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Brother Caldus Vale - AI-generated fantasy Character

Brother Caldus Vale

Human · Bard (College of Lore) · Level 3 · Acolyte

Brother Caldus Vale

Soft-spoken, observant, and unexpectedly sardonic, Caldus listens longer than he speaks, then delivers the exact sentence that changes the mood of the room.
AC10
HP17/17
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 17 · 30 ft.
AlignmentNeutral GoodGenderMaleAge27
STR
DEX
CON
INT
WIS
CHA

Saving throws

DEXCHASTRCONINTWIS

Skills

  • ArcanaINT
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT

Armor

Light armor

Weapons

Simple weapons,
Daggers,
Rapier,
Shortsword,
Longsword,
Hand crossbow,
Light crossbow,
Shortbow,
Warhammer,
Mace,
Spear,
Quarterstaff,
Dagger,
Club,
Sickle,
Sling,
Dart,
Unarmed Strike,
All musical performance weapons as narratives only, not mechanical proficiencies

Tools

Calligrapher's Supplies,
One musical instrument of your choice, Lute

Languages

Common

Features

11 features

Bonus action

  • Bardic InspirationLevel 1

    You can inspire another creature within 60 feet as a bonus action. The target gains a Bardic Inspiration die, a d6, which it can add to one d20 Test it fails within the next hour. You can use this a number of times equal to your Charisma modifier, minimum of once, and regain all uses on a long rest.

Reaction

  • Cutting WordsLevel 3

    When a creature you can see within 60 feet makes a damage roll or succeeds on an ability check or attack roll, you can use your reaction and expend one use of Bardic Inspiration to roll your Bardic Inspiration die and subtract the result from the creature’s roll.

Always on

  • SpellcastingLevel 1

    You know two bard cantrips of your choice, you can prepare six 1st-level bard spells, and you have two 1st-level spell slots. Charisma is your spellcasting ability for your bard spells.

  • ExpertiseLevel 2

    Choose two of your skill proficiencies. Your proficiency bonus is doubled for ability checks using those skills.

  • Jack of All TradesLevel 2

    You can add half your proficiency bonus, rounded down, to any ability check you make that uses a skill proficiency you lack and that does not otherwise use your proficiency bonus.

  • Bard SubclassLevel 3

    You gain the College of Lore subclass.

  • Bonus ProficienciesLevel 3

    You gain proficiency in three additional skills of your choice.

  • TraitHumanResourceful, gain Heroic Inspiration whenever you finish a Long Rest.
  • TraitHumanSkillful, gain proficiency in one skill of your choice.
  • TraitHumanVersatile, gain one Origin feat of your choice in addition to the feat from your background.
  • Magic Initiate (Cleric)Acolyte

    Magic Initiate (Cleric) grants two cleric cantrips, one 1st-level cleric spell always prepared, and the ability to cast that spell once without expending a spell slot per long rest.

Spells

10 spells

Spellcasting. Brother Caldus Vale casts with Charisma (spell save DC 9, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (2 slots): , , , , ,

Gear

10 items

Weapons

  • 2×
    Daggers
    Melee weapons, finesse and thrown.

Armor

  • Leather Armor
    Light armor, AC 11 plus Dexterity modifier.

Tools

  • Lute
    A stringed instrument used as a spellcasting focus and for performances.
  • Calligrapher's Supplies
    Tool proficiency from background.

Gear

  • Entertainer's Pack
    Contains travel gear and daily adventuring supplies.
  • Book of Prayers
    A sacred reference book filled with prayers and copied hymns.
  • Holy Symbol
    A token of the character's faith.
  • 10×
    Parchment
    Sheets for notes, lyrics, and copied liturgy.
  • Robe
    Simple vestments from temple service.

Purse

  • 27×
    Gold Pieces
    Currency carried at the start of play.

Appearance

A slight human with close-cropped dark hair, a quiet face made sharper by ink stains on the fingers and the cuffs of a travel-worn robe. He wears a plain leather jerkin under his vestments, carries a lute with prayer ribbons tied to the tuning pegs, and keeps a holy symbol polished to a soft silver glow. His voice is gentle, almost fragile, but when he sings, it has a strange steadiness that makes people turn and listen.

Mannerisms

He clasps his hands before speaking, like a habit left over from prayer, and he unconsciously taps time against his thigh when thinking. When nervous, he hums a single sustained note under his breath. He never enters a room without noticing the nearest exit and the nearest candle.

Personality

Soft-spoken, observant, and unexpectedly sardonic, Caldus listens longer than he speaks, then delivers the exact sentence that changes the mood of the room. He is compassionate without being naive, devout without being sanctimonious, and he likes people best when they are trying to be better than they were yesterday.

Ideals

Mercy, if it is honest, should be active. I will not merely bless the wounded, I will stand between them and the hand that would wound them again.

Bonds

He still carries the temple prayer book wrapped in cloth, and he will risk himself to keep it from being lost or defiled. He keeps a list of the names of every pilgrim, acolyte, and refugee the temple ever sheltered, and he reads it before sleep as a vow never to forget them.

Flaws

Caldus trusts doctrine more easily than people, and he can become rigid when a matter touches on sacred tradition. He also has a habit of talking through fear instead of feeling it, which sometimes makes him seem calm right up until he is visibly collapsing from exhaustion. When insulted, he reaches for a cutting joke far faster than he reaches for patience.

Quirks

He rewrites street signs and tavern chalkboards into prayers when no one is looking.
He cannot resist correcting inaccurate hymn lyrics, even during danger.
He carries a small charcoal stick to mark promising verses on any spare scrap of paper.
He thanks meals before eating them, even if he is alone.

Background

Brother Caldus was raised in a roadside temple where tired travelers found shelter, soup, and a clean place to sleep. He was never the strongest novice, nor the most disciplined, but he had a gift that the priests called useful and dangerous in equal measure, he could make a room full of grieving strangers breathe together as one. The temple’s choir taught him hymns, the scribes taught him letters, and the oldest priest taught him that faith is not only found in silence. Sometimes it is carried in a melody that refuses to let people give up. When the temple was raided by mercenaries hired to seize its vaults, Caldus survived by hiding under the choir loft and singing prayers through the smoke until rescuers arrived. The priests said the gods had spared him for a reason, and so he left with a prayer book, a holy symbol, and a lute. He now wanders from settlement to settlement as a bard of sacred memory, preserving saints’ tales, exposing frauds who weaponize piety, and using wit as a shield when his frail body cannot. He believes every song should leave a person a little kinder, or a little braver, than it found them.

“The temple’s choir taught him hymns, the scribes taught him letters, and the oldest priest taught him that faith is not only found in silence.”
From their backstory
Background
Acolyte

Connections

Species

Human

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