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Changelog

What's new in CharGen

Feature

Studio Workflows, Now Inside Generate

Workflows now sit beside Create and Edit on the Generate page. Choose the result you want, add its source and settings, then generate without moving to a separate tool or leaving Image Studio.

The opening catalogue includes Anime Portrait, Sketch to Image, Storyboard Sheet, Plushie, 3D Cartoon Diorama, Box Model, Tarot Card, Claymation, Art Style Transfer, Storybook Animation and Fantasy Bestiary Page.

Anime Portrait and the transformation workflows start with a source image. Sketch to Image keeps the drawing’s main structure and framing. Storyboard Sheet starts from a story brief and can use an image plus three Character References to help carry people, settings and composition across six connected panels.

Each result returns as a normal CharGen image. View it in Gallery, continue in Edit, or use it as the source for another workflow. Choose Low, Medium or High quality at 4, 10 or 30 Gold per output, with up to four results per run.

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Studio Workflows, Now Inside Generate
Feature

Gemini Omni 1.1 Flash Is Live

Gemini Omni 1.1 Flash is live in Video Studio.

Write what you want to see and get a short clip. Start from a picture. Use several pictures as a guide. Or take a clip you already have and change it.

You can make landscape or portrait video, from standard quality up to 4k. Clips last from a few seconds up to ten.

An 8-second clip at default quality is 144 gold if you start from text. A picture, several pictures, or an existing clip costs a little more.

One free trial is included. After that you need a paid plan. This model is now the Top Pick in Video Studio.

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Gemini Omni 1.1 Flash Is Live
Feature

Muse Image Is Live in Image Studio

Muse Image is now in Image Studio and Quick Edit. It is Meta's model for text-to-image and multi-reference edits in one picker.

Write a prompt and choose an aspect ratio, or upload up to ten images and describe the change. Nine ratios are available, from 21:9 to 9:21. In Quick Edit, leave the ratio unset if you want to keep the source framing.

Each result costs 2 gold. Generation and editing use the same price, and the aspect ratio does not change it. Muse Image is open without a subscription.

It is a Top Pick in the image picker, listed second after Nano Banana 2 Lite.

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Muse Image Is Live in Image Studio
Feature

Character References: The Same Character in Every Image and Video

You can now save a character once and use the same character in new images and videos. A Character Reference holds a name, one primary image, up to five more images and a short trait spec. Open any portrait in your gallery, or a Character or NPC page, and choose Save as Character Reference.

On the Generate page, add the character from the new reference picker and write the scene. CharGen sends the reference images to the model and puts the trait spec at the start of the prompt, so the face, the hair, the build and the gear stay the same in a tavern, in a fight and in new armour. The form tells you how many images the model you picked can use. You can add up to three references to one prompt.

The same picker is on the video form. Video models that accept reference images, such as Seedance 2.0, Kling 3.0 and MiniMax H3, get the images and the trait spec. Models that take only a start frame cannot use a reference, and the form says why.

Every render is filed under its reference. On the reference page you can add a good render to the image set, set a different primary image, reorder images, and edit the trait spec, the features to ignore and the style lock at any time. A reference can link to one of your Characters or NPCs, so the dossier shows the reference portrait and uses it by default for new art.

Free accounts can save one Character Reference with three images and use it in as many prompts as they like. Plus, Elite and Ultimate remove the limit: unlimited references with six images each. Saving and editing a reference costs no gold. A render with a reference costs the normal gold price for the model, shown before you start.

See it in action at char-gen.com/character-consistency: one ranger across a storyboard, a video clip and four art styles, a paladin across a whole story, and a tinkerer levelling from a wrench to clockwork plate.

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Character References: The Same Character in Every Image and Video
Feature

Start Each Studio With Your Preferred Model

Subscribers can now set one default model for each CharGen Studio. Open the model picker, select the pin beside a model, and CharGen will start there the next time you open Image, Video, Audio, or 3D.

Each Studio keeps its own choice, and the preference follows your account across devices. Favourites still work as before, so you can keep a shortlist without changing which model loads first.

CharGen also restores the workflow the model needs. Music and text-to-speech defaults open the matching Audio view, specialist Video and 3D models open their compatible settings, and direct model links still use the model named by that page.

Start Each Studio With Your Preferred Model
Feature

The Blind Arena: Rank AI Models for Fantasy RPGs

The Blind Arena compares AI models on the fantasy and tabletop RPG work that matters to CharGen users. Explore separate leaderboards for image, video, audio and writing models, with rankings built from blind A/B votes.

Free Arena gives both candidates the same prompt and hides their identities until you vote. Choose a format and fantasy task, compare the results, then switch tasks when the current queue is clear. Counted votes feed the public model rankings.

Run a Test lets you choose an exact pair from the CharGen model catalogue. It shows the normal Gold cost before you start, supports multiple background comparisons, and keeps recent tests available while generation completes.

Prompts and viable outputs from paid tests automatically join the free voting pool. This is disclosed before Gold is spent and there is no opt-out, so do not submit private campaign material.

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The Blind Arena: Rank AI Models for Fantasy RPGs
Feature

Four new models: Grok Imagine Image 2.0, LTX 2.5, MiniMax Music 3.0, Meshy V7

Four new generation models are live in Studio: one for stills, one for clips, one for full songs, and one for 3D meshes.

Grok Imagine Image 2.0 is xAI's second-generation Imagine image model. Write a prompt for a new scene, or add one reference image to edit it. 1k and 2k cost the same: 7 gold for a new image, 9 gold for an edit. Aspect ratios include phone-shaped 19.5:9 and 20:9. It is also in Quick Edit.

LTX 2.5 is a Lightricks video model for text-to-video and image-to-video. Image-to-video can take an optional last frame. Clips run 5 to 20 seconds at 720p, 1080p, 2k, or 4k. Native audio is included and does not add gold. Pricing is per second: 14 gold at 720p, 19 at 1080p, 29 at 2k, 45 at 4k.

MiniMax Music 3.0 writes a complete song from a style prompt. Add lyrics with [Verse], [Chorus], and [Bridge], leave lyrics empty to auto-write them, or switch to instrumental. 21 gold per song. Quality goes up to 256 kbps / 44.1 kHz at the same price.

Meshy V7 turns one reference image into a textured 3D mesh. Meshy6 stays for text and image at 100 gold. Default textured output is 150 gold. Untextured is 100. Textured Ultra is 175. Humanoid auto-rigging adds 25. An animation preset adds 15 more and needs rigging.

All four are subscriber models with a free trial. Find them in the Image, Video, Audio, and 3D pickers.

Four new models: Grok Imagine Image 2.0, LTX 2.5, MiniMax Music 3.0, Meshy V7
Feature

Campaign Studio: Write the Whole Campaign

Campaign Studio brings the work of running an RPG campaign into one connected writing room. Open a campaign from the new Studio shelf, return to the note you were writing, research the campaign beside it, and move from the last session into the next piece of preparation without rebuilding your context across separate tools.

Write inside the campaign

Studio uses the same notes and folders as Campaign Workspace. Nothing is copied into a second project or disconnected database.

Open an existing note or begin a new one, write in a spacious long-form editor, organise it into folders, and keep the campaign structure visible beside the page. Notes autosave quietly while an explicit save creates a restorable checkpoint. Markdown import and Obsidian or Markdown export remain available through the existing Workspace folder tools.

Campaign mentions are part of the document. Type @ to connect an NPC, location, faction, item or another campaign record. Each entity type receives its own restrained highlight, opens the real record, and remains readable in both writing and preview modes.

Images from your CharGen library and editable tables can be inserted at the current cursor position without leaving the note.

Continue, Describe, Complicate and Dialogue

Campaign Studio places practical writing tools beside the manuscript.

Select a passage or leave the cursor where the next line should go, then choose:

  • Continue to write the next beat in the existing voice.
  • Describe to deepen atmosphere, place and sensory detail.
  • Complicate to introduce pressure without contradicting established lore.
  • Dialogue to help an NPC answer using what the campaign already knows.

The proposal appears beside the passage that prompted it. You can insert it at the original cursor, replace the retained selection or turn it into a separate note. Moving focus while the answer streams does not change where the proposal belongs.

Generated prose stays outside the document until you choose what to do with it.

An Assistant that knows which campaign it is reading

The Campaign Assistant is attached to the campaign rather than acting as a generic chat window.

It can work from the active note, a selected passage, an explicitly attached record, recent sessions, campaign documents, quests, threads, entities, relationships and timeline events. Threads persist with the campaign and remain available from both Campaign Studio and the Assistant rail on Session pages.

Ask where the previous session ended, why an NPC matters, what remains unresolved, what the party knows about a faction or what could happen next without breaking existing lore.

Standard questions cost 1 Gold. Campaign-wide questions cost 3 Gold. Deep Prep costs 5 Gold. Failed Assistant runs release their Gold reservation, and generators keep their own separate quotes.

Facts, interpretation and invention remain distinct

Campaign Studio does not quietly turn plausible prose into campaign history.

Assistant responses distinguish four kinds of material:

  • KNOWN is supported directly by campaign records and includes sources.
  • INFERRED is a reasoned interpretation supported by records but not explicitly established.
  • PROPOSED is new creative material and is not canon.
  • DISPUTED identifies records that conflict or leave the answer ambiguous.

Source chips open the relevant session, transcript moment, note, entity, quest or timeline event inside Studio. A drawer records every campaign source used for the response.

Applying a reviewed proposal is always a deliberate action. Changes to notes, entities, quests, threads and prep briefs open in a review desk first. Updates show what exists now and what would change, and a newer edit cannot be overwritten by a stale proposal.

Research without leaving the writing room

Sessions, campaign search and continuity tools now live inside Studio.

Open recaps, structured session events and bounded transcript windows without loading an entire multi-hour recording. Transcript citations return to their exact timestamp.

Participation questions use measured transcript data rather than asking a model to guess. Reports can include word count, utterances, speaking time, contribution windows, attribution confidence and comparisons with earlier sessions. The GM can be included or excluded, and quieter participation is described neutrally.

Campaign Find searches notes, World Codex records, quests, threads, recaps and transcript excerpts through the existing campaign search system.

World, Timeline, Relationships and Open Records bring tracked entities, live World Codex references, unresolved quests, story threads and identity reviews into the same workbench. Campaign Map connects notes, sessions, entities, quests, relationships and Workspace folders, while the Links rail shows outgoing mentions, backlinks and names that might need connecting.

Create the missing part while you write

If a person, place or threat in the note does not exist yet, select its name and choose Generate entity.

The complete catalogue of 22 World Codex generators is available, including NPCs, monsters, buildings, hazards, settlements, factions, encounters, quests and species. The selected passage becomes the starting context for the existing generator.

