Malacor-on-the-Plains

Malacor is a towering structure of magically reinforced bone and black iron rising from the flatlands. Outside its monolithic gates, the Hollow Camp sprawls in a mess of tents and mud. Here, the living provide manual labor and maintenance in exchange for the Lich-Lord's cold protection. Within the fortress walls lies the Relic of the Fourth Seal, a pulsing obsidian shard that keeps a dark god sleeping. The air hums with necrotic energy that chills the marrow.

Fortress

Malacor-on-the-Plains

The bone-white bastion where the living pray and the dead stand guard.

TypeFortress
Population1,500 Living Refugees, 5,000 Undead Guardians
WealthDestitute for refugees, extravagant for the Lich-Lord's inner circle.
GovernmentNecrotic Autocracy
ReadinessPerfectly alert and tireless.
Malacor is a towering structure of magically reinforced bone and black iron rising from the flatlands. Outside its monolithic gates, the Hollow Camp sprawls in a mess of tents and mud. Here, the living provide manual labor and maintenance in exchange for the Lich-Lord's cold protection. Within the fortress walls lies the Relic of the Fourth Seal, a pulsing obsidian shard that keeps a dark god sleeping. The air hums with necrotic energy that chills the marrow.

Somber, oppressive, yet strangely safe compared to the lawless plains.

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Connections

Geography

RegionThe Ashen Steppes
ClimateArid and windy
TerrainFlat, tall-grass plains with limestone outcrops
Travel Links
The Great Plains RoadThe Void-Gate Teleportation HubThe Dust-Crawler Caravan Route

Culture

Survival through total obedience and tireless service to the eternal guardians.

Races
HumansSkeletonsDwarvesWights
Religions
The Cult of the Nine JailersThe Weaver of Veils
Arts & Entertainment

Intricate bone carving and rhythmic choral chanting during the midnight labor shifts.

History

Government

LeaderArch-Lich Malacor the Patient
Necrotic Autocracy
Key Laws
Magic use by the living is forbidden without a permit.The Tithe of Labor must be paid by every adult refugee.Theft from the fortress stores is punished by immediate reanimation.
Problems
The Drying Wells

The underground water table is receding, threatening the living population.

Cult Infiltration

Rumors suggest a cult of the God of Rot has entered the camp.

Economy

Industries
ScavengingBone-smithingArcane research
Scarcity

Potable water and fresh green vegetables.

Wealth LevelDestitute for refugees, extravagant for the Lich-Lord's inner circle.
Exports
Enchanted bone-mealAncient scrollsUndead labor-for-hire
Imports
Fresh waterLivestockIron ore

Defenses

ReadinessPerfectly alert and tireless.
Fortifications
Bone-masonry walls with necrotic shieldingTwin Spires of Despair with arcane ballistaeA moat filled with grasping skeletal hands
The Ossuary Guard(5,000 undead soldiers)

A mix of disciplined skeletons and elite wights who never sleep or eat.

Law & Order

crime Level
Very low due to the extreme and terrifying nature of punishment.
enforcement
Undead patrols with the ability to sense life and intent.
typical Punishment
Transformation into a mindless skeletal laborer for the fortress.

Calendar of Events

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