Troskovich

Troskovich rises like a wound: gothic spires, ironwork bridges, and streets that slope toward rust-dark drains leading below; ravens watch from carved gargoyles while merchants trade in shadows and priests trade absolution for silence.

TypeCity
PopulationApproximately 42,000 souls, plus throngs below
WealthUneven: opulent noble ring and starving undercity
GovernmentOligarchic Baronial Council nominally led by a Baron
ReadinessAlert but strained by internal policing and cult threats
Troskovich rises like a wound: gothic spires, ironwork bridges, and streets that slope toward rust-dark drains leading below; ravens watch from carved gargoyles while merchants trade in shadows and priests trade absolution for silence.

Gothic, mist-choked, tense, and always smelling faintly of iron.

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Geography

RegionBorderlands crossroads between Karnost and Veregrad
ClimateChill, frequent crimson rain, long foggy nights
TerrainPerched on limestone bluffs with layered catacombs beneath
Travel Links
Caravan road to VeregradHidden river barge route to KarnostA cracked mountain pass to Cragguard

Culture

Preserve power through secrecy, accept suffering as penance, and never ask what bleeds beneath.

Races
HumanHalf-elfDwarfTiefling minority
Religions
Church of the Sun (official)Bloodroot Mysteries (folk cults)Old Catacomb Rites (underground)
Arts & Entertainment

Mournful laments, macabre puppetry, and salons where scholars trade forbidden texts for favors.

History

Government

LeaderBaron Marius d'Cragguard
Oligarchic Baronial Council nominally led by a Baron
Key Laws
No public dissection of catacomb relics without Council permit.Curfew after dusk in the Hollow Wards unless granted a Red Permit.Unlicensed bloodwork or ritual practice is punishable by seizure of assets.
Problems
The Baron fears his runaway daughter may be a cult vessel.

Baron Marius demands discreet recovery of Elayne to avoid scandal and loss of power.

Rising cult activity threatens noble stability.

Secret rituals and blood gates have accelerated under the Noble Ring's cellars.

The Crimson Guard enforces loyalty with intimidation.

Their overreach fuels resistance among slums and scholars.

Economy

Industries
Ironwork and weapon smithingInformation brokering and occult scholarshipTannery and bloodroot distillation
Scarcity

Fresh water in the Hollow Wards and honest labor opportunities

Wealth LevelUneven: opulent noble ring and starving undercity
Exports
Forged arms and ironcraftOccult manuscripts and pigmentsPreserved bloodroot essences
Imports
Grain and fresh produceTimber and building stoneLuxury textiles from the south

Defenses

ReadinessAlert but strained by internal policing and cult threats
Fortifications
The Iron Gate—water-sluiced western gateBaronial Bastion—fortified keep atop the Noble RingThe Watchwalks—elevated iron bridges with sentry platforms
The Crimson Guard(About 800 trained members)

A disciplined urban force sworn to the Council that enforces curfew and quells uprisings, often brutal and secretive.

Law & Order

crime Level
High in the Hollow Wards and steady in markets due to fences and informants.
enforcement
Heavy-handed, secretive, and prone to extrajudicial measures.
typical Punishment
Public shaming, forced labor in the catacombs, or disappearance to 're-education' cells.

Calendar of Events

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