When generation completes, Studio can file the result into the note's Workspace folder, track it in the campaign and replace the selected words with the canonical entity mention. The generated entity remains its normal World Codex record rather than becoming a Studio-only copy.

Images can be chosen from the existing gallery or created through the normal image workflow. Generation keeps its own visible quote and approval.

Prepare the next session from the whole campaign

Deep Prep gathers the useful campaign record into one source-backed GM brief.

State what the next session should accomplish, then review a proposed preparation document built from relevant notes, the latest session endpoint, recaps, transcript windows, active quests, threads, timeline events, relationships and party information.

Approving the brief fills the existing Session Prep builder. It does not begin a charged generator automatically. You still choose the recipe, confirm the inputs, review the quote and decide when generation starts.

The making desk also keeps campaign-linked Session Prep and film work visible. Film drafts begin without spending Gold, then move through their existing planning, quote approval, production, cancellation, resume, retry and playback stages. Finished work can be filed deliberately into the same campaign folders.

Workspace, evolved

Campaign Studio is now the primary Workspace experience for eligible campaigns. Existing folders, notes, filed sessions, images and live World Codex references remain exactly where they were.

Old Workspace links preserve their folder and selected item when they open Studio. If Studio is unavailable for a campaign, the existing Workspace remains available rather than leaving the campaign stranded.

On desktop, the campaign navigator, manuscript and Assistant form one working room. The Assistant can expand when a longer response needs more space. On mobile, navigation and the Assistant become focused sheets while the document remains the main surface.

Open /studio to return to a recent campaign or choose another campaign writing room.

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Campaign Studio: Write the Whole Campaign
Feature

Turn Your D&D Session Into a Complete Film

Video Studio can now take a completed D&D session recap or a simple written idea and build the complete video for you. It plans the story, turns it into connected scenes, creates the visual references, renders the clips, handles sound and assembles everything into one finished film.

Session films use the people, places, artwork and key events already connected to your game. Character and location references carry across cuts, so each part of the film has the context needed to belong to the same story. Storyboards are checked against those references, with one additional version available when continuity concerns are found.

You can also start with a prompt such as β€œa party enters a flooded temple and wakes the guardian.” Video Studio develops the narrative, chooses the pacing, groups compatible shots into longer clips when the selected model supports them, and carries the action through to the ending. You review the plan, references and exact gold quote before generation begins.

You do not need to plan every clip, organise reference images by hand, download separate renders or join them together in an editor. Add your recap or describe the film you want. CharGen handles the rest.

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Turn Your D&D Session Into a Complete Film
Feature

Wan 3.0 Is Live in Video Studio

Alibaba's Wan 3.0 is now in CharGen Video Studio as a Top Pick. One model covers text-to-video, image-to-video with optional end frames, and reference-to-video with up to 10 images (plus reference video on the Edit tab).

Clips run from 2 to 30 seconds at 480p, 720p, or 1080p. Generate Audio and Thinking Mode are available at no extra gold. Pricing is simple: 10 gold per second at 480p, 20 at 720p, and 40 at 1080p.

Wan 3.0 is Premium-only with one dedicated free trial. Open Video Studio and try a short 480p clip first, then step up resolution when you like the motion.

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Wan 3.0 Is Live in Video Studio
Feature

Voice ID: More Accurate Speaker Names

Session Notes already adds player names to transcripts. Sometimes it can put the wrong name on a speaker.

This can happen when someone speaks quietly, two people speak at the same time, players have similar voices including siblings, or the DM uses different character voices.

Voice ID improves speaker accuracy. It uses an agreed voice sample from each player. This helps CharGen keep the correct name with the correct speaker.

If Voice ID is not sure, it does not guess. Voice Check presents short audio samples. You can listen, select the correct player, select a different player, keep the speaker unknown, or skip the check. Session processing continues after the check.

You can use Voice ID for new recordings. You can also reprocess an older session when CharGen still has the original recording.

Voice ID is optional. The campaign owner must turn it on. Every player must agree before CharGen uses it.

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Voice ID: More Accurate Speaker Names
Feature

14 New Tutorials for Session Notes and Campaign Memory

Tutorial Academy now includes fourteen detailed guides for turning audio, transcripts or a written summary into organised Session Notes.

Start with the complete 18-minute walkthrough, or choose a focused lesson covering source selection, pricing, processing, recap correction, transcript search, entity review, media, sharing, exports and the Session Library.

The Campaign Knowledge collection continues into Campaign Documents, Workspace folders, linked World Codex collections and Campaign Memory. It shows how reviewed session facts can become reusable campaign context without treating AI output as perfect canon.

Every lesson was checked against the live product using fictional, privacy-reviewed examples. The guides document current costs, access boundaries, export formats and limitations instead of relying on marketing claims.

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14 New Tutorials for Session Notes and Campaign Memory
Feature

Build Complete Cypher System Characters

Build complete, rules-correct Cypher System characters in a guided flow. Choose a Descriptor, Type, Focus and optional Flavour, then resolve Pools, Edge, abilities, equipment and cyphers from the classic open rules catalogue.

Create anything from a new Tier 1 adventurer to a fully advanced Tier 6 character. Every advancement recalculates the sheet as you make choices, with a source-linked rules audit available during review.

The generator works as a standalone tool and inside RPG Workshop. Signed-in players can save characters, edit their story, add artwork, link them to other entities and export Cypher-specific PDFs and share cards.

The new fantasy-ledger design includes original portraits for Warriors, Adepts, Explorers and Speakers, with a responsive builder that remains fully usable on mobile.

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Build Complete Cypher System Characters
Feature

Keep Future Encounters Private Until You Reveal Them

Campaign owners can now prepare future monsters, NPCs, locations, factions and items without exposing them to players viewing a public campaign.

Anything added during preparation, including content filed into Campaign Workspace, starts as DM only. Players cannot access the entity or its notes, aliases, relationships or linked generated content.

When Session Notes connects a recap mention to something prepared earlier, it stays private. A separate Player visibility review lets you reveal one entity or the reviewed group when the table is ready. Finishing the review without revealing anything keeps every secret private.

You can also reveal an entity later from its campaign detail page. Existing tracked entities remain visible, and campaign player entries are always visible.

Keep Future Encounters Private Until You Reveal Them
Feature

Seedance 2.5: Clips Up to 30 Seconds

Seedance 2.5 and Seedance 2.5 Turbo are live in Video Studio. The big jump is duration: generate from 4 up to 30 seconds in one clip, well past the old Seedance family caps.

Both cover text-to-video, image-to-video, and video editing, with optional synced audio at no extra gold cost. Seedance 2.5 goes up to 4K (480p through 4K). Turbo is the faster 720p / 1080p route.

Plain rates: Seedance 2.5 at 25 / 50 / 125 / 250 gold per second (480p to 4K); Turbo at 30 / 35. Both are on Top Picks, subscriber-only, with 1 free trial use each.

Seedance 2.5: Clips Up to 30 Seconds
Feature

HappyHorse 1.1: 30% Cheaper, Plus a New 480p Tier

HappyHorse 1.1 just got a lot more affordable. We negotiated a better rate with our video provider and are passing the savings on: 720p is down to 13 gold per second (was 19), and 1080p is down to 18 gold per second (was 26). Both about 30% cheaper.

We also added a brand new 480p tier at 6 gold per second, the cheapest way to try HappyHorse 1.1 yet. Great for quick iterations before committing to a higher-res final render.

Same model, same reference-to-video support for up to 9 images, same 3 to 15 second clips. Just a better price.

HappyHorse 1.1: 30% Cheaper, Plus a New 480p Tier
Feature

New Video Model: Flux 3 Video, 20-Second Clips

Flux 3 Video joins the lineup from Black Forest Labs. One model, four ways to start a clip: write a prompt for text-to-video, animate a single image, blend a start and end frame into a transition, or hand it an existing clip to extend.

Clips run up to 20 seconds in a single generation, the longest single take of any video model on CharGen right now. Choose 720p or 1080p, and turn on synced audio at no extra cost.

Pricing is per second: 20 gold at 720p, 35 gold at 1080p, the same rate across all four modes.

Live now in the video studio's model picker.

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New Video Model: Flux 3 Video, 20-Second Clips
Feature

Two new image models: Qwen Image 3 and 3.0 Pro

Two new image models from the Qwen line, both covering text to image and image editing.

Qwen Image 3 costs 5 gold, and that price holds at every size. It follows long prompts closely, so you can set out the subject, the setting and the lighting in one description and get back what you asked for. It writes readable lettering too, which helps on banners, spell cards and shop signs. A sensible default for character concepts, item art and scene ideas you plan to iterate on.

Qwen Image 3.0 Pro costs 6 gold, a gold less than Qwen Image 2.0 Pro. Reach for it when a scene has several characters, props and background layers that all need to stay coherent, or when you want the extra detail on a piece you intend to keep. Custom sizes beyond about 2 megapixels cost 12.

Both take up to three reference images, so a character's face, an art style or a colour palette can carry across a set of generations. Both accept negative prompts and a seed. Available on Elite and Ultimate.

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Two new image models: Qwen Image 3 and 3.0 Pro
Feature

New Video Model + Big Price Cut

Two updates to video generation this week.

Grok Imagine Video 1.5 joins the lineup from xAI. One model, three modes: describe a scene from scratch, animate a single image, or pull from up to seven reference images to keep a whole party or a recurring NPC consistent across a clip. Clips run any length from 1 to 15 seconds, a floor most video models do not offer, and resolution goes up to 1080p for text-to-video. It currently ranks #3 on Arena.ai's image-to-video leaderboard.

MiniMax H3 just got a lot cheaper. The model moved to new provider infrastructure, and the price dropped from 18 gold per second to 7 gold per second at 480p, 61% off. Reference images used to add a surcharge past the fifth one; that is gone too, so a fully loaded nine-image scene costs the same as a plain clip. H3 currently ranks #2 on the same leaderboard.

Both are live now in the video studio's model picker.

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New Video Model + Big Price Cut
Feature

Block and report accounts

Spotted a bot in your followers or an account you do not want to see? You can now block or report accounts from profiles, follower and following lists, and Gallery creator details.

Blocking removes existing follows in both directions, prevents either account from following the other while the block remains, and hides that creator’s posts from your signed-in public Gallery. Reporting is separate, with reasons for spam or bot activity, harassment, impersonation, hateful or unsafe activity, and other concerns.

Manage your block list under Profile, Settings, Blocked Accounts. Unblocking allows future follows but does not restore connections that were removed. Public posts remain public while you are signed out.

