Greenhollow

Greenhollow is a crescent of timber cottages around a central green beneath towering oaks and hollies, where a stone circle stands half-grown over by ivy and mushrooms, and the villagers split their lives between smallhold farming, woodcrafts, and tending a fragile truce with the forest spirits.

Village

Greenhollow

A ring of cottages under ancient boughs where the forest watches and whispers.

TypeVillage
PopulationApproximately 320 souls
WealthModest self-sufficiency with sporadic coin from trade
GovernmentCouncil of Elders with a rotating steward
ReadinessLow formal defenses but high local vigilance and terrain knowledge.
Greenhollow is a crescent of timber cottages around a central green beneath towering oaks and hollies, where a stone circle stands half-grown over by ivy and mushrooms, and the villagers split their lives between smallhold farming, woodcrafts, and tending a fragile truce with the forest spirits.

Quiet, watchful, slightly mysterious with an undercurrent of old magic

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Connections

Geography

RegionTemperate borderlands between river valley and deepwood
ClimateMild summers, foggy springs, heavy autumn rains, light snowy winters
TerrainRolling clearings and orchards surrounded by dense, ancient forest
Travel Links
Rutted forest track to the river market town of HarrowfenMerchant lane to the hill road leading to the northern keepGame trails into the deepwood used by rangers and smugglers

Culture

Practical reverence for nature, neighbor-first solidarity, and quiet resistance to outside greed.

Races
HumanHalf-elfForest gnome
Religions
Old Oak Veneration (local animist cult)Small shrines to a regional folk saint
Arts & Entertainment

Folk ballads, woodcarving competitions, mushroom feasts, and mask-dances held beneath the oaks.

History

Government

LeaderSteward Maren Leaf-thatch
Council of Elders with a rotating steward
Key Laws
No felling of ancient oaks without council consent.All strangers must report to the greenmaster upon arrival.Harvest quotas protect the seed orchards each winter.
Problems
Tax pressure from Harrowfen

The district tax collector demands increased levies that strain seed stores.

Loggers pushing the forest edge

A logging syndicate hires cutthroats to push deeper into the wood and bribe a few villagers.

Economy

Industries
Woodcraft and carvingOrchard fruit and preservesForaging (fungi, herbs) and small-game trapping
Scarcity

Iron tools and fine cloth are scarce and expensive.

Wealth LevelModest self-sufficiency with sporadic coin from trade
Exports
Carved woodenwareDried mushrooms and herbal tincturesBerry preserves and cider
Imports
Metal tools and nailsSalt and coarse clothCoin and luxury trinkets from Harrowfen

Defenses

ReadinessLow formal defenses but high local vigilance and terrain knowledge.
Fortifications
Wooden palisade around the granaryHidden ranger's watch on a high mossy knollStone cairn that doubles as a rallying point
Greenwardens(Roughly 24 part-time militia and 6 rangers)

A mix of armed farmers and trained rangers who know ambush and forest tactics but lack heavy weapons.

Law & Order

crime Level
Low petty crime but increasing bribery and smuggling.
enforcement
Community-enforced with elders and wardens mediating disputes.
typical Punishment
Public penance, fines of produce, or temporary banishment from communal work parties.

Calendar of Events

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