Towns, cities, and villages with population, government, economy, notable NPCs, shops, taverns, and plot hooks. Drop a complete settlement into your campaign.
Barrow's Gate was established at the vital junction of two major trade routes where the ground was once thought to be solid rock. The town is built primarily of grey limestone and dark oak, giving ...
Dragonholt is a walled settlement where grand stone structures rise out of unpaved, knee-deep mud. While the Ducal Castle sits proudly atop the central hill, the rest of the town struggles to keep ...
Brae's Reach clings to a jagged limestone precipice halfway up Mount Oros. A massive, iron-bound wall encircles the village, though its primary gates are disguised with living ivy to match the surr...
Stonecreek Bridge is a cluster of dark, slate-roofed houses clinging to the mountainside like barnacles to a ship. The river splits the town in two, connected by a massive stone bridge that feels f...
Grit-Reach consists of a few dozen mud-brick structures clustered around a single deep well. The buildings are run down, with wind-eroded walls and roofs patched with scrap canvas. There are no pro...
Kirkwall is a towering monolith of six tiers built directly into a mountainside. From the lightless Under-city sluices to the needle-thin spires of the Black Cathedral, the city is a masterpiece of...
Kirkwall is a titan of black stone and rusted iron, a six-tiered marvel that clings to the mountain face. It functions as a massive, soul-powered factory. The city flows from the lightless Under-ci...
Lowbridge exists because of a grand architectural failure. Seven decades ago, the Crown attempted to bridge the Great Wash, but the central pier proved too stubborn to build upon and too solid to r...
Oakhaven serves as the vital hinge between the northern logging camps and the southern grain markets. While it appears to be a standard muddy crossroads, a persistent clicking sound follows you thr...
Solaris Quay is a masterpiece of white marble and gilded trim perched on the Aurum Bluffs. As the primary gateway for sea trade in the region, its harbors are always full, yet the docks lack the us...
Xochicalco rises from the steaming jungles of the Broken Isles as a testament to the power of the Sun Mother. Built from white limestone and black volcanic glass, the city is tiered into three leve...
Port Obsidian is an engineering marvel carved into the very cliffs that feed the Maelstrom. The city is divided into 'The Rings,' with the wealthiest districts perched on the high, dry outer rim wh...
Talguda is a tiered town built from the bones of broken ships and local gray stone. The lower docks, known as the Bilge, are constantly flooded, housing the scavenger dens and repair yards. The upp...
Aethelgard is a landscape of grey stone and blackened timber, perpetually shrouded in a thick smog known as the Ghost Fog. Above the soot, the spires of noble estates pierce the clouds, while below...
The Landing sits at the sharpest bend of the Silvercut River, where the current slows enough for heavy barges to moor. It started as a simple woodcutter camp but expanded when the Imperial Crown de...
Oakhaven sits at the intersection of the High Road and the Low Path. It appears to be a standard agrarian settlement, but travelers notice the lack of bells or loud music. Every building is reinfor...
Rav serves as the primary trade node connecting the Stormerek coast to the inland kingdoms. Built upon the ruins of a much older basalt foundation, it offers the only sheltered harbor for fifty lea...
Blackrow is a town defined by its fields. It looks like a common farming community from a distance, but the sheer scale of the granaries reveals its massive wealth. Most buildings are constructed f...
Thornwick appears as a typical prosperous trading post with well-maintained cobblestones and sturdy timber houses. A faint, rhythmic thumping vibrates through the soles of your boots near the town ...
This village serves as the spiritual heart of the ocean-faring tribes. Crude but sturdy wood and stick dwellings hang over the dark central lagoon by thick vines and heavy timber. The monks move th...
Pirate's Barge Village clings to the inner rim of the Cinder-Mist Atoll, a jagged volcanic ring in the Southern Expanse. This location is viable because the shifting reefs are nearly impossible for...
Blackwater Reach is a rugged, salt-stained collection of driftwood shacks and repurposed ship hulls built into the side of a jagged cliff. The air constantly smells of boiling whale blubber and dry...
The village consists of several dozen rotting hulks and driftwood shacks anchored to the sand by massive iron chains. Every building sways slightly with the tide, and the air is thick with the scen...
Fort Darktide is a grim monolith of basalt and reinforced steel rising from the churning waters of the Black Reef. Its architecture is purely functional, designed to house three massive, long range...
Generate a complete Settlement with portrait, backstory, and stats.