Block and report accounts
Feature

Merge campaign entities across types

An odd chest might turn out to be a Mimic. You can now merge campaign entities even when they were recorded under different non-Player types, such as an Item and a Monster.

Choose which entry survives, and its type and details stay in place. Mentions, images, links, aliases, and related campaign records move with the merge. Clear type labels show exactly what will remain.

Typed matching keeps future session notes and generated content connected to the right entity without recreating duplicates. Merge history records both sides, and you can undo the merge when needed. Player protections remain unchanged.

Merge campaign entities across types
Feature

Two new models: Reve V2.1 and MiniMax H3

Reve V2.1 writes text you can actually read. Point it at a tavern sign, a spell scroll heading, a wanted poster or a labelled map, put the exact wording in quotes, and it comes back spelled correctly. Most image models turn lettering into decorative nonsense, so this is the one to reach for when the words on the artwork carry meaning. It edits too: upload an image, describe the change in plain language, and it keeps your original framing. 33 gold per image, the same on both routes, across seventeen aspect ratios from 4:1 banners to 1:4 verticals.

MiniMax H3 is a 2K video model covering three modes under one name. Prompt it on its own and it generates from text. Add one image and it animates that image as the opening frame. Add more and it treats them as a cast, composing up to nine reference images into a new scene, which is useful for party scenes and recurring NPCs that need to stay recognisable. Clips run any whole second from 5 to 15, priced per second at 18 gold, so a 7 second beat costs 7 seconds' worth instead of rounding up to 10.

Both are in the model picker now.

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Two new models: Reve V2.1 and MiniMax H3
Feature

Image Studio, explained

Tutorial Academy now includes eight practical Image Studio lessons covering prompts, model choice, aspect ratios, resolution, references, character consistency, Reforge and fair model comparisons.

Each lesson uses reviewed desktop and mobile screenshots, dated controls and one connected worked example. Gallery's Use as Reference action also now carries an owned image directly into Image Studio.

Start with the beginner quick start, then move into the technique you need. Videos will be added separately as they are completed.

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Image Studio, explained
Feature

Auto-Art Presets: your style and model for generated artwork

Every entity you generate comes with free artwork. Until now, that artwork always used our default look. With Auto-Art Presets, paid subscribers decide how it looks: pick one of about 80 art styles from the catalog, or type your own style description, and choose which image model renders it.

Styles are free. Picking a custom model charges the normal gold price for each image, shown before you generate. If you run out of gold we fall back to the free default while keeping your style.

Set your preset from the strip above any Generate button, or from Profile, Settings, Preferences. It applies to entity artwork across all 20 generators, prep bundle scenes, storyboards, recaps, and the quick regenerate tab on entity pages. Storyboards and recaps use your chosen model when it can handle multi-panel scenes (GPT Image 2, Seedream 5.0 Pro, Nano Banana 2 Lite), at no extra charge.

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Auto-Art Presets: your style and model for generated artwork
Feature

Class option tables, ruleset picks, and named deities

Classes now write out the tables they reference. When a feature says to choose from a list of maneuvers or imprints, that list exists in the class with every option statted. It sits under the progression table and can be edited or re-rolled like any other section.

Pick the rules you play. The class generator asks which system you use: D&D 5E 2024 rules by default, 5E 2014 rules, Pathfinder 2e, Pathfinder 1e, or anything you type in. Subclass levels, ability score improvements, and terminology follow your choice.

Build subclasses on your own classes. The Base Class picker lists the homebrew classes you have already made. Pick one and the subclass reads its real progression, so its features land on the levels your class actually grants them.

Casters get a curated spell list by tier, plus a one-click option to turn the class into a full linked Spellbook.

Over in the Pantheon generator, Detailed mode adds a seed card per deity. Give an exact name, a domain hint, and an alignment, and the pantheon builds that deity around your seed. Named seeds are binding, blank fields are invented, and unseeded slots are invented whole.

Long pantheon themes used to fail with a blank error. Forms now show their length limits as you type, and a rejected request names the field that needs fixing.

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Class option tables, ruleset picks, and named deities
Feature

Class & Subclass Generator

You can now build entire homebrew classes and subclasses in CharGen, not just the characters who play them.

A new generator at /class-generator writes a complete playable class from a concept (or from nothing, if you want a surprise). On D&D 5e that means a full level 1 to 20 progression with every feature written out, ability score improvements where you expect them, and a capstone at 20. A toggle switches between Full Class and Subclass mode, and when you expand one of a class's built-in subclass ideas, the generator reads the parent's actual mechanics so the subclass genuinely fits.

Every class gets its own page with four tabs: Overview (lore, proficiencies, spellcasting), Progression (the full feature table plus expandable subclass ideas), Roleplay (traits, ideals, bonds, flaws, hooks), and World (factions, regions, and famous practitioners you can turn into real linked entities). Everything is editable, classes export to PDF as a proper class chapter, and section art slots let you add images to the worldbuilding sections.

And your homebrew classes are now playable: the class dropdown on the NPC generator and the Character quick form has a My Homebrew Classes group, and the Character Builder wizard shows your classes as tiles next to the standard ones. Pick one and the generator uses its real mechanics (hit die, resources, features) and links the result to the class in your world graph.

Creating classes and subclasses is free for signed-in users. Editing after generation is available to subscribers.

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Class & Subclass Generator
Feature

Setups: save and reuse your generation settings

Dialed in the perfect settings for your resin minis, your battlemap style, or your session recap voice? You can now save them as named Setups on every generator: images, 3D miniatures, video and audio.

Open the Setups control next to the Generate button, save your current settings under a name like "High-detail resin STL", and apply them back with one click whenever you need them. Your prompt is saved along with the settings, saving under an existing name updates it, and a "Save setup" button appears beside fresh results when your settings match no saved setup.

Saving setups is included with every paid plan. Applying saved setups works for everyone with setups on their account.

Also fixed along the way: image presets you saved in the past are back and apply correctly, and a long-standing issue that silently blocked saving presets for items, landscapes, battlemaps, town maps and spells is gone.

Setups: save and reuse your generation settings
Feature

Folder Export

Export a whole folder in one click, from the campaign workspace and the World Codex.

Open a folder's actions menu (or a codex collection's inspector) and pick your format. Vault zip downloads are free for everyone: Obsidian, Markdown, or JSON, with one file per item and your subfolders kept as real directories, so the zip drops straight into an Obsidian vault.

It exports everything you filed: generated entities, notes with their full text, session recaps, and images. Foundry (.zip) and Fantasy Grounds (.mod) module bundles work per folder too, built from the folder's generated entities (Plus and up, same as campaign-level module export).

The dialog is honest about counts: it tells you up front how many items will export and which ones cannot, and reports what landed in the zip when it finishes.

Folder Export
Feature

Generated Quests Land in Your Quest Tracker

Generated quests used to be a dead end: you could make one, but adding it to a campaign just dropped it into a workspace folder. Now a generated quest becomes a real quest in your campaign's quest tracker, ready to run at the table.

Add a generated quest to a campaign and it appears in the tracker with everything filled in: the title, the quest giver, the objectives (optional ones are marked), the rewards, the failure stakes, and what the party should do next. This works from every surface: the banner after generating, the Add to campaign button on a quest's page, bulk adding from the World Codex, filing into a campaign workspace folder, and the Claude connection.

Adding the same quest twice is safe: you get a friendly note and the tracker keeps a single copy. After recording a quest, the banner links straight to the tracker, and everything you add this way is editable there afterwards, exactly like quests you wrote by hand. The Claude connection also gains a create quest tool, so you can add a quest to your tracker in plain conversation even without generating one first.

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Generated Quests Land in Your Quest Tracker
Feature

Add anything to your campaign

Anything you generate can now join a campaign from three new places: the generation result, the content's own page, and the World Codex. Before, you had to pick a campaign before generating; now you can add anything you have already made, after the fact.

Adding a piece of content to a campaign makes it a tracked entity there, so it shows up in Memory, in mention links, and in hover cards alongside everything else the campaign knows about. From the World Codex you can turn on selection mode, tick several items, and add them all at once, each one reports back whether it landed in Memory, matched something the campaign already had, or filed to the workspace. Content that has no Memory slot, like quests, files into the campaign's workspace instead of turning you away, and the app tells you that is what happened.

Filing through your AI assistant benefits too: when Claude, ChatGPT, or any connected assistant files a generation into a campaign workspace folder, it now also tracks it in that campaign's world graph automatically for the types that have a Memory entry.

Add anything to your campaign
Feature

Your AI can file it for you, and campaign pages got faster

Whether you use Claude, ChatGPT, or any other assistant connected to CharGen, generating content just got tidier. When your AI generates an NPC, monster, quest, or anything else, it can now name one of your folders up front and the finished entity is filed there automatically the moment it is ready. If the folder was deleted in the meantime nothing breaks: the generation completes normally and your assistant simply tells you the filing was skipped.

There is also a new starter prompt in your assistant's prompt menu, "Set up my campaign workspace". It surveys what your campaign actually contains, proposes a folder structure, and only creates folders and files your tracked entities after you approve the plan. Entity lists and campaign dashboards your assistant reads now include each entity's artwork too, so it can show you portraits instead of bare names.

On the site itself, campaign pages load much lighter. The mention map that powers entity links, hover cards, and the memory view used to make around two dozen requests per page; it now makes exactly one. Hover card portraits and descriptions also now match the artwork on your workspace cards.

Your AI can file it for you, and campaign pages got faster
Feature

Folder control from Claude, and richer workspace cards

Claude and any other MCP client can now organise your CharGen folders for you. Eight new tools cover the whole flow: browse your World Codex and campaign workspace folder trees, open a folder to see what is filed in it, create and rename folders, move and reorder them, file items in, take items out, and pull a codex folder into a campaign workspace as a live reference.

Folder browsing and codex folders work on every account, and campaign workspaces stay part of paid plans, same as on the site. Removing things with the new tools only ever touches organisation: deleting a folder or unfiling an item never deletes your entities, generations, sessions, or images. The connection page at char-gen.com/mcp now lists all 48 tools the server offers, grouped by what they can do, so you can see exactly what Claude gets access to before you connect.

Campaign workspaces got faster and prettier too. Entity cards now show artwork straight away because card art arrives together with the list itself, so the Everything view loads with far fewer requests and portraits no longer pop in late. World-graph entity summaries carry a representative image everywhere they appear, from the campaign dashboard to entity lists and match suggestions.

Folder control from Claude, and richer workspace cards
Feature

World Codex, in every campaign

When we shipped campaign workspace folders, we promised that pulling your World Codex into a campaign was coming next. It is here.

