Thornmire Hollow

Thornmire Hollow is a city built where ancient trees meet peat moor, its houses grown into living trunks and its causeways raised above foggy ground, trading forest crafts and rare herbs while old wards hum beneath the streets.

TypeCity
PopulationApproximately 18,000 residents with seasonal foragers and travelers.
WealthModest; steady trade supports artisans but wealth concentrates among timber houses.
GovernmentCouncil-led city with a ceremonial steward and rotating guild seats.
ReadinessModerate; wards are active but the field garrison is understrength.
Thornmire Hollow is a city built where ancient trees meet peat moor, its houses grown into living trunks and its causeways raised above foggy ground, trading forest crafts and rare herbs while old wards hum beneath the streets.

Moss-scented streets mingle with mist and the low hum of strange warding stones.

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Geography

RegionWestern Hinterwood, where ancient forest meets peat moorland.
ClimateCool temperate with frequent mist and cold, damp springs.
TerrainEncircled by dense forest and ragged moor with raised causeways and shallow bogs.
Travel Links
A raised timber causeway leads east to the river port of Fenreach.A winding forest road heads north to alpine holdings beyond the wood.Hidden peat tracks connect to trade huts across the southern moor.

Culture

Respect for the living forest governs private and public life with cautious hospitality to outsiders.

Races
HumansWood ElvesGnomes
Religions
Oldbough VenerationThe Tide of Thorns
Arts & Entertainment

Story circles, bark-sculpting, and shadow-plays draw crowds around communal bonfires.

History

Government

LeaderSteward Elara Fen, Council of Guilds
Council-led city with a ceremonial steward and rotating guild seats.
Key Laws
No clear-cutting of living barriers without Council sanction.All exported timber must bear a ward-mark and export tax.Night foraging beyond the palisade is restricted to licensed guides.
Problems
Economic pressure threatens the living defenses.

Rising tension between merchants seeking expansion and arborists protecting the wards.

Security breaches weaken the city's magical protections.

A series of nighttime thefts of ward-stones undermines public confidence.

Economy

Industries
forestcraft and arbor-smithingherbal foraging and distillationpeat-harvest and charcoal production
Scarcity

Fresh grain is scarce most winters and expensive.

Wealth LevelModest; steady trade supports artisans but wealth concentrates among timber houses.
Exports
Essenced timberpeat-charcoalherbal distillates
Imports
metalworksaltdistant grains

Defenses

ReadinessModerate; wards are active but the field garrison is understrength.
Fortifications
Ringwood Palisade of living timber.Stone watchbarrow at the northern mire gate.
Rangers of the Hollow(Approximately 240 mounted and foot scouts.)

A modest force trained in skirmish and patrol duties focused on forest threats.

Law & Order

crime Level
Low to moderate; organized smuggling rises at the fringes.
enforcement
Rangers patrol wood and moor while wardens oversee magical protections.
typical Punishment
Fines, forced labor on peatworks, or public ritual atonement for ward offenses.

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