Fourways Hollow

A compact cluster of timber and wattle houses around a wide stone-paved crossing, Fourways Hollow thrives on passing trade and local crafts while shadowed by nearby provincial tensions and a marsh that hides secrets, its tavern lanterns and watch fires keeping the crossroads alive at all hours.

TypeVillage
Populationapprox. 420 souls
Wealthmodest but cash-flush at times due to tolls and trade
Governmentvillage council with a rotating reeve
Readinesskept watchful after raids, peacetime drills are irregular
A compact cluster of timber and wattle houses around a wide stone-paved crossing, Fourways Hollow thrives on passing trade and local crafts while shadowed by nearby provincial tensions and a marsh that hides secrets, its tavern lanterns and watch fires keeping the crossroads alive at all hours.

busy crossroads bustle with wary warmth and underlying tension

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Connections

Geography

Regionborderlands between the Silverpine and Embermarch provinces
Climatetemperate with rainy springs and brisk, clear winters
Terraingently rolling farmlands, a marshy brook to the east, and hedgerow-lined lanes
Travel Links
north road to Silverpine market towneast lane to the coastal fishing hamlet of Brinefordsouth track to Embermarch military roadwest trail into the Highleaf wood and hunter camps

Culture

practical hospitality tempered with suspicion of strangers and reverence for oaths

Races
HumanHalf-elfHalfling
Religions
Roadwarden cult (local patronage)Oldwood spiritsCommon folk veneration of the Hearthmother
Arts & Entertainment

storytelling at the crossroads, traveling minstrel shows, seasonal harvest dancing, and crude but hearty wood-carved trinkets sold to travelers

History

Government

LeaderReeve Marla Tesh (human female)
village council with a rotating reeve
Key Laws
No ungilded toll evasion within village bounds.Trade must be registered with the Market Banns.No armed duels within two furlongs of the crossing.
Problems
Toll extortion by a traveling company

A charismatic mercantile captain pressures caravans into paying extra 'safety fees' and threatens those who refuse.

Marsh disappearances and trade hesitancy

Merchants avoid the eastern lane after recent lights and a missing goods cart reduced trade revenues.

Economy

Industries
toll and lodging serviceswagon repair and smithingsmall-scale farming and marsh reed harvesting
Scarcity

iron nails and fine textiles are intermittently scarce

Wealth Levelmodest but cash-flush at times due to tolls and trade
Exports
reeds and rushmatswooden goods and wagon parts
Imports
salt and preserved fishluxury cloths and spices

Defenses

Readinesskept watchful after raids, peacetime drills are irregular
Fortifications
timber palisade with watch platforms around the crossingstone gatehouse that closes the north road at night
Hollow Watch(about 18 trained locals and 12 militia on call)

A mixed band of veteran road rangers and conscripted farmers who patrol lanes and man the gatehouse.

Law & Order

crime Level
low to moderate, spikes when caravans pass through
enforcement
community enforcement with the Reeve delegating to the Hollow Watch
typical Punishment
fines, public shaming, short stints in the stocks, or forced labor on road repairs

Calendar of Events

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