Add any of your codex folders straight into a campaign with "Add from World Codex." The link stays live: rename it or add to it in either place and both views stay in sync, while the notes and session prep you file into it stay private to that campaign so your codex never gets cluttered.

Your people, places, and things now appear as rich cards with their artwork and key details, the same way the World Codex shows them. Open one to see its full details or jump to its full page. A generated character and its tracked campaign version show up as a single card.

Generate without leaving the workspace: every folder has a "Generate new" button that files the result into that folder when it finishes. And typing @ in campaign notes now searches your whole codex, quietly tracking anything new in the campaign with an Undo if you change your mind.

World Codex, in every campaign
Feature

Campaign Workspace: organise your campaign in folders

Every campaign now has a Workspace tab: one place to organise everything that belongs to your campaign, the way binders and dividers would do it at a real table.

Build folders like "Act One", "The Villains" or "Player Handouts" and file anything into them: notes, NPCs and other campaign characters, sessions, and art from your gallery. Folders open as a spread. Maps and art show up big at the top, notes read like a ledger underneath, and people, places and sessions get their own sections.

Click anything to open it right there on the page. Notes render with full formatting and linked character names, characters show their portrait and summary with a link to the full page, and your browser's back button works the way you expect. "New note here" writes a note directly inside a folder, and you can edit it without leaving the workspace.

One thing can live in several folders at once, and moving it between folders takes two clicks. Pinned notes are marked "rides every generation" so you can see which notes the AI always carries into your generations. A filter box finds folders and items as you type, and the Documents tab and character pages now show where each item is filed.

The Workspace comes with any paid plan. Removing something from a folder never deletes the item itself.

This is the first step for the workspace. A follow-up is coming soon that brings it to parity with the World Codex, including importing the folders you have already built there.

Campaign Workspace: organise your campaign in folders
Feature

Upload your world into a campaign

The campaign Documents tab now takes files, not just pasted text. Drag a PDF, DOCX, Markdown, or plain text file onto the tab (or click Upload a file), and CharGen reads the text out of it and treats it like any other campaign paper: highlights, key facts, entity suggestions, and it is ready to pin or mention in any generator.

Scanned PDFs with no text layer get transcribed automatically. That one can take a few minutes, and you can watch the extraction happen live in the document list. If it fails, retry with one click, and download the original file back any time.

Available on any paid plan, up to 25MB per file. PDF, DOCX, MD, and TXT are supported; legacy .doc files need to be saved as .docx first.

Upload your world into a campaign
Feature

Generators now know your campaign

Point any generator at one of your campaigns and it writes with your world's canon. Type @ in the details field to mention your tracked characters, places, factions, and documents. The picker shows your world grouped by type, with your recent picks and pinned papers up front.

Under the field, chips show exactly what rides with the generation: gold for things you named, dashed for names CharGen noticed in your text (dismiss any that are wrong), plus your pinned papers. When the result lands, one click records it straight into your campaign's world graph.

There is also a new Documents tab on the campaign dashboard. Paste in session notes, lore, or a world primer. Pin a document and it travels with every generation in that campaign. Each document gets an AI summary with key facts and suggested entities you can track with one click.

Campaign context comes with any paid plan. Generating without it works exactly as before.

Generators now know your campaign
Feature

Backfill Missed Sessions from a Summary

Forgot to record a session? You can now add it to your campaign by writing a short summary instead. Pick the new Session Summary option on the create session page, type a paragraph to a page about what happened, and CharGen builds a real session from it: the recap, the NPCs, locations, items and factions it mentions, timeline entries, hooks and quest updates. It behaves like any other session in your campaign.

Your campaign timeline now spots the gaps too. If you have sessions 2 through 5 but never recorded session 1, the timeline shows a "Fill in session 1 from a summary" link that takes you straight to the form with the session number filled in. Backdating works, so the session lands in the right place in your campaign history.

Summary sessions cost a flat 30 gold, always run at Pro analysis quality, and are available on any paid plan. You can edit the summary later and regenerate the recap from it for free. Since there is no audio or transcript, the transcript tab and speaker tools do not appear on these sessions, and they carry a "From DM summary" marker so you can tell them apart from recorded ones.

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Backfill Missed Sessions from a Summary
Feature

The CharGen Giveaway

Enter the CharGen Giveaway for a free Session Summary or 150 gold, plus a shot at three months free.

What you get

  • A free Session Summary, or 150 gold if you'd rather have that, just for entering
  • A shot at three months free. One current subscriber wins three months of their tier, one new member wins three months of Plus

How to enter

  • Mention CharGen anywhere public
  • Drop the link (or a screenshot if it's somewhere private) on the giveaway page with your email
  • I reply by hand within 48 hours

Closes 16 August. Enter at char-gen.com/giveaway.

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The CharGen Giveaway
Feature

Your AI, meet CharGen

Your AI just learned your whole campaign.

CharGen is now an MCP server. Connect the AI assistant you already use and it reaches straight into your world: it reads your sessions and recaps, searches your World Codex, and builds new NPCs, monsters and factions on the spot, saved to your campaign with a portrait and no gold spent.

Tell it the party reached the docks and it hands you a smuggler with a grudge and a stat block. Ask what happened last session and it reads the real recap. Have it tidy the quest log or rename a speaker across a whole transcript, all in the chat you already live in.

Works with Claude today and any assistant that speaks the open MCP standard. You choose what it can touch, reading is free, and it can never change or spend anything you did not allow.

See it at char-gen.com/mcp.

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Your AI, meet CharGen
Feature

Seedream 5.0 Pro

Seedream 5.0 Pro just joined the model picker, and it's the biggest Seedream upgrade yet. This is ByteDance's top-tier engine, now with a resolution tier you control yourself: 1K for fast drafts, 2K when you want it razor sharp.

It nails detailed prompts and holds a character's identity across up to ten reference images, so multi-angle NPC sets, hero art, and campaign posters come out looking consistent every time. Typography renders clean too, perfect for item cards and spell scrolls.

7 gold at 1K, 13 gold at 2K. Subscribers get 3 free generations to try it, and it's also live in QuickEdit for fast single-pass edits.

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Seedream 5.0 Pro
Feature

Scene images for your recap

Generate AI scene art for any highlight or key event right from your session recap. Cards without an image get a slim gold tab that opens scene controls without crowding the text. When an image is attached, the card shows a thumbnail plus options to generate another, pick from your gallery, or remove it.

Scene generation uses party member portraits as references when available, so characters stay more consistent across scenes. Each generation costs 8 gold, shown before you start.

The Media tab now rolls up every image tied to the session, including scenes from highlights and key events, not just the session cover and recap gallery.

Scene images for your recap
Feature

World Builder

Start a campaign from the top down. The new World Builder generates a whole setting from a few choices, then lets you fill in the parts you actually need.

Pick your world's shape (a normal planet, a shattered cluster of floating islands, or a strange realm whose edges are not really distance), plus its theme, magic and technology level, and how many regions to sketch. About a minute and a half later you get a complete world: its cosmology and laws, a short history in ages, the powers and conflicts that shape it, secrets, plot hooks, and a set of lightweight region seeds. It is free to generate.

Worlds open in an atlas-style view with a cover map, gold region pins, and tabs for Overview, Cosmology, Powers, and History. Click Expand on any region seed to turn it into a full Region, or attach one you already made. Link a world's Powers to Factions and its Plot Hooks to Quests, re-roll any single part while keeping the rest, and find your worlds in the RPG Workshop, Browse, your galleries, and the World Codex graph.

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World Builder
Feature

Nano Banana 2 Lite and Gemini Omni Flash

Two new AI models just landed: a budget image model and a genuinely new kind of video model.

Nano Banana 2 Lite is a cheaper, faster entry point to the Nano Banana 2 family. Generate images from a prompt, or edit up to four reference images at once, at a flat 4 gold cost with no quality tiers or size surcharges to think about.

Gemini Omni Flash is the first video model in CharGen that does four different jobs under one name: text-to-video, image-to-video, reference-to-video with up to four images, and editing an existing clip with a prompt. Clips run 3 to 10 seconds in 16:9 or 9:16.

Both carry the NEW badge in their pickers, and both have their own model page.

Nano Banana 2 Lite and Gemini Omni Flash
Feature

Encounter Builder

Build a ready-to-run encounter for your party in seconds, combat or roleplay.

Pick your system and party, describe the scene, and you get the whole thing: a read-aloud opener, the enemy forces as proper stat blocks (CR, AC, HP, traits), battlefield zones, tactics, complications, the objective, win and lose conditions, and the loot. A live difficulty meter scores it for your exact party and updates the moment you change the foes, using the real math for D&D 5e (2024 and 2014), Pathfinder 2e, and Savage Worlds.

It is built to be changed at the table. Add a foe from a short description and a target challenge rating and generate it into a real monster, rename or rescale anything, reroll any section, and link monsters, NPCs, hazards, and loot into your world. Roleplay encounters handle the social side too: the NPC's goal and leverage, player approaches, NPC reactions, skill DCs, and the secrets to reveal as the scene turns.

Generating an encounter is free.

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Encounter Builder
Feature

Character Generator, rebuilt

We rebuilt the Character Generator from scratch. The builder walks you through system, species, class, background, ability scores, and details in a clean step-by-step flow, and your character takes shape as a portrait beside you as you choose.

There are now 21 playable species in 2014 rules and 19 in 2024, including expanded options like Aarakocra, Genasi, Warforged, Kenku, Goblin, Kobold, Lizardfolk, Tabaxi, and Tortle. Every class and species pairing has its own portrait art, so a Dragonborn Barbarian actually looks like a Dragonborn Barbarian.

Plus the quality-of-life touches: search any long list instead of scrolling, a Back and Continue bar that stays in reach, a portrait that follows you down the page, and a generator sidebar that collapses and is now sorted alphabetically. It works on mobile too, with a summary that keeps your choices in view.

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Character Generator, rebuilt
Feature

Export to Fantasy Grounds

Your content now goes straight into Fantasy Grounds, the virtual tabletop, next to the Foundry, Obsidian, Markdown, and JSON options you already have.

On any NPC, monster, or item, the Export menu has a new Fantasy Grounds option. Copy it or download the .xml. For a whole campaign or a session-prep bundle, download a single Fantasy Grounds module (.mod), drop it into your modules folder, and switch it on in the Library.

NPCs, monsters, and magic items arrive as proper Fantasy Grounds records. Settlements, factions, quests, and the rest arrive as formatted story pages, so nothing lands empty. The 5e ruleset is fully supported.

Export to Fantasy Grounds
Feature

Two new video model families: Happy Horse 1.1 and Seedance 2.0 Mini

Two new model families are in the video generator.

