Hearth of Rime

A roving ceremonial camp that settles each season on a fresh sweep of ice where clans meet to debate, barter, and perform elder rites, its tents, totems, and sledlines forming a temporary capital of the IceLands.

Nomadic Camp

Hearth of Rime

Where clans meet upon the ice to speak truth, trade blood for bread, and bind tomorrow.

TypeNomadic Camp
PopulationAbout six hundred during gathering season and seventy winter caretakers.
WealthModest communal wealth concentrated in traded goods and ceremonial items.
GovernmentRotating Council of Clan Elders that convenes during the Moot.
ReadinessMinimal permanent defenses with a seasonal watch raised when the camp gathers.
A roving ceremonial camp that settles each season on a fresh sweep of ice where clans meet to debate, barter, and perform elder rites, its tents, totems, and sledlines forming a temporary capital of the IceLands.

Wind-scoured tents and low, urgent voices carry the sense of temporary law and long memory.

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Connections

Geography

RegionIceLands
ClimateBitter polar winters and brief luminous summers with shifting ice winds.
TerrainGlacier flats, frozen fjords, scattered pressure ridges, and packed-snow plains.
Travel Links
Whalebone Run: a sled route to the southern fishing coves.Nightwind Pass: a seldom-used trail used by few caravans.Frostway Sea-Edge: temporary ice bridge linking to coastal clans.

Culture

Honor in speech, survival by sharing, and law forged where many tongues meet.

Races
Human clansFrostborn kinTuskfolk nomads
Religions
Ancestor Wind-SongIce-Glass FaithWay of the Traveling Flame
Arts & Entertainment

Story-singers trade ballads for fuel and sculpt ice-lanterns in competitive displays of memory.

History

Government

LeaderHigh Moderator Yara Stonetongue presides while the Moot sits.
Rotating Council of Clan Elders that convenes during the Moot.
Key Laws
Words spoken at the Moot bind signatories until the next gathering.Blood oaths may be settled by trial by council rather than private revenge.
Problems
Hunting boundary claims between clans risk escalating into sanctioned raids.

A dispute over hunting rights threatens to split two major clans during the Moot.

Economy

Industries
Seasonal trade and bartering between clans.Whale and fish processing at the edge of the ice.Ceremonial crafts and rune-carving.
Scarcity

Fresh grain and metal are scarce and command high barter value.

Wealth LevelModest communal wealth concentrated in traded goods and ceremonial items.
Exports
Dried fish and cured whale meat.Ceremonial furs and carved bone trinkets.
Imports
Iron tools and nails.Grain and preserved spices.

Defenses

ReadinessMinimal permanent defenses with a seasonal watch raised when the camp gathers.
Fortifications
Ring of Sled-Halting StonesBeacon Ice Mound
Moot Watch(About fifty sworn riders in gathering season.)

A militia of sled-riders sworn for the season to guard lawkeepers and trade routes.

Law & Order

crime Level
Low to moderate during the Moot but higher on the roads between gatherings.
enforcement
Clan elders and the Moot Watch enforce rulings through mediation and seasonal patrols.
typical Punishment
Public restitution, labor on communal sled-lines, or exile for severe transgressions.

Calendar of Events

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