Elderglen

Elderglen is a hidden refuge deep within the Silverpine Woods, a sacred grove protected by the Bastards of the Forest. The scarred land bears faint traces of spellplague corruption, but the Fellowship’s sacred rites hold the darkness at bay. Twisted sentinels, ancient trees, and shrouded paths blend shadows with the ethereal, inviting wary travelers to tread lightly or be lost to the forest’s inscrutable will.

TypeSacred Site
PopulationSmall enclave of 50 devoted guardians and their kin
WealthModest but sustainable through careful stewardship
GovernmentCouncil of Elders formed by the Bastards of the Forest
ReadinessHigh vigilance despite non-aggressive posture
Elderglen is a hidden refuge deep within the Silverpine Woods, a sacred grove protected by the Bastards of the Forest. The scarred land bears faint traces of spellplague corruption, but the Fellowship’s sacred rites hold the darkness at bay. Twisted sentinels, ancient trees, and shrouded paths blend shadows with the ethereal, inviting wary travelers to tread lightly or be lost to the forest’s inscrutable will.

Haunted tranquility, thick with whispers of ancient magic and guarded resolve.

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Connections

Geography

RegionDeep forest near Luskan, Silverpine Woods
ClimateTemperate, cool and damp with frequent mists
TerrainDense ancient woods scarred by lingering spellplague, twisted groves, and hidden glades
Travel Links
Luskan (15 miles southeast)The High Forest (north)The Trackless Wilds (west)

Culture

Harmony with the forest, guardianship of sacred balance, and wary vigilance against corruption.

Races
Wood ElvesHuman RangersGhillie DhuHalflings
Religions
Sylvan Path (nature spirits)The Old Faith (animism and ancestral worship)
Arts & Entertainment

Forest craft weaving, chant-songs of the woods, and ritual dances under moonlit clearings.

History

Government

LeaderLeon the Recluse (Ghille Dhu, ancient mystic and founder)
Council of Elders formed by the Bastards of the Forest
Key Laws
No outsider may harm the forest or disrupt sacred sites under penalty of exile.Magic that manipulates life or death within Elderglen is strictly regulated.All disputes among the Fellowship are settled by the Council’s unanimous consensus.
Problems
Tensions rise as outsiders seek to exploit the forest’s rare herbs.

Merchant interests led by a traveling trader strain relations; suspicion grows of a spy within.

Corruption intensifies near the heart of the grove, threatening the Bastards’ mission.

Several members debate a dangerous magical purge versus cautious healing rituals.

Economy

Industries
HerbalismCrafting (bowyers and weavers)Guided forest travel and rites
Scarcity

Metal items and luxury goods are rare and precious

Wealth LevelModest but sustainable through careful stewardship
Exports
Rare medicinal herbsHandcrafted wooden longbowsEnchanted forest charms
Imports
Metal tools and weaponsArcane knowledge tomesPreserved foods from Luskan

Defenses

ReadinessHigh vigilance despite non-aggressive posture
Fortifications
The Thornwall Palisade (spiked wooden barricade surrounding Elderglen)The Hollow Watchtower (an ancient tree elevated lookout)Runescribed Stone Circle (holds protective ward magic)
The Bastards of the Forest(Fifty hardened rangers and mystics)

Experts in guerrilla tactics, blending silent archery, and natural camouflage.

Law & Order

crime Level
Low, mostly trespass and illicit gathering of herbs
enforcement
Strict communal accountability with patrols by appointed wardens
typical Punishment
Temporary exile or enforced labor restoring sacred land

Calendar of Events

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