Seedance 2.0 Mini (ByteDance) comes in two speeds, Mini and Mini Turbo. Both handle text-to-video, image-to-video, and video editing, with generated audio included at no extra gold. The pricing is the reason to try it: Mini Turbo is 50 gold for a 5 second 720p clip, one of the cheapest ways to get a good animation on CharGen. Mini costs a little more for extra detail.

Happy Horse 1.1 (Alibaba) does text-to-video, image-to-video, and reference-to-video, so you can steer a result with up to nine reference images. It runs at 720p or 1080p, 5 to 15 seconds.

Both are in the video model picker now, including Top Picks.

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Two new video model families: Happy Horse 1.1 and Seedance 2.0 Mini
Feature

Animated Maps: sharper Fast and Balanced tiers

The Fast and Balanced tiers for Animated Maps now run on the new Seedance 2.0 Mini models. Fast uses Mini Turbo, Balanced uses Mini, both at 720p, so your battlemaps get clearer, more continuous motion and ambient sound. Gold prices are unchanged.

The loop below is a Balanced example, a brazier-lit dungeon. Try it on a map of your own at /animated-maps.

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Feature

πŸ”Š Hear a voice before you generate

Picking a Text to Speech voice used to mean generating audio first, then finding out it was not the right fit, which wasted gold. Now you can listen first.

Open the voice picker in the Text to Speech generator and every voice has a small play button. Click it to hear a short sample. Only one plays at a time, and listening is free. Your selected voice also gets a play button in the sidebar, so you can re-check your pick without reopening the list.

Samples cover all Inworld voices and the most popular MiniMax voices. Voices without a sample simply show no play button.

πŸ”Š Hear a voice before you generate
Feature

🎲 Re-roll any section, keep the rest

Got an NPC you like except for the backstory? A magic item with the wrong lore? Now you can re-roll that one section instead of regenerating the whole thing or editing it by hand.

Every section has its own small Re-roll button. Click it and just that part is generated again, while everything else stays exactly as it was. It works on the written sections like backstory, lore, history, personality, and appearance, and on lists too. Each re-roll costs 1 gold.

We started with Shops, and it now covers NPCs, Monsters, Factions, Dungeons, Magic Items, and Characters as well.

When you re-roll a list that has linked entities, like a faction's allies and enemies, the linked ones are kept and re-attached so you don't lose the connections you built. The rest of the list is re-rolled.

Section re-roll is available on paid plans, on your own generations. Open one, find the Re-roll buttons next to each section, and change just the part you want.

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🎲 Re-roll any section, keep the rest
Feature

Restock and Re-Roll Shops

Your shops no longer go stale between sessions. Open any shop you own and refresh its stock without building a new one.

  • Add Stock: pick an item type (potions, scrolls, wands, weapons and more), choose how many, and add an optional theme. The shop gets a fresh batch.
  • Regenerate all: replace the whole inventory with a new set in one click.
  • Re-roll a single item or the lootable stash when you only want to swap one thing.

Available on paid plans above Basic. Each action costs 1 gold.

Restock and Re-Roll Shops
Feature

Animated Tokens

Your minis don't have to stand still. Animated Tokens takes a flat top-down token and turns it into a short looping animation on a transparent background, ready to drop straight onto your virtual tabletop.

Upload a token, choose a combat state (idle, ready, swing, hit or cast), and download a seamless looping clip. The background is removed for you, so the token sits cleanly on any map with no box or border around it. It sets as an animated token in Roll20 and Foundry, and plays on a stream or second screen too.

Every state is its own clip, so you only pay in gold for the ones you generate, across two quality tiers.

Animate a token

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Animated Tokens
Feature

Animated Battlemaps

Upload a static battlemap and get back a seamless looping video for your virtual tabletop. Water runs, torches flicker, fog drifts, and grass sways, while the map keeps its exact layout, grid, and lighting. There is no jump cut at the loop point, so it plays all session without a visible restart.

The tool lives at /animated-maps. Drop in any flat map (PNG, JPG, or WebP), describe what should move or press go and let it read the scene for you, choose a quality, and watch the result on the light table. What you see is the MP4 you download, ready to set as an animated scene background in Roll20 or Foundry.

Three quality tiers, priced per render in gold: Fast (50 short / 100 long), Balanced (75 / 150), and High (100 / 200). Short loops run about five seconds, long loops about ten. You only pay for the loops you make.

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Animated Battlemaps
Feature

CharGen API and developer portal

CharGen now has a developer platform at char-gen.com/developers.

Anyone with a CharGen account can create a developer org, mint API keys and call the same generators that power the app: images, video, audio and 3D models across more than 130 models, plus 18 structured D&D generators for NPCs, monsters, dungeons, settlements, pantheons and more.

The portal handles the whole setup. Keys come in live and test flavours and the secret is shown exactly once. Credits are bought with a card through Stripe and tracked in a full ledger. API credits are in US dollars and completely separate from your Gold balance: Gold pays for the app, credits pay for the API.

Documentation lives at char-gen.com/developers/docs: a getting started guide, a live pricing table for every model, and an interactive API reference generated from the live spec.

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CharGen API and developer portal
Feature

Turn any character into a 3D printable miniature

You can now turn any character into a 3D printable tabletop miniature. Describe a hero, a monster, or a villain in a sentence, or drop in a piece of art, and CharGen builds a 3D model you can download and print at home. No sculpting and no 3D skill needed.

It works in three steps: describe or upload, preview and refine the 3D model, then download a print-ready STL scaled to 32mm tabletop size. Print it on a resin or FDM machine and it is ready for the brush and the table.

Start from the new AI Miniature Generator page, build one directly, or turn a character, NPC, or monster you already made in CharGen into a physical mini. Works for D&D, Pathfinder, Warhammer, and any tabletop game.

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Turn any character into a 3D printable miniature
Feature

Export to Foundry VTT

Your CharGen creations can now go straight into Foundry VTT as real, ready-to-use documents, not just plain text.

Per item: Every NPC, monster, character, magic item, and map now has a Foundry VTT (.json) option in the Export menu. Download it, then use Foundry's built-in Import Data to bring in a fully statted Actor, an Item, a worldbuilding Journal, or a Scene from your battlemap. Abilities, HP, AC, CR, skills, and the full action list all carry over.

Whole campaigns: Open any campaign or session-prep bundle and pick Export to Foundry (.zip). CharGen builds a small installable module with everything you've linked. Drop it in your Foundry modules folder, enable it, and import every Actor, Item, and Journal in one click.

Both dnd5e and Savage Worlds (SWADE) are supported, and Foundry pulls your portraits and maps directly from CharGen.

Export to Foundry VTT
Feature

Campaign Covers

Every campaign can now have its own cover image. Open a campaign, hit Set cover, and pick from your party portraits, choose any image from your gallery, or generate a fresh one on the spot. The cover appears as a full width banner across the top of the campaign page, and on your campaign cards in the dashboard, so each campaign is easy to recognise at a glance. Want a change? Swap it or remove it anytime.

Campaign Covers
Feature

Quests & Plot Threads

Your campaigns now track what the party is chasing and every loose end they leave behind. CharGen reads your session recaps and pulls out Quests (goals with objectives and outcomes) and Plot Threads (the open questions and mysteries), then hands them to you in a review queue so you stay in control of what sticks.

Each quest is a living ledger: objectives you can tick off, a progress log, rewards, and the NPCs, factions, locations, and items it touches as clickable links. Plot threads get their own notes log, and you can drop an @-mention into a note to link a monster, location, or character in one keystroke. When a thread grows into something bigger, promote it straight to a quest.

Quests, Threads, Factions, and Items now live as tabs right inside your campaign and session pages, so you never have to leave the table to see where the story stands.

Quests & Plot Threads
Feature

Restyle Your Recaps

One recap, any voice. You can now restyle your spoiler-free teaser and your short and full plot summaries in the tone that fits your table: Neutral, Hype Trailer, Ye Olde, Noir, Comedic, or Epic Bard, at one-liner, short, or paragraph length. Pick a tone, pick a length, apply. Restyling is available to subscribers.

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Restyle Your Recaps
Feature

Spoiler-Free Episode Teasers

Sharing your campaign without spoiling your players just got easier. Every session recap now comes with a spoiler-free episode teaser: a short, share-ready blurb that sets the scene and builds intrigue without giving away what happened. Drop it into your podcast description, stream title, or the players channel. No more pasting your recap into another AI to scrub the spoilers. Free to edit and copy on every recap.

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Spoiler-Free Episode Teasers
Feature

Homebrewery & Obsidian Export

Your recaps and generated content can now leave CharGen looking the part. Export any recap, NPC, monster, or magic item as Homebrewery markdown and paste it into homebrewery.naturalcrit.com for that classic printed-sourcebook look, full stat blocks and all. Prefer a vault? The Obsidian export now writes proper Fantasy Statblocks YAML with wikilinks, so your world stays connected. Markdown and JSON are there too, and one toggle brings the cover art along. Find it under the Export menu on any recap or entity.

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Homebrewery & Obsidian Export
Feature

Session Storyboards

Every session you wrap now gets a five-panel comic strip showing the key beats of the night. The art picks out the moments that mattered, framed like a graphic novel page.

If you're on Elite or Ultimate, one storyboard generates automatically as soon as your recap finishes. Other tiers can spin one up for 60 gold from the new Storyboard tab on every session page.

Customize gives you finer control: pick the aspect ratio (landscape, portrait, or square) and optionally choose the exact five events the panels should depict. History keeps every storyboard you've made for that session.

Failed generations refund automatically. Cancel a stuck one if you need to start over.

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Session Storyboards
Feature

AI Puzzle Generator

Drop a custom puzzle into any session in under a minute. Generate riddles, glyph ciphers, mechanism rooms, ritual circles, and combination locks. Each one comes complete with the handout players read, a top-down apparatus diagram, a DM script (boxed read-aloud introduction, lead-up notes, pacing tips), a graded hint ladder you reveal tier by tier, and a sealed solution and answer key only you see.

Everything a DM actually needs to run the puzzle at the table is structured into clear tabs: a Brief showing the scene and the puzzle artifact, the DM Script for read-aloud prep, Mechanics for components and checks, Solving for the answer behind a spoiler wall, and Aftermath for promoting any usable item the players find into a full magic item entity. Print the handout straight from the puzzle page for paper play.

Built for Pathfinder 2E first, adapts to D&D 5E and system-agnostic fantasy. Try it at char-gen.com/puzzle-generator.

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AI Puzzle Generator
Feature

Quest Generator: full adventures, one click away

Run a full session from a single click. The Quest Generator builds the whole arc β€” opening hook, scene runsheet, named cast, encounters, twists, complications, and rewards β€” and lays it out the way a DM actually scans it at the table.

