Thornhollow

Thornhollow is a frontier village sunk beneath towering, ancient trees where mist clings to wooden shingles and strings tangle like veins, and a hush covers yards of moving puppets who mimic daily life while a remote witch tends the grove that feeds the spell.

TypeVillage
PopulationAround sixty people now living as animated wooden puppets and five or so unaffected outsiders.
WealthPoor to modest
GovernmentInformal council nominally led by a mayor turned figurehead puppet.
ReadinessLow; most defenders move in jerking, predictable patterns and are unsure of new orders.
Thornhollow is a frontier village sunk beneath towering, ancient trees where mist clings to wooden shingles and strings tangle like veins, and a hush covers yards of moving puppets who mimic daily life while a remote witch tends the grove that feeds the spell.

A quietly unnerving village where wooden figures go about small domestic tasks under a watchful, mossy canopy.

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Geography

RegionBorder of the Gloamwood
ClimateDamp and cool with heavy morning mists.
TerrainThick ancient forest with tangled undergrowth and a slow, black pond.
Travel Links
A muddy trail to the north leads to a crossroads and distant market town.A narrow deer path south leads deeper into uncharted woodlands.A barely usable logging road west connects to a river barge landing.

Culture

Respect the old trees and never take more than you need from the forest.

Races
HumansHalf-elvesDwarves
Religions
Old Root WorshipSaints of the Hollow
Arts & Entertainment

Carved marionettes reenact local stories and the village orchestra is made of wind chimes and wooden flutes.

History

Government

LeaderMayor Hettin Bonewood
Informal council nominally led by a mayor turned figurehead puppet.
Key Laws
Respect the grove and offer a single sapling per household at Leaffall.No hunting within fifty strides of the Grinning Oak.Outsiders must report to the Foresters' Watch upon arrival.
Problems
Legal authority is blunted because elected officials are animated mannequins.

The entire population moves like puppets and cannot consent to new laws.

A factional dispute risks open violence that could deepen the curse.

Tensions rise as hunters push to kill the witch while druids warn of forest backlash.

Economy

Industries
WoodcraftSmall-scale huntingHerbalism
Scarcity

Fresh coin is scarce because outsiders avoid the cursed village.

Wealth LevelPoor to modest
Exports
Carved timber trinketsHerbal balmsSmoked venison
Imports
Metal toolsSaltLantern oil

Defenses

ReadinessLow; most defenders move in jerking, predictable patterns and are unsure of new orders.
Fortifications
A ring of sharpened stakes hidden beneath bracken.A sagging timber palisade reinforced with iron bands.
Foresters' Watch(About twenty irregulars)

A ragged band of foresters and hunters who patrol in daylight and skulk at night.

Law & Order

crime Level
Low in ordinary terms but thefts of small mechanical parts have increased.
enforcement
Patrols by the Foresters' Watch rely on traps and ambushes rather than formal arrests.
typical Punishment
Shame rites and forced labor repairing public goods or exile to the logging road.

Calendar of Events

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