safe meeting place grew with every honorably fought bounty hung on its walls.

Quirks

The Hound's Feast enforces three quiet rules: no weapons drawn while on the main floor unless both parties consent, no noble airs, and no Academae proselytizing. Patrons habitually lay a token on the bar before a negotiation — a gesture of good faith. The kitchen will add extra heat at Juron's nod; regulars will warn newcomers with a curt, one-word 'Hearth' before pouring the ale.

Lore

In turbulent Korvosa — where houses vie for influence and the Gray breeds both victims and opportunity — bounty hunting is an institution. High Bridge and the lanes near the Gray are known places to find work, and the Hound's Feast sits squarely at that crossroads. Many factions tacitly accept the tavern's neutrality; to be called into Juron's backroom is a mark of trust. Whispers around the Hearth claim that past patrons include those who helped shape the city's undercurrent — a fact the tavern neither denies nor confirms. For many hunters, the Wall of Fame is more than vanity: it's a ledger of reputation, a warning, and, sometimes, a memorial.

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