The new Hook & Story page reads like a magazine spread: drop-cap quote, questgiver portrait, numbered rumour table. The Scene Runsheet is a connected timeline β€” every row is a beat to run, with setting, story moment, follow-up, and the encounter or twist it triggers. Pin a scene and its next beat follows you down the page. A persistent DM toolbox sits in the right rail: location, tone, questgiver, quest flags you can tick off, and a watch list of the faces you need to stay alert to.

Everything is editable inline β€” chip a stat, rename a scene, rewrite a dialogue cue. Cast, encounter monsters, and reward items get a one-click Promote button that spins them into their own NPC dossier, Monster statblock, or Magic Item card and links them back automatically. Once linked, their full portraits surface on the quest page. GM-only beats β€” hidden truths and twists β€” live behind a wax-seal reveal that only the quest's owner can ever see.

β†’ Generate a Quest

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Quest Generator: full adventures, one click away
Feature

Species Generator: build whole peoples for your world

Generate entire fantasy peoples β€” not just characters of a race, but the people itself. Each Species comes with name, italic Latin-style binomial, creature type, size, lifespan, biology, society, languages, homelands, age categories, subspecies, famous members, and how they relate to neighbouring peoples. The result reads like a page from a naturalist's field guide.

Four game-system options. D&D 5e (2024) ships with the new prose-led ability-score flavor β€” no locked +2/+1, matching the 2024 PHB. D&D 5e (2014) keeps the legacy framing. Pathfinder 2E uses heritage-oriented language. Generic Fantasy strips system mechanics entirely for pure worldbuilding.

Cross-entity linking. Every NPC, Character, Monster, Settlement, Region, Faction, Tavern and Shop now plugs into Species. NPCs with a free-form race string can become a fully-fledged linked Species in one click. Settlements show their Peoples, Regions show Native Species, Factions show Common Members.

Spawn outward. From a Species page, generate a linked NPC, homeland Region, characteristic Settlement, or affiliated Faction. Each new entity links back automatically.

Plus a 4–6 page PDF export, branded Share Card, public browse at /browse/species, Obsidian markdown export, sitemap inclusion, and a Visual Sheet output for the table.

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Species Generator: build whole peoples for your world
Feature

Pantheon Generator

A new generator for fantasy religions. Give it a name, a theme, and a number of gods (between 3 and 12), and you get a full pantheon back: domains, alignments, tenets, sacred motifs, holy days, allies, enemies, and the mythos that ties them together.

There are two modes. Quick takes a count and a vibe and writes the whole thing. Detailed gives you a card per deity so you can hint at a domain, alignment, or theme before generating, and leave any field blank if you want the AI to invent it.

Each pantheon opens to a Council view with three tabs (Overview, Deities, Mythos). The Deities tab gives every god its own dashboard: portrait, identity, tenets, worshipper beliefs, and a relationship orbit you can click to jump between gods.

You can spawn any deity as a full NPC, regenerate one god without rewriting the rest of the pantheon, edit every field inline, export the whole religion to PDF, and share a Pantheon card.

There is also a Religion and Mythos session-prep template that pairs a pantheon with a seat of worship, a clerical faction, and three priests.

Example: https://char-gen.com/pantheon/7c564cdf-f3d8-4f9c-b8cc-fd2d49fa8143 (The Seven Sibling Court). Generator: https://char-gen.com/pantheon-generator.

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Pantheon Generator
Feature

World Graph β€” see how your campaign fits together

Your campaign is now a map you can actually see. The new **Graph** view inside World Codex draws every NPC, settlement, faction, shop and more as connected cards on an interactive canvas β€” drag pieces into place, search to pull the relevant slice into focus, and jump straight into the entities that catch your eye. Each card shows the entity's real artwork with a coloured accent for its type. Filter by campaign, by bundle, or by entity type with one click. Hide the unconnected noise. Or share `/world-codex?view=graph&focus=` and drop someone straight into the corner of the world you want to talk about. Every entity page now also carries a small "neighbourhood" preview at the top of its Relationships section β€” one click expands it into the full graph centred on that entity.
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World Graph β€” see how your campaign fits together
Feature

Mureka V9 Audio Is Here

Two new premium audio models just landed in CharGen: Mureka V9 Music and Mureka V9 BGM.

Mureka V9 Music is built for full songs from prompt + lyrics, while Mureka V9 BGM is focused on cinematic ambient background tracks from simple prompts.

These are a major quality step up for campaign audio: cleaner mixes, stronger mood control, and more usable first-pass results. Both models are now live at a flat 5 gold cost.

Explore this update
Mureka V9 Audio Is Here
Design

Campaign Session Notes β€” Redesigned from the ground up

Campaign session notes have been completely reimagined. The slate-grey "dashboard" look is gone β€” in its place, a warm, parchment-dark reading experience built around how DMs actually use these notes between sessions: glance, recall, prep.

A campaign that feels like a campaign. Every campaign now opens onto a Living Timeline β€” past sessions laid out chronologically, with each session showing its recap, key beats, NPCs introduced, locations visited, and combats fought, all in one expandable card. Numbered like chapters. Set in Fraunces serif, with workshop-gold accents.

Three new ways to navigate your world. The campaign hub now has dedicated rooms for Memory (your tracked NPCs, monsters, locations, and players, with portraits), Review (a triage inbox for candidate entities the AI extracted but isn't sure about yet, with side-by-side merge suggestions), and Threads (an emerging dashboard of unresolved plot threads derived from your sessions).

Sessions read like notes, not forms. Each session page now opens with an ambient hero β€” the session's name in caps, a one-line recap in italic prose, and the audio waveform strip directly below. The body is a three-column reading layout: plot tabs (Plot Β· Events Β· Actions Β· Highlights Β· Cast Β· Word Cloud Β· Threads) on the left, the chosen content in the centre, the cast rail on the right. Every entity name in the prose is linkified β€” hover to see who/where/what without leaving the page.

Hover anywhere, get context. The new entity hover card surfaces a portrait, the entity's aliases, a one-line bio, and a mention-range bar showing which sessions referenced them. From the hover card you can jump straight to the entity dossier β€” or, for candidates the AI flagged, merge them into an existing tracked entity in a single click.

Merging that's frictionless. Candidate entities (the AI's "I'm not sure if this is the same person as…" finds) now merge in one click. Hover the candidate, click "Merge into…", pick the target from a list of similarity-scored matches, and the system auto-renames every reference across every session's transcript and recap.

The whole thing is built on a single Workshop visual system β€” warm parchment-dark surfaces, Fraunces display type, per-entity-type accent colours (sky-blue for NPCs, red for monsters, teal for locations, workshop-gold for players), and one-of-a-kind atmospheric hero imagery for every campaign and session.

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Campaign Session Notes β€” Redesigned from the ground up
Feature

Affiliate Programme is live β€” earn 25% on every referral

The CharGen Affiliate Programme is live. Twenty-five percent commission on every paying customer you refer, paid in cash to PayPal or Wise β€” open to creators of any audience size, no application form, no approval queue.

What you earn per signup: Β£27 on a Plus annual, Β£55 on Elite annual, Β£110 on Ultimate annual, plus Β£3–£8 per gold pack. Five Elite-annual referrals a month is Β£275 of side income for what amounts to one mention. The maths compounds.

How it works: Sign up at chargen.promotekit.com (email-only, ~30 seconds), grab your unique link, share it anywhere your audience already lives β€” Discord servers, video descriptions, blog posts, GM newsletters, stream overlays. A 60-day cookie keeps you credited even if the visitor converts weeks later. Real-time stats, monthly payouts at Β£50.

Formats that already work for CharGen creators: 30–60 second Reels/Shorts/TikToks of prompt-to-NPC-to-portrait, side-by-side comparisons (CharGen vs Midjourney for portraits, vs ChatGPT for stat blocks), campaign build threads, Discord pinned posts, newsletter mentions framing CharGen as DM productivity rather than 'AI art'.

Common questions: Yes, this runs alongside the in-app gold referral programme β€” both are independent. Commissions lock in once Stripe charges the customer, with a 30-day chargeback hold; refunds claw back automatically. Custom Stripe promo codes are available case-by-case once you're driving consistent referrals.

If you've been mentioning CharGen in videos, posts, or Discord up until now, this turns that work into a predictable monthly cheque. Become an Affiliate β†’

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Affiliate Programme is live β€” earn 25% on every referral
Feature

Character Sheet Styles β€” Five Looks, One Click

The Character Sheet generator now supports five distinct visual styles β€” Dark Fantasy, Fantasy, Heraldic Atlas, Curated Catalogue, and Codex Showcase. Pick the look that fits the entity: sweeping atlas spreads for capital cities, auction-house catalogues for shops and treasure hoards, single-subject codex pages for legendary artifacts, and the original Cypher-bestiary Dark Fantasy for NPCs and monsters.

Each entity type opens to a recommended style by default β€” marked with a gold β˜… Rec badge β€” so you don't have to think about it. Click any other style card and the live preview swaps to show what you'll actually get before you spend gold. Your last choice per entity type is remembered, too.

Plus a handful of quality-of-life upgrades: Redo now returns to the picker so you can change style or quality before regenerating, your previous sheet is preserved in the gallery, and Expand / Open in Gallery / Download all support ⌘-click to open in new tabs. Also fixed a backend bug where Shop and Tavern sheets sometimes rendered with the title "Unknown" β€” names now resolve correctly across all entity types.

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Character Sheet Styles β€” Five Looks, One Click
Feature

HappyHorse 1.0 Video Model Is Live

HappyHorse 1.0 is now available in CharGen as a premium video model for both text-to-video and image-to-video generation.

Create short fantasy clips from 3 to 15 seconds, choose 720p or 1080p output, and work across widescreen, vertical, square, and portrait-style aspect ratios.

For image-to-video, upload one starting image and CharGen will keep the setup clean by using the image framing instead of asking for a separate aspect ratio.

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HappyHorse 1.0 Video Model Is Live
Feature

Entity Sheet Generator β€” Turn Any Entity Into a Dramatic Sheet Image

Generate stunning, illustrated sheet images for any entity in your workshop. Your entity's portrait, stats, equipment, personality, and lore are composed into a single dramatic image.

Inspired by the incredible Cypher System character sheets created by CharGen community member Bastion β€” we loved what they were making and built it into the platform for everyone.

Works with all 13 entity types β€” NPCs, Monsters, Characters, Settlements, Taverns, Shops, Regions, Factions, Dungeons, Loot, Spellbooks, Buildings, and Hazards β€” each with a tailored layout highlighting the most relevant data.

