Sentinel's Watch

A fortified city floats at the lake's center, ringed by wards, Antimagic barriers and eldritch emplacements, with ethereal stairways that only registered citizens or their escorts may use; mundane modern comforts mingle with arcane academies and military training grounds.

Metropolis

Sentinel's Watch

A floating citadel of wards, eldritch cannon-fire, and a thousand trained eyes.

TypeMetropolis
Population≈25,000 (≈10,000 Sentinels)
WealthAffluent and well-resourced
GovernmentMilitary-arcane meritocracy under a singular marshal
ReadinessConstant alert with rotating watches and daily arcane diagnostics
A fortified city floats at the lake's center, ringed by wards, Antimagic barriers and eldritch emplacements, with ethereal stairways that only registered citizens or their escorts may use; mundane modern comforts mingle with arcane academies and military training grounds.

Clinical, vigilant, and proud with an undercurrent of fierce camaraderie and exclusion.

Gallery

No images yet. Click to add.

Connections

Geography

RegionCentral Atrix Plains
ClimateTemperate with brisk lake breezes and seasonal storms
TerrainGrassy plains and rolling hills around a vast lake with two converging rivers
Travel Links
River barges to SouthreachArcane teleportshuttle to Skyward Gate (citizen-only lanes)Griffon mail routes to the Iron Peaks

Culture

Discipline, meritocratic secrecy, and relentless readiness tempered with strict guardianship of the city.

Races
HumanHigh ElfDwarfHalf-ElfGnome
Religions
Order of the Luminous VeilThe Old Forge (dwarven smith rites)Various private devotionals allowed under Sentinel oversight
Arts & Entertainment

Arcane dueling displays, mechanized jousts, scholarly recitals in the Tower Atriums, and restricted private salons for invited performers.

History

Government

LeaderMarshal Commander Ilyana Vrae
Military-arcane meritocracy under a singular marshal
Key Laws
All residents must be registered and display the citizen glow or be escorted by a registered sponsor.Unauthorized planar travel or unverified teleportation into the walls is a capital offense.Wards and Arcane Armaments are the Marshal's sole purview; tampering is treason.
Problems
Rising tension with neighboring trade cities

Merchants claim Sentinel's export rules and guarded routes hamper commerce and insist on tariff concessions.

A secretive recruitment drive

The Archmagus seeks unusual mortal recruits for a clandestine school, alarming the Knight Commander.

A missing Sentinel cohort

A patrol of wardens vanished during a border teleport exercise, and the Warden Commander demands answers from the Archmagus.

Economy

Industries
Arcane research and academy tuitionMilitary manufacture and eldritch armamentsSpecialized beast-handling and mounts
Scarcity

Unregulated open magic use and private planar travel among non-residents

Wealth LevelAffluent and well-resourced
Exports
Wardstone alloysEldritch munitionsLicensed Sentinels for hire
Imports
Raw ores from the Iron PeaksLuxury textiles and exotic ingredientsRare planar reagents

Defenses

ReadinessConstant alert with rotating watches and daily arcane diagnostics
Fortifications
Prismatic outer wall latticeEldritch cannon emplacements on floating bulwarksTower network with barrage wards and anti-magic batteries
The Sentinels(≈10,000 (active))

Elite mixed force of wardmages, blade-singers, eldritch gunners, arcane archers and mounted griffon/oulbear units trained in both magic and modern firearms.

Law & Order

crime Level
Low for violent crime; moderate for espionage and illicit planar trafficking
enforcement
Militarized and magical with Mage-hunter golem patrols and sentinel escorts
typical Punishment
Confiscation, imprisonment in demiplanes, or banishment followed by revocation of residency

Calendar of Events

Visual sheet

Turn Sentinel's Watch into a sheet

A high-res, share-ready sheet you can post or print.