Stillwater Fen

Stillwater Fen is a cluster of stilt-houses and hanging bridges built over a prehistoric bog. It smells of peat and jasmine, illuminated by bioluminescent moss that clings to every surface. Residents move by flat-bottomed boats or skip across precarious planks. While the environment is harsh, the town is a wealthy trade node for rare alchemical reagents and medicinal herbs found nowhere else in the kingdom.

TypeTown
Population1,200 residents
WealthProsperous
GovernmentOligarchy
ReadinessHigh alert
Stillwater Fen is a cluster of stilt-houses and hanging bridges built over a prehistoric bog. It smells of peat and jasmine, illuminated by bioluminescent moss that clings to every surface. Residents move by flat-bottomed boats or skip across precarious planks. While the environment is harsh, the town is a wealthy trade node for rare alchemical reagents and medicinal herbs found nowhere else in the kingdom.

A humid, claustrophobic sprawl of lanterns and low-hanging fog.

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Connections

Geography

RegionThe Weeping Wilds
ClimateHot and humid with frequent heavy rains.
TerrainSunken marshland connected by elevated wooden boardwalks.
Travel Links
The Silt-RoadBlack-Water CanalRaven's Bridge

Culture

Survival requires absolute silence and a sharp knife.

Races
HumansLizardfolkGrung
Religions
The Mother of MistsThe Croaking Lord
Arts & Entertainment

Rhythmic mud-drumming and bioluminescent glassblowing.

History

Government

LeaderHigh-Overseer Kaelen Vane
Oligarchy
Key Laws
No open fires in the gas wards.All boats must pay the silt-tax.Magic usage must be registered.
Problems
Rising Miasma

Toxic gas is leaking from the vents into residential zones.

Economy

Industries
Peat harvestingAlchemyGiant Frog ranching
Scarcity

Fresh drinking water

Wealth LevelProsperous
Exports
Glow-liliesPoison-glandsPeat-bricks
Imports
Iron toolsDry lumberGrains

Defenses

ReadinessHigh alert
Fortifications
Ironwood palisadesDefensive moat of carnivorous plantsBunker watchtowers
The Mire-Guard(120 soldiers)

Elite scouts trained in amphibious guerilla warfare.

Law & Order

crime Level
Moderate due to smuggling and theft.
enforcement
Rigid patrols by the Mire-Guard.
typical Punishment
Public stocks or exile into the deep marsh.

Calendar of Events

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