Three quality tiers: Draft (1 gold), Standard (8 gold), or Premium (25 gold). Find the generator in the hero badge on any entity page, the toolbar Sheet button, or the dedicated tab in the entity view.

Generated sheets are saved to your entity. View them in the lightbox, open in the gallery for sharing and editing, or download as PNG.

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Entity Sheet Generator β€” Turn Any Entity Into a Dramatic Sheet Image
Feature

GPT Image 2 β€” Next-Gen Image Model

GPT Image 2 is now available in CharGen β€” OpenAI's latest image generation model with dramatically improved text rendering, sharper details, and better prompt accuracy.

Dense text, stat blocks, labels, and annotations are handled with significantly higher accuracy, making it ideal for character sheets, statblocks, and any image that needs readable text.

Choose between Low, Medium, or High quality to balance speed and detail. Available across image generation, quick edits, and restyle operations.

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GPT Image 2 β€” Next-Gen Image Model
Feature

Every dungeon now generates its own battlemap

Dungeons have always had a procedural layout map β€” the floor plan with numbered rooms, doors and traps. Now every dungeon also gets a full-blown AI-rendered battlemap: a photorealistic top-down view of those same rooms, textured with stone masonry, wooden tables, iron-bound chests, flickering torches and mossy ruins. The layout stays identical to the plan you already know β€” just ready to drop into your VTT session as the actual surface players will be fighting on.

It happens automatically the moment a dungeon finishes generating. The procedural sketch is fed directly into Nano Banana 2 edit mode as a reference image, so the battlemap preserves room order, doors and connections rather than inventing a new shape. A compact clickable thumbnail lives right under the procedural map on every dungeon page; tap it to view the full image, download it, or send it straight into your tabletop tool of choice.

No extra clicks, no extra prompts, no extra gold β€” every dungeon in your library now has one. Go generate one and see for yourself.

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Every dungeon now generates its own battlemap
Feature

Community Templates β€” Share & Remix Session Prep

The Session Prep marketplace is here. Save any bundle you love as a reusable template, share it with the whole community, and start from a template others have already built.

15 hand-crafted official templates ship out of the box β€” Pirate Port, Cursed Tomb, Mountain Village, Tower Siege, Blighted Forest, and more. Three per recipe, each one regenerates a fresh bundle with the same vibe every time.

Browse the new Template Gallery, endorse your favourites, and leave comments on templates you have actually used at the table. Every public template gets its own SEO-indexed page with a vibe breakdown, composition chips, and examples of bundles generated from it.

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Community Templates β€” Share & Remix Session Prep
Feature

Ernie Image + Ernie Image Turbo Are Live

Two new image models are now available in CharGen: Ernie Image and Ernie Image Turbo. Both are low-cost 3-gold options designed for fast fantasy concepting and iteration, with Turbo tuned for quicker turnaround when you want to explore multiple prompt directions rapidly. They are now easy to discover in Top Picks, Featured, and New, with dedicated model pages and refreshed launch visuals.

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Ernie Image + Ernie Image Turbo Are Live
Feature

Session Prep V3 β€” Narrative-First World Building

Session Prep V3 completely reimagines how bundles work. Instead of generating disconnected entities, the AI now writes a cohesive narrative first β€” a living world where every NPC, location, and encounter is woven together with shared history, relationships, and secrets.

The result page has been rebuilt from the ground up with a recipe-driven bento layout. Each entity type gets its own card design: quest hooks appear as objective cards, secrets as classified dossiers, and monsters display CR badges and stat blocks. Entity images, backstories, and metadata render directly on the cards.

Bundles are now shareable. Every completed bundle gets a public URL with server-rendered pages, dynamic Open Graph images, and structured data β€” perfect for sharing your prep with players or showing off your world.

Five new recipe landing pages showcase what each recipe type can create, with scroll animations, bento grids, and shimmer CTAs.

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Session Prep V3 β€” Narrative-First World Building
Feature

Session Prep Bundles

Generate entire locations in one click. Session Prep Bundles lets you pick a recipe β€” Town Block, Dungeon Floor, Settlement Starter, Wilderness Encounter, or Quest Hook β€” and generate all the entities at once. Every entity shares your theme, gets auto-linked with relationships, and saves to a collection.

Build a custom bundle from 9 entity types (taverns, NPCs, shops, settlements, dungeons, regions, monsters, loot, factions) or start from a curated recipe and tweak it. Watch entities appear on a live progress grid as they generate in parallel, with auto-generated images arriving as each completes.

Failed entities can be retried individually without losing the rest of your bundle. Results land on a bento grid with a featured location hero card, NPC avatars, and a relationship network panel.

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Session Prep Bundles
Feature

D&D Character Generator & Builder

Build complete D&D 5e player characters from scratch with our new step-by-step Character Builder. Choose your species, class, ability scores, and background β€” then let AI craft a unique backstory, personality, ideals, bonds, and flaws.

Two ways to create: Use the guided wizard for full control over every choice, or describe a concept in one sentence and let Quick Generate handle everything.

Your character, fully realized: Characters are displayed in a cinematic view with a full portrait, sticky combat stats, and organized tabs for abilities, features, spells, and story. Every field is editable inline β€” add new spells, skills, equipment, and saving throws directly from the character sheet.

Ready for your table: Click any modifier, save, or skill to roll dice via dddice VTT integration. Export as a printable character sheet PDF, narrative card, markdown, Obsidian notes, or JSON. Share beautiful character cards on Discord, Reddit, or social media.

Also in this update: the Public/Private toggle now correctly reflects visibility status across all entity types.

D&D Character Generator & Builder
Feature

Export to Obsidian, Markdown & JSON

Your creations can now leave CharGen. Export any entity β€” NPCs, monsters, settlements, dungeons, and everything else β€” as Obsidian Markdown, standard Markdown, or JSON.

Obsidian users get statblock callouts that render beautifully in your vault, with linked connections and full ability scores in a familiar D&D format.

Markdown works everywhere β€” Notion, GitHub, wikis, or any text editor. JSON gives developers the raw data for custom tools and integrations.

Every format supports one-click copy to clipboard or file download, and you can toggle image references on or off. Export is available to everyone β€” even visitors browsing public creations, no login required.

Export to Obsidian, Markdown & JSON
Feature

Media Center β€” Combine Your Clips Into Multi-Scene Videos

Introducing the Media Center β€” a full-screen video editor where you can arrange your AI-generated video clips, music, and voiceover into polished multi-scene compositions.

Browse your gallery to pick clips, or generate new videos, audio, and images directly inside the editor. Drag clips on the timeline to reorder them, trim start points, adjust volume per clip, and layer background music or voiceover narration.

Preview your composition in real time, then export as a single MP4 that's automatically saved to your gallery. Audio clips display real waveforms so you can align them by ear, and keyboard shortcuts (Space, Delete, Ctrl+Z) keep your workflow fast.

A quick onboarding guide walks you through the basics the first time you visit. Look for Media Center under Features in the nav bar.

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Media Center β€” Combine Your Clips Into Multi-Scene Videos
Feature

Wan 2.7 β€” Next-Gen Video with End-Frame & Audio

Wan 2.7 brings revolutionary video generation with premium motion quality and high-end shot control.

Supports text-to-video, image-to-video, end-frame targeting (control where your scene ends), audio upload, negative prompts, and prompt expansion. Flexible durations from 2 to 15 seconds in 720p or 1080p.

Ideal for cinematic fantasy trailers, character animation, and world-class hero clips. Try it now β†’

Wan 2.7 β€” Next-Gen Video with End-Frame & Audio
Feature

Seedance 2.0 β€” Cinematic AI Video Generation

Seedance 2.0 has arrived β€” a flagship cinematic video model built for breakthrough motion quality, stronger scene coherence, and premium fantasy storytelling.

Generate stunning videos from pure text prompts, text with reference images for style guidance, or image-to-video for animating your character art and scene illustrations. Output in 480p, 720p, or 1080p with 5, 10, or 15 second durations.

Plus a Seedance 2.0 Fast variant for rapid iterations and storyboard passes β€” same cinematic look, quicker turnaround.

Perfect for boss reveals, spell cinematics, character moments, and trailer-worthy clips. Try it now β†’

Seedance 2.0 β€” Cinematic AI Video Generation
Feature

Building Generator β€” Create Temples, Libraries, Prisons & More

A brand new generator for creating any type of building in your RPG campaign. Choose from 13 building types β€” temples, libraries, guild halls, bathhouses, prisons, theaters, hospitals, manors, warehouses, observatories, marketplaces, and forges β€” or describe your own.

Each building comes with a unique name, history, architecture, NPCs, secrets, plot hooks, and dynamic sections tailored to its type. A temple gets divine services and sacred relics. A prison gets security protocols and notable inmates.

Buildings are fully game-system aware (D&D 5E, Pathfinder, Cyberpunk, and more), can be exported to PDF, shared with friends, and linked to your existing NPCs, settlements, and factions. Generate & Link NPCs directly from the building page to flesh out your world.

Also in this update: share links now always include referral codes correctly, and Monster, Tavern, Loot, and Hazard detail pages have been redesigned with wider, more immersive layouts.

Building Generator β€” Create Temples, Libraries, Prisons & More
Feature

PixVerse V6 has arrived

PixVerse V6 has arrived in CharGen. This is an incredible state-of-the-art video model, and I added it with support for both text-to-video and image-to-video generation, plus flexible clip lengths from 1 to 15 seconds and output options from 360p up to 1080p.

I also wired in the full PixVerse V6 control set, including built-in audio, Thinking Type (Auto, Enabled, Disabled), Negative Prompt, and support for an End Image with optional transition styles like Anime, 3D Animation, Clay, Comic, and Cyberpunk.

If you want one of the strongest cinematic video models currently available in CharGen, PixVerse V6 is now ready to use.

Feature

⚠️ New Hazard Generator

  • Generate Fantasy Hazards – Create traps, environmental dangers, and magical hazards with full stat blocks, triggers, effects, and counterplay options.
  • Immersive Detail Pages – Each hazard gets a dedicated page with parallax hero art, sticky stat strip, and inline editing for every field.
  • Combat-Ready Layout – Defence stats, triggers, routines, and effects are grouped together so you can run encounters without flipping between tabs.
  • Lore & Counterplay – Two tabs for deep-dive content: The Chronicle (description, discovery, lore) and Field Notes (how to disable, countermeasures, plot hooks, variants).
⚠️ New Hazard Generator
Feature

πŸ—‘οΈ Shops Now Have Lootable Stashes

  • Lootable Stash Section – Every AI-generated shop now includes a hidden stash of money, valuables, and personal items your party can attempt to steal.
  • Security Checks – Each stash has a skill check (e.g. Thieves' Tools DC 16) and consequences for getting caught.
  • Estimated Haul – Total gold value calculated automatically across all loot items.
  • Full Editing – Add, edit, and remove individual loot items with category, value, location, and description.
  • PDF Export – Lootable stash now included in shop PDF downloads.
  • Better Coins – Platinum, electrum, and copper denominations now recognised and colour-coded.
  • Dungeon Map Fix – Maps now load correctly for all dungeon creation paths, and older dungeons self-heal on view.
πŸ—‘οΈ Shops Now Have Lootable Stashes
Enhancement

Kling 3.0 Video β€” Massive Price Drop

Kling 3.0 Pro and Standard video generation costs have been cut by nearly 50%.

