Towns, cities, and villages with population, government, economy, notable NPCs, shops, taverns, and plot hooks. Drop a complete settlement into your campaign.
Stanylesho is a medium-sized town on the Island of Aurei, part of the greater Kingdom of Basings. Its 1,229 human citizens live among plantation roads and workshops at 643 feet above sea level. Sug...
Silt's Warning is a small town built above the Safe Marsh on a web of timber platforms. The settlement grew where a firm mineral shelf lets a trail, a skiff channel, and a narrow rail spur meet wit...
Lantern-Sluice stands on the Safe Marsh's bog edge, a compact town built entirely above black water. Every house, store, and public platform rests on timber stilts, linked by plank walks, rope brid...
Wenton is a large farming and craft town on the Island of Aurei, 80 miles north of Feasgar and about 554 feet above sea level. Its grain and hemp fields feed the town's distilleries and workshops; ...
The Shining Citadel occupies the steep eastern shore of Thatorchopoli, a compact island city-state whose white limestone buildings catch the sun before the surrounding sea does. Its prince-bishop r...
Ditchcut began where a drainage trench cut through wet river meadows to give the first landing a firm approach. Now its growing quay receives grain, salt, wool, ironwork, and news from the surround...
Bremen is an early river town built where a reliable landing meets higher ground and an inland track. The first houses cluster around a market clearing and a timber church, with new cottages creepi...
Sootmarket is a trade town built where the Hushdown pilgrimage road meets the safer routes east. Its salvage yards sort broken tools, grave goods, and the wreckage of failed expeditions; its craft ...
Bellwake is a crowded market town in Hushdown, built where the pilgrimage road leaves firm ground and meets a chain of safer caravan tracks. Merchants gather here to exchange goods, hire guides, an...
Fullmeasure stands where a reliable spring emerges from a cleft in the mountain, beside the only safe track between two high valleys. Its water is divided by household allotment, recorded on marked...
Last Mouth is a hard-scrabble town built around the only safe approach to an abandoned mountain city. The old streets below are sealed, but the city is not empty: immortal Kesis live within its wal...
Sedgecross is a sprawling river metropolis built where four major roads meet a reliable crossing. Its wealth comes from moving goods rather than making them: warehouses, ferry landings, markets, an...
O Sumidouro é o lado industrial de Aurélia, escavado nas fundações embaixo das ruas da cidade. Seus moradores, os Sumidoureiros, extraem Éter dos nove Poços, mantêm os reatores vivos e movem a carg...
Os Bairros do Meio são a parte mais populosa de Aurélia, um mosaico de oficinas, mercados, capelas, alojamentos e ruas onde carroças dividem espaço com filas de água. A Catedral dos Cinco Lumes dom...
A Camada de Fuligem é o nome informal do nível de trabalho logo abaixo da Cidade Alta — o meio-alto de Aurélia, acima dos Bairros do Meio —, onde se consertam os mecanismos e filtros que mantêm os ...
A Cidade Alta é o topo habitado de Aurélia, empilhada sobre os Poços e mantida como vitrine para visitantes do continente. As sedes das Cinco Casas, o Porto Alto, as academias e os bairros da alta ...
Neverwinter stands where the river route meets roads running toward the coast and the inland settlements. It is a town in recovery, not a wilderness outpost: stonework, markets, and civic offices h...
Neverwinter stands where the High Road meets routes leading inland, a practical stop for merchants, travelers, and crews rebuilding the city after Mount Hotenow’s eruption. Its compact market and l...
Sootcross grew where four useful roads met, and its blackened mileposts still direct traffic to the old charcoal burners’ track. The town’s registry claims there is a fourth road that no living tra...
Neverwinter is a coastal city rebuilding itself while trying to live with the fact that the roads around it remain dangerous. Its harbor brings trade and news, but the approaches through the surrou...
Three Stakes is a village of low stone houses, hitching rails, and muddy yards gathered around four converging roads. It survives by repairing carts, selling food, and hosting travelers who cannot ...
Brindlewick grew where four dependable roads meet on a broad shelf of dry ground, with a modest river ford close enough to supply water but far enough to avoid seasonal flooding. Its market yards, ...
Brightwater stands where a high pass narrows beside an old mine and a dependable spring. The founders chose it as a supply stop for ore caravans, then stayed when the mine grew profitable. Now the ...
Steeproof Cove is a medium-sized Greenwake town built where a sheltered inlet meets fertile volcanic soil and a dependable hot spring. Its cottages began as modest halfling homes and farmsteads; af...
Generate a complete Settlement with portrait, backstory, and stats.