The Three Rivers Inn

The Three Rivers Inn began as a single-room alehouse built by a retired ferryman two generations ago. As Eldridge Hollow expanded along the river's bend, the inn absorbed fallen walls, an extra floor made from scavenged beams, and a neighboring granary converted into a common room. Over decades the inn became a stop for mill hands, riverfolk, and passing caravans. Marta Hallow took ownership nearly eight years ago after winning the deed in a drunken dice game. Since then she’s patched the roof twice, removed a burned beam and kept the inn afloat despite bandit skirmishes and a poor season two winters ago.

Tavern

The Three Rivers Inn

The Three Rivers Inn began as a single-room alehouse built by a retired ferryman two generations ago.

7Amenities10Menu Items8Known Patrons6Plot Hooks
Marta 'Three-Keys' Hallow

Tavernkeeper

Marta 'Three-Keys' Hallow
HumanRogue (Innkeeper background)

Keeper's Species

Human

History

The Three Rivers Inn began as a single-room alehouse built by a retired ferryman two generations ago. As Eldridge Hollow expanded along the river's bend, the inn absorbed fallen walls, an extra floor made from scavenged beams, and a neighboring granary converted into a common room. Over decades the inn became a stop for mill hands, riverfolk, and passing caravans. Marta Hallow took ownership nearly eight years ago after winning the deed in a drunken dice game. Since then she’s patched the roof twice, removed a burned beam and kept the inn afloat despite bandit skirmishes and a poor season two winters ago.

Quirks

A small brass bell beside the bar is rung once for late arrivals; if three strangers ring it in quick succession, Marta pretends not to notice and the back table clears. Regulars keep a tally of 'messes paid' chalked on a board—newcomers who ask where they sit are sent to the 'left-of-hearth' or 'right-of-hearth' depending on their coin purse. The ceiling beams are hung with odd trinkets: fishing lures, a merchant's brass token, a child's carved wooden soldier and a faded red ribbon—each with a whispered story.

Lore

Eldridge Hollow's growth was organic: stone houses of different sizes and ages were built by families who settled near the three rivers that feed the town's mills and routes. Locals say the rivers argue—hence the town's odd name—and fortune favors those who listen to their bends. The misty evergreen forest is ancient; hunters tell of standing stones deep inside that hum at dusk. The mill camp once supplied most of the town's grain; after a string of raids and the rise of clandestine bandit control, trade patterns shifted. The Three Rivers Inn sits at the southwestern edge, a place where river secrets, market business and the forest's whispers meet—making it a crossroads for small fortunes and larger dangers.

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