Sentinel's Watch

A ringed city floating above a lake with a fortified citadel at its heart, wrapped in visible wards and impossible stairways that only registered citizens may climb, and ringed by eldritch cannons and towered wizard spires; entry is controlled by sentinels, glow-signatures, and paperwork, creating a secure, elite center of arcane-martial training and industry.

Metropolis

Sentinel's Watch

A floating citadel of wards, eldritch guns, and regulated passage above the Atrix Plains.

TypeMetropolis
Population≈25,000 (including ~10,000 Sentinels)
WealthWealthy and resource-rich
GovernmentMilitary-magocratic meritocracy
ReadinessHigh alert with rotational drills and layered ward checks.
A ringed city floating above a lake with a fortified citadel at its heart, wrapped in visible wards and impossible stairways that only registered citizens may climb, and ringed by eldritch cannons and towered wizard spires; entry is controlled by sentinels, glow-signatures, and paperwork, creating a secure, elite center of arcane-martial training and industry.

Tense, orderly, and humming with arcane gear and martial drills.

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Connections

Geography

RegionCentral Atrix Plains
ClimateTemperate with wide seasonal swings and frequent high plains winds
TerrainGrassy plains, rolling hills, two converging rivers feeding a central lake
Travel Links
River barges up the Northward ConfluenceGated road from Ironford to the southOccasional teleport caravans from allied IslesAir routes for griffon and owlbear squadrons

Culture

Discipline, merit, and controlled secrecy define civic pride and social status.

Races
HumanElfDwarfHalf-elfGnome
Religions
Order of the Aegis (practical protective rites)Chantry of the Wayward Star (diviners and navigators)Old Hearth Cults (domestic blessings and smithing rites)
Arts & Entertainment

Formal blade-ballets, wardcraft exhibitions, duel showcases, mechanical music halls, and private salons for arcanists.

History

Government

LeaderMarshal Commander Lysera Vann (human, Marshal Commander of Sentinel's Watch)
Military-magocratic meritocracy
Key Laws
Unregistered persons may not traverse wards without an escort.Sentinel enrollment requires invitation and rigorous vetting.Unauthorized planar travel from within the city is a capital offense.
Problems
Smuggling of contraband spell components

Black-market channels exploit paperwork impersonation to move illegal reagents.

Rising tension between magical and martial trainers

Resource allocation for armaments and tower upkeep sparks rivalry among commanders.

Unauthorized planar resonance detected

A faint signature suggests someone practiced illicit short-range planeshifts near a ward node.

Economy

Industries
Arcane armaments manufactureDefense training academiesEnchanted engineering and wardwrighting
Scarcity

Fresh wood and large dray animals are relatively scarce within the floating precinct.

Wealth LevelWealthy and resource-rich
Exports
Eldritch cannon coresWard crystalsTrained sentinel mounts (griffons, owlbears)
Imports
Rare planar reagentsBulk metals and timberExotic foodstuffs and textiles

Defenses

ReadinessHigh alert with rotational drills and layered ward checks.
Fortifications
Floating citadel with prismatic contingency ringShattered-iron wall of force and anti-magic latticeWizard spires with bombardment arrays and eldritch gun emplacements
The Sentinels(≈10,000 (active) plus cadets and auxiliary squadrons)

Elite mixed corps of warded magi and martial specialists, trained in eldritch artillery, aerial mounts, and planar contingencies.

Law & Order

crime Level
Low to moderate due to surveillance, but organized smuggling persists.
enforcement
Rigid, ceremonial, and heavily magical with golems and glow-based ID checks.
typical Punishment
Severe: fines, demotion, expulsion from city, imprisonment in demiplanes, or execution for treason.

Calendar of Events

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