Oakhaven-on-Dust

Oakhaven-on-Dust is a sprawling mess of timber houses and sandstone towers. It lacks a central plan, growing like a weed where the Whispering Woods meet the Searing Flats. Streets are narrow and wind unpredictably, often ending in sudden market squares or dead-end thickets. To the west, the forest provides cool shade and lumber, while the eastern gates open onto a harsh, arid landscape that yields rare minerals and glass-sand for the city's greedy furnaces.

Sprawling Trade City

Oakhaven-on-Dust

A chaotic cradle of life between the deep green and the dying gold.

TypeSprawling Trade City
Population25,000
WealthModerate but unevenly distributed across districts.
GovernmentDisorganized Merchant Council
ReadinessModerate readiness focused on warding off forest beasts and raiders.
Oakhaven-on-Dust is a sprawling mess of timber houses and sandstone towers. It lacks a central plan, growing like a weed where the Whispering Woods meet the Searing Flats. Streets are narrow and wind unpredictably, often ending in sudden market squares or dead-end thickets. To the west, the forest provides cool shade and lumber, while the eastern gates open onto a harsh, arid landscape that yields rare minerals and glass-sand for the city's greedy furnaces.

Crowded and vibrant with the smell of pine and dry heat.

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Connections

Geography

RegionThe Sun-Dashed Marches
ClimateTemperate forest edge transitioning to arid desert heat.
TerrainRolling grasslands and thick woodland meet cracked clay plains.
Travel Links
The Low-Road Caravan PathThe Emerald Sluice RiverThe Great Eastern Sky-Way

Culture

Radical independence and adaptability in the face of nature.

Races
HumansWood ElvesHalf-OrcsGnomes
Religions
The Green MotherThe Sun-LordThe Spirit of the Winds
Arts & Entertainment

Street-side flute battles and glass-blowing competitions in the squares.

History

Government

LeaderHigh-Overseer Vaxen Thorne
Disorganized Merchant Council
Key Laws
No logging beyond the forest Mark.All glass trade must be taxed by the council.Disputes are settled by public duel.
Problems
Water shortages in the East District.

The well-lines are failing due to illegal tapping by the Glass-Blowers Guild.

Desert bandit raids.

A group of outlaws is intercepting glass shipments before they reach the city gates.

Economy

Industries
Timber HarvestingGlass BlowingCaravan Logistics
Scarcity

Clean drinking water and high-grade iron.

Wealth LevelModerate but unevenly distributed across districts.
Exports
Sol-QuartzRare HardwoodsSand-wine
Imports
GrainsSteelFreshwater

Defenses

ReadinessModerate readiness focused on warding off forest beasts and raiders.
Fortifications
The Bramble-WallThe Sandstone BastionThe Moat of Dust
The Thistle-Guard(800 soldiers)

A rag-tag group of rangers and mercenaries wearing mismatched leather and plate.

Law & Order

crime Level
High in the Sprawl but low in the Glass District.
enforcement
Corrupt neighborhood watches and private guild security.
typical Punishment
Public labor or exile into the arid eastern wastes.

Calendar of Events

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