Frosthaven

Frosthaven is a compact cold-coastal town built around a wide, layered harbor and a ferry line to a distant lighthouse island; smoke from peat stoves and drying fish hangs in the air and cliffs funnel wind through narrow streets, making every arrival feel like an announced event.

TypeTown
PopulationAbout 3,200 souls including transient sailors and seasonal crews.
WealthModest; steady trade keeps most households solvent but vulnerable to bad seasons.
GovernmentMerchant-augmented council led by an elected mayor.
ReadinessThe town mobilizes quickly for storms but is thinly garrisoned for prolonged war.
Frosthaven is a compact cold-coastal town built around a wide, layered harbor and a ferry line to a distant lighthouse island; smoke from peat stoves and drying fish hangs in the air and cliffs funnel wind through narrow streets, making every arrival feel like an announced event.

Salt-slick alleys and wind-worn roofs hum with gull cries and distant foghorns.

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Geography

RegionNorthern jagged coast with offshore skerries and a prominent lighthouse island.
ClimateCold, maritime with long, wet winters and brief, sharp summers.
TerrainRocky cliffs, narrow beaches, and a wide sheltered harbor with layered piers.
Travel Links
Sea lanes to the southern fishing ports.A rough coastal road to the regional market town.Ferry and supply runs to Lighthouse Isle.

Culture

Survival first, hospitality to those who prove trustworthy, and grudging respect for the sea.

Races
HumanDuskbornHalf-giant
Religions
The Beacon CultOld Sea-Mother rites
Arts & Entertainment

Sea shanties, lantern dances, and crude woodcarving dominate public amusements.

History

Government

LeaderMayor Haldrun Mire
Merchant-augmented council led by an elected mayor.
Key Laws
All incoming vessels must register and pay docking levies.Fishing quotas are enforced by the Guild of Tides during spawning months.No beacon fires may be lit on Lighthouse Isle without council approval.
Problems
Fee disputes with independent skippers escalate as the council tightens harbor controls.

Tensions between small free captains and council shipping levies threaten open conflict.

Unexplained lights and a recent washed-up effigy make the keeper demand more protection.

The lighthouse keeper reports occult lights on calm nights and fears for her post.

Economy

Industries
Fishing and saltingShip repair and carpentryBeacon glassmaking
Scarcity

Fresh grain is scarce through winter months and expensive.

Wealth LevelModest; steady trade keeps most households solvent but vulnerable to bad seasons.
Exports
Salted fishDriftwood carvingsShip components
Imports
GrainCoalCloth and imported metal

Defenses

ReadinessThe town mobilizes quickly for storms but is thinly garrisoned for prolonged war.
Fortifications
Stone quay wall lined with cannon embrasures.A watchkeep atop the cliff near the town gate.Sea-chain and pier barricades that can be raised for storms.
Ironwatch(Approximately 120 able fighters and mariners.)

A mixed militia trained for coastal defense and boardings, often supplemented by merchant crews.

Law & Order

crime Level
Low to moderate; opportunistic theft and smuggling are the main problems.
enforcement
Local militia and watchmen patrol the docks by day and a small night watchman patrols alleys.
typical Punishment
Fines, forced labor on the quay, or short stints in the town stocks for repeat offenders.

Calendar of Events

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