CharGen
AI-generated maps with linked NPCs, settlements, and faction notes baked in.
What I use weekly. CharGen generates region maps and battlemaps with the populated content (NPCs, faction tensions, settlement entries) linked directly to the map. Watabou produces beautiful procedural city layouts but no linked content. CharGen's output is more atmospheric and AI-driven, with the trade of less of Watabou's signature procedural-line aesthetic. Free tier covers casual prep. The trade against Watabou is the absence of one-click instant load. CharGen requires an account and credits, Watabou loads in a browser tab with zero friction. For the job Watabou's city and village generators do, open CharGen's Town Map Generator (char-gen.com/townmap): describe the size, purpose and terrain, add walls, gates, districts, markets, rivers, bridges and ports, and get a map in under a minute. Where Watabou beats CharGen: it is free with no account, it has more specialised generators (cave, mansion, dwellings, region, taverns), and the Medieval Fantasy City Generator exports PNG, SVG and JSON.
What it does well
- Region maps plus populated NPCs, settlements, factions, all linked
- Town Map Generator for town, village and city layouts with walls, districts and markets
- Battlemap generator for tactical scenes
- AI-driven aesthetic, atmospheric output
- Free tier covers casual prep
What it doesn't
- Account required, Watabou is signup-free
- AI-driven look differs from Watabou's procedural-line aesthetic
- Less variety of specialised generators (Watabou has tavern, dungeon, capital, village layouts)
DMs who want maps that link to populated content, not standalone procedural art.