Alderreach

Alderreach sprawls across the river and the plains beyond, a metropolis where granaries and glassworks line canals and narrow merchant lanes. Guild banners flap beside temple pennants and shadowed alleys hide whispered bargains. Wealth and squalor sit shoulder to shoulder, public spectacles distract from private machinations, and every visitor leaves with a trade to make or a debt to settle.

TypeMetropolis
PopulationApproximately 120,000 within city walls and satellite suburbs.
WealthAffluent at the center but with marked inequality across districts
GovernmentCouncil-led merchant oligarchy with a civic magistrate system
ReadinessMaintained but visibly stretched by patrols and canal duty.
Alderreach sprawls across the river and the plains beyond, a metropolis where granaries and glassworks line canals and narrow merchant lanes. Guild banners flap beside temple pennants and shadowed alleys hide whispered bargains. Wealth and squalor sit shoulder to shoulder, public spectacles distract from private machinations, and every visitor leaves with a trade to make or a debt to settle.

A bustling crossroads of trade, politics, and quiet danger beneath wide plains skies.

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Connections

Geography

RegionGreat Fen Plains
ClimateTemperate with strong summer winds and sudden spring rains.
TerrainFlat grasslands crossed by the Silverglen River and a network of manmade canals.
Travel Links
Silverglen River trade route to the coastal marketsRoyal Road to the distant capitalCaravan roads to the western marshesCourier line to the northern high passes

Culture

Practical ambition tempered by civic pride and a distrust of concentrated power.

Races
HumanHalflingHalf-elfGnome
Religions
Cult of the Iron SunRiversong CommunionOld Greenwood Rites
Arts & Entertainment

Street storytellers, canalboat operas, and guild-sponsored pageants draw diverse crowds.

History

Government

LeaderGrand Consul Maerith Voss
Council-led merchant oligarchy with a civic magistrate system
Key Laws
All large trade contracts must be registered at the Hall of Records.No private militias are permitted within city walls without council approval.Docks and quay fees are fixed by the Merchant Guild charter.
Problems
A tariff dispute risks sparking street protests and vendor strikes.

Tension simmers between guild interests and the watch over dock tariffs.

Smuggling and thefts move up the chain of command into political infighting.

A rash of canal thefts undermines confidence in the watch and the shipping lanes.

Economy

Industries
Grain milling and storageTextile weaving and dyeworksGlassmaking and artisan metalwork
Scarcity

Timber is scarce inside the city and expensive for builders.

Wealth LevelAffluent at the center but with marked inequality across districts
Exports
GrainRefined textilesRiverstone glassware
Imports
Spices and silksTimberNorthern ores and furs

Defenses

ReadinessMaintained but visibly stretched by patrols and canal duty.
Fortifications
Riverside Bulwark guarding the trade quay.Gatewalk Walls capped with watch beacons.The Beacon Tower that can send fire signals across the plains.
Alderreach Guard(2,400 trained troops and militia)

A disciplined force of watch, cavalry, and reserve militia that patrols walls and roads.

Law & Order

crime Level
Moderate with organized pockets of crime in the dockside wards.
enforcement
Militia and city watch backed by merchant-appointed magistrates and guild enforcers.
typical Punishment
Fines, public labor, flogging for repeat offenders, and exile for major crimes.

Calendar of Events

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