Marduun's Landing

Great ships crowd the deepwater harbor beneath towering basalt citadels and colorful shanties; market stalls sprawl out onto creaking piers, while cobbled streets wind up to merchant villas and ancient arcane ruins. At every turn, languages and lures mingle—fortune and peril are never far apart.

TypePort City
Population38,000
WealthFluctuating from considerable prosperity to crushing poverty
GovernmentCouncil oligarchy overseen by the Harbor Castellan
ReadinessVigilant, due to frequent pirate raids and political rivals eyeing the port.
Great ships crowd the deepwater harbor beneath towering basalt citadels and colorful shanties; market stalls sprawl out onto creaking piers, while cobbled streets wind up to merchant villas and ancient arcane ruins. At every turn, languages and lures mingle—fortune and peril are never far apart.

Bustling, layered, and unpredictable with a scent of salt and magic in the air.

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Geography

RegionThar-Kuldir, western Inebriated Sea coast
ClimateTemperate oceanic, with brisk winds and foggy mornings
TerrainHarbor carved from black basalt cliffs; sprawling docks; tangled lower wards
Travel Links
Sea lanes to Inebrion’s interior portsCaravan routes west to Silvertwine ValeTeleportation circles (restricted use)River barge traffic up the Orun

Culture

Pragmatism and adaptability drive all; success and survival are celebrated.

Races
HumansDwarvesHalf-elvesTieflingsVodaen (amphibious folk)
Religions
The Drowned MotherThe Boundless ClockmakerSilent Argorn (god of secrets)
Arts & Entertainment

Dockside murals, magical storytellers, saltwater masquerades, annual regattas, and clandestine fight pits.

History

Government

LeaderHarbor Castellan Irieva Sandholm
Council oligarchy overseen by the Harbor Castellan
Key Laws
Arcane practice requires a Guild licenseNo weapons drawn in public wardsAll trade tariffs must be paid to the city ledger
Problems
Disappearance of minor nobles

Three young heirs vanished; rumor ties it to a dockside cult.

Black salt epidemic

A new narcotic is spreading through the lower wards; evasion of tariffs and magical side effects worry officials.

Economy

Industries
ShippingShipbuildingFishmongeringArcane salvage
Scarcity

Fresh water

Wealth LevelFluctuating from considerable prosperity to crushing poverty
Exports
Salted fishDriftwood craftsSea glass jewelryRecovered arcane relics
Imports
GrainIronWineSpices

Defenses

ReadinessVigilant, due to frequent pirate raids and political rivals eyeing the port.
Fortifications
Great Seawall of Broken StoneUpper Citadel BarracksWardstone beacons
The Stonehands(750 regulars and 230 reservists)

Mixed units of marines, watch-mages, and siege engineers trained for urban and naval defense.

Law & Order

crime Level
Moderate to high, but rarely violent in the open.
enforcement
Visible patrols in richer wards, informant-driven in the underdocks.
typical Punishment
Fines, forced labor on the seawall, or magical branding for repeat offenders.

Calendar of Events

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