Aurel's Hold

Built around a healing meltwater pool, Aurel's Hold is a layered city of terraces, glassed bathhouses, warm greenhouses, and the high keep where King Ennis and his triplet sons preside, all kept temperate by ingeniously routed thermal channels and carefully tended stoves.

TypeCity
Populationapprox. 8,400
WealthModerate to affluent
GovernmentHereditary monarchy with a council of guild masters
ReadinessAlert but stretched due to patrols guarding mountain approaches and the pass.
Built around a healing meltwater pool, Aurel's Hold is a layered city of terraces, glassed bathhouses, warm greenhouses, and the high keep where King Ennis and his triplet sons preside, all kept temperate by ingeniously routed thermal channels and carefully tended stoves.

Crisp air, steam-wreathed terraces, and the measured bustle of a place that shelters royalty and rumor.

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Connections

Geography

RegionHighcrest Mountains
ClimateAlpine with engineered warm microclimates
TerrainCliffside tiers hewn into bedrock around a glacier-fed thermal pool
Travel Links
Highroad Pass over the Frostspine RidgeGondar's Cableway to the valley trade hamletsHidden muletrail to the southern pine holdings

Culture

Pragmatic hospitality tempered by reverence for the spring and a belief that warmth must be earned and shared.

Races
HumanDwarfHalf-elf
Religions
The Springward FaithOld Glacier Rites
Arts & Entertainment

Courtly thermal gardens, choral healing rites, narrative stonecarving, and communal steamhouse storytelling sessions.

History

Government

LeaderKing Ennis V, late middle-aged human male
Hereditary monarchy with a council of guild masters
Key Laws
All water from the thermal pool must be licensed for medicinal or commercial use.No siege or decision to close passes may be made without council consent.
Problems
Succession Tension

The triplet princes' rival ambitions strain King Ennis' authority and court stability.

Pool Allocation Dispute

Healers and merchants clash over rights to the warm spring's water for treatment versus bottling for export.

Economy

Industries
Thermal medicine and bathing servicesStonecraft and glassblowingMountain agriculture in heated terraces
Scarcity

Timber for fuel is limited and strictly rationed.

Wealth LevelModerate to affluent
Exports
Bottled thermal watersHeated herbs and preservesFine carved stoneware
Imports
TimberCoal and fuel oresSpices and lowland grain

Defenses

ReadinessAlert but stretched due to patrols guarding mountain approaches and the pass.
Fortifications
High Keep perched above the thermal terraceLower Gate Bastion overlooking the HighroadThe Frostspan Watch, a fortified cableway tower
The Holdguard(Approx. 480 trained soldiers)

A disciplined mountain force led by Captain Everett, expert in cliff patrols and cold-weather defense.

Law & Order

crime Level
Low to moderate, with most offenses being smuggling or resource theft.
enforcement
Guild and crown constables work with guard patrols, relying on social ties as much as law.
typical Punishment
Fines and forced labor in terrace maintenance, with exile for severe crimes.

Calendar of Events

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