Outpost of Aeloria

The Outpost of Aeloria is a compact fortified town on the edge of Eldergrove Forest that serves as a staging ground for expeditions and a market for forest goods.

Town

Outpost of Aeloria

Aeloria stands where civilization presses its boot against the sleeping forest.

TypeTown
PopulationRoughly two hundred permanent residents and dozens of rotating mercenaries and guides.
WealthModest but reliable from steady trade and mercenary contracts
GovernmentMercantile-military outpost governed by a company council.
ReadinessOn high alert with rotating patrols and battle drills every dawn.
The Outpost of Aeloria is a compact fortified town on the edge of Eldergrove Forest that serves as a staging ground for expeditions and a market for forest goods.

Pinesap, smoke, and the low mutter of soldiers and traders make the outpost feel alert and lived-in.

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Geography

RegionFringes of Eldergrove Forest
ClimateTemperate with misty mornings and sudden summer storms.
TerrainThick pine and oak with clearings, winding paths, and mossy ravines.
Travel Links
Rutted trade road to the riverhold of MarrenfordHidden trail to the Leafwardens' campsSupply path to the logging hamlet of Thornbar

Culture

Practical survivalism tempered by grudging respect for the forest's old rites.

Races
HumanHalf-elfDwarfWoodfolk
Religions
The Old Grove (animist)Saints of the RoadThe Iron Banner (military patronage)
Arts & Entertainment

Campfire tales, raucous lute songs, and woodcarving contests fill spare evenings.

History

Government

LeaderCaptain Sera Kadagrin
Mercantile-military outpost governed by a company council.
Key Laws
No unsanctioned hunting within fifty paces of the palisade.All maps leaving the outpost must be registered and taxed.No magic rituals may be performed in supply clearings without a permit.
Problems
A dispute over harvesting rights threatens patrol cooperation.

Tension between mercenaries and the Leafwardens over who controls nearby groves.

Counterfeit maps endanger expeditions and undermine trust.

A smuggling ring moves forged maps through the Greenway Exchange.

Economy

Industries
Guiding and scoutingWoodcraft and bowmakingHerbalism and alchemy
Scarcity

Metal is scarce and expensive within the outpost.

Wealth LevelModest but reliable from steady trade and mercenary contracts
Exports
Dried herbs and medicinal salvesBowwood and carved timberScout maps and guide services
Imports
Metal tools and nailsSalt and preserved provisionsLuxury cloth and ink

Defenses

ReadinessOn high alert with rotating patrols and battle drills every dawn.
Fortifications
Palisade of sharpened trunks and interlaced ropeWatchtower built in a living oakHidden pitlines around supply clearings
Kadagrin Free Company(Seventy hardened fighters and twenty scouts)

A disciplined mercenary garrison trained in woodcraft and skirmish tactics.

Law & Order

crime Level
Low to moderate with spikes during market days.
enforcement
Company militia enforces laws with quick patrols and public hearings.
typical Punishment
Fines, short labor sentences on fortification duty, or exile to the road.

Calendar of Events

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