Frosthaven

Frosthaven clings to a high mountain bowl beneath a long glacier, its roofs powdered white and strings of lanterns strung between eaves; steam and smoke rise from taverns and forges, while carved ice ornaments glitter in every window. The town's economy balances stubborn mining and careful tourism during the brief deep-winter festivals, and neighbors keep close because the passes can be deadly at a moment's notice.

TypeTown
PopulationApproximately 1,200
WealthModest but stable; guild leaders are well-off while many households scrimp.
GovernmentTown council led by an appointed Winter Warden
ReadinessMilitia drills happen weekly in winter while lookouts rotate night watches.
Frosthaven clings to a high mountain bowl beneath a long glacier, its roofs powdered white and strings of lanterns strung between eaves; steam and smoke rise from taverns and forges, while carved ice ornaments glitter in every window. The town's economy balances stubborn mining and careful tourism during the brief deep-winter festivals, and neighbors keep close because the passes can be deadly at a moment's notice.

Snow-packed streets ring with lantern light and the smell of pine and coal.

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Geography

RegionHigh mountain bowl beneath a receding glacier
ClimateLong, harsh winters with heavy snow and short clear days.
TerrainSteep ridges, frozen scree slopes, and a narrow river carved through ice.
Travel Links
Snowpeak Pass to Ironford (south, often closed by avalanches)Frozen Rail to Valemarch (seasonal, expensive)Old Goat Trail to the Timberline hamlets (treacherous, used by locals)

Culture

Endurance, neighbor-help-neighbor, and respect for ancient mountain forces shape daily life.

Races
HumanDwarfGnomeHalf-elf
Religions
The Winter MotherOld Stone VenerationMerchant's Blessing
Arts & Entertainment

Carved ice sculptures, hearth plays, and alpine horn music dominate winter amusements.

History

Government

LeaderWarden Elsbeth Harrow
Town council led by an appointed Winter Warden
Key Laws
No unauthorised tunneling within marked zones.All laden caravans must register at the Gatehouse.Beacon and watch duties are mandatory for property holders.
Problems
Miners press to open a contested shaft despite warden warnings.

A dispute over a newly discovered ore vein risks illegal tunneling and safety breaches.

Rumors say someone in the trade network is running contraband through town.

Smuggling accusations threaten to split merchants and tarnish council credibility.

Mysterious harmonic echoes from the glacier worry clergy and scouts.

An increase in strange ice-songs has unsettled worshippers and wardens.

Economy

Industries
MiningWintercraft carvingGuiding and rescue servicesSeasonal trade
Scarcity

Fresh grain and certain medicinal herbs are scarce during deep winter.

Wealth LevelModest but stable; guild leaders are well-off while many households scrimp.
Exports
Iron oreFur peltsCarved ice ornaments
Imports
Dried grainSalt and preserved foodMedicinal herbs

Defenses

ReadinessMilitia drills happen weekly in winter while lookouts rotate night watches.
Fortifications
Stone Gatehouse at North ApproachRidge Watchtower with horn beaconAvalanche timber barriers and diversion sled-ramps
Frosthaven Militia(120 active members with 40 trained rescuers)

A town militia trained for mountain patrols and rescue, supplemented by grain-for-hire mercenaries in crisis.

Law & Order

crime Level
Low to moderate; theft and smuggling rise in heavy snow.
enforcement
Citizen militia and wardens enforce laws with community trial panels and immediate fines.
typical Punishment
Fines, forced labor on public works, and temporary loss of trade privileges for repeat offenders.

Calendar of Events

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