  • Kling 3.0 Pro: 120 β†’ 70 Gold per 5 seconds
  • Kling 3.0 Standard: 100 β†’ 55 Gold per 5 seconds

Same quality, half the price. Generate more video content with your existing Gold balance.

Design

Loot View V2

The loot detail page got a complete visual overhaul with a treasure-themed design where every item scales with its rarity tier. Rare items get colored accents, while Legendary pieces feature glow overlays.

  • Atmospheric hero header with gold particle effects
  • Items sorted by value with the most valuable spanning full width
  • Hovering over any item dims the rest for a treasure inspection focus effect
Loot View V2
Feature

Rich Share Previews for All Entities

When you share an entity link on Discord, Twitter/X, or Reddit, it now shows a rich preview card with artwork, name, type, and key stats β€” no more plain text links.

  • Works for all 11 entity types with relevant stats
  • Share directly from the card modal: copy link, post to Twitter/X, or share on Reddit
  • Visitors see a Create your own prompt with a direct link to the generator
Rich Share Previews for All Entities
Feature

Entity Share Cards

Create shareable trading card images of your NPCs, Monsters, and Shops. Each card features the entity portrait, key stats, and a lore quote styled like a premium D&D trading card β€” downloadable as a high-res PNG.

  • Cards show the most useful stats per type
  • 3D tilt effect on hover with animated accent-colored border glow
  • Access from entity pages, gallery context menus, and post-generation dropdown
Entity Share Cards
Feature

Browse Community Content

A brand new Browse hub lets you explore all community-created D&D content in one place. Each entity type has its own dedicated listing page with image cards, descriptions, and tags.

  • Recently Added feed shows the latest community creations
  • Public/Private toggle lets you control whether your creations appear in browse
  • Create your own prompt at the end of every browse grid
Browse Community Content
Design

Edit Modal Redesign

Image editing tools like Upscale, Face Swap, and Background Removal now open in a polished split-screen modal with a fantasy-themed hero preview on the left and controls on the right.

  • Multi-step tools show a clear step-by-step wizard
  • Streamlined source image picker lets you select and swap images before applying edits
  • Model picker and badges fixed on mobile
Edit Modal Redesign
Feature

Quick Edit from the Image Showcase

A new Quick Edit bar appears directly below images in the lightbox. Type what you want to change, pick a model, and hit Generate β€” all without leaving the image viewer.

  • Model picker with preview thumbnails and gold costs
  • Settings gear to adjust quality level, toggle raw mode, and enable web search
  • Generate button always shows the gold cost upfront
Quick Edit from the Image Showcase
Design

Settlement View V2

The settlement page has been redesigned from the ground up with a vertical storytelling layout. Sections flow naturally as you scroll, with a sticky stat bar that follows you down the page.

  • Linked NPCs, shops, and taverns with portraits display as large image-forward cards
  • Filterable People and Places directory with pill-style category tabs
  • Interactive history timeline with era badges
Settlement View V2
Design

Monster View Redesign

Monster detail pages have been completely rebuilt with a tabbed layout β€” Combat, Battle Plan, Ecology, and Lore β€” so you can jump straight to the info you need. Core stats like HP, AC, Speed, and CR now stick to the top of the page as you scroll.

  • Spells now show their school and description inline
  • Combat sections are collapsible to keep things tidy
  • Full-bleed cinematic hero with parallax scrolling and entrance animations
Monster View Redesign
Feature

Product Changelog & Automation

The changelog page has been completely redesigned. Big releases now get featured hero cards with screenshots, while smaller updates appear in a compact timeline.

  • Category Filters β€” Filter by Features, Enhancements, or Bug Fixes
  • Colored Badges β€” Every update tagged with its type
  • Discord Notifications β€” Major releases posted to Discord automatically
  • Smart Banners β€” Update notifications only for significant changes
Product Changelog & Automation
Feature

🎭 Party Portrait Generator

Generate AI group portraits of your adventuring party. Add your characters, pick a scene, get artwork with correct relative heights.

## πŸ–ΌοΈ Portraits

β€’ Add up to 8 characters with name, race, class, height, and description

β€’ Eight scene presets: Epic Group Pose, Tavern Gathering, Battle Formation, Campfire Rest, Throne Room, Journey's Path, Victory Celebration, Wanted Poster

β€’ Write your own scene description or start from a preset

β€’ Generate character portraits directly from the member edit panel. It pre-fills race, class, and description into the prompt automatically.

---

## ✨ Workspace

β€’ Two-panel layout on the party page. Generator on the left, portrait gallery on the right.

β€’ Generator stays pinned while you scroll through portraits

β€’ Party members shown as a compact avatar strip. Click to edit, + to add.

β€’ Scene presets in a grid. Click again to deselect.

β€’ Visitors see a wider full-screen gallery without the generator

---

## πŸ”— Campaign Integration

β€’ Import characters from an existing CharGen campaign in one click

β€’ "Party Portrait" button on every campaign dashboard

β€’ Deep links work: /party-portrait/create?campaignId=... auto-imports on load

---

## πŸ“ Navigation

β€’ Party Portraits added to the Featured section in the nav (with "New" badge)

β€’ Party Portrait option in the Create dropdown in the header

β€’ "New" badge moved from Model Comparison to Magic Item Generator

---

Check it out at https://char-gen.com/party-portrait

  🎭 Party Portrait Generator
Feature

🎲 Roll Dice Straight Into Your VTT

🎲 VTT Dice Integration is Live

Click any dice roll on CharGen and it shows up in Roll20 or Foundry VTT. No copy-pasting, no manual re-rolling.

## πŸ”— VTT Connect

β€’ One-click guest mode: creates a dddice room instantly, zero account needed

β€’ Or link your dddice account for labelled rolls (shows entity name + action in your VTT)

β€’ Guided setup walks you through extension install

β€’ New VTT button in the entity toolbar, right next to Edit and Print

## 🎯 Clickable Dice on Every Entity

β€’ NPCs, monsters, spellbooks, loot, magic items, shops, taverns, settlements, regions, factions, dungeons

β€’ All 4 statblock variants (Modern, Classic, Hero, Editorial) have interactive dice

β€’ Click a modifier, ability score, or damage roll. Result shows inline and fires to your VTT

---

## πŸ’¬ Discord Webhook

β€’ Send formatted dice results to a Discord channel

β€’ Configure in Profile > VTT Settings

---

## 🧠 Smart Prompt

β€’ First dice click without a VTT connected opens the setup dialog automatically

β€’ Dismiss once and it stays dismissed

---

Built on a new adapter pattern, so more VTT backends can plug in later. Try it on any entity page and let us know how it feels.

🎲 Roll Dice Straight Into Your VTT
Feature

🎨 Art Style Transfer

  • Restyle any image – Pick from 60+ art styles (anime, oil painting, comic book, pixel art, watercolour, and more) to completely transform the look of your images.

  • Multiple AI models – Choose between 7 different models including GPT Image 1.5, Seedream, and Grok Imagine for different results.

  • Before/After comparison – Drag the comparison slider to see your original and restyled image side by side.

  • Custom styles – Not finding what you want? Type your own style description for full creative control.

  • Two ways to access – Use Restyle from the edit tools on any image, or visit the dedicated Art Style Transfer page under Transformations. (https://char-gen.com/transform/art-style-transfer)

🎨 Art Style Transfer
Feature

🌌 Seedream 5.0 Lite β€” Smarter 4K Fantasy Engine

Seedream 5.0 Lite is live

  • Next-gen ByteDance visual engine with stronger prompt understanding and contextual reasoning.

  • Web-aware & scene-logical outputs – Improved real-world reasoning and internal consistency across complex fantasy scenes.

  • 4K-ready visuals – Dramatic lighting, detailed environments, and high-resolution character rendering.

  • Character continuity– More consistent faces, outfits, and proportions across variations.

  • Readable typography – Better in-image text handling for posters and banners.

  • Best for – Epic realms, creature designs, campaign posters, and cohesive character sets

Try it now:

https://char-gen.com/generate?model=Seedream+5.0+Lite&size=1920x1920

🌌 Seedream 5.0 Lite β€” Smarter 4K Fantasy Engine
Feature

🏰 Dungeon Generator

Procedural Dungeon Maps

  • Generate dungeon layouts with rooms, corridors, doors, and secret passages, all rendered as hand-drawn fantasy maps with hatching and parchment styling.

  • AI Room Details – Each room gets a name, description, monsters, traps, hidden treasure, and features filled in by AI based on your chosen theme and difficulty.

  • Full Detail Pages – View your dungeon at /dungeon/[id] with an interactive map, room-by-room breakdown, wandering monsters, rumours, corridor features, and plot hooks.

  • Entity Linking – Connect dungeons to NPCs, settlements, factions, and monsters. Generate linked monsters directly from the dungeon view.

  • Customisable Generation – Choose dungeon size, theme (crypt, cave, temple, sewer, castle, mine), difficulty, and even set a seed for reproducible layouts.

  • Audio Support– Generate ambient audio for your dungeon atmosphere.

Try it now: https://char-gen.com/dungeon-generator

🏰 Dungeon Generator
FeatureSession Prep V2 β€” Persistent Bundles & Templates

Bundles now save to the server and persist across sessions. Cross-entity AI context means NPCs know about the tavern they work at. Save any composition as a reusable template. Your Bundles gallery shows all past bundles on the session prep page.

FeatureDelete Entities from World Codex

You can now permanently delete entities directly from the World Codex. Open the menu on any entity card and select "Delete Entity Permanently" β€” a confirmation dialog ensures you don't accidentally lose anything.

Bug FixReforge Prompt Box Auto-Sizing Fix

The Reforge prompt box now correctly expands to fit the full prompt text when loading settings from an existing image.

InfrastructureServer-Rendered Page Headers

Generator and image pages now show titles and hero images 2-5 seconds earlier on mobile.

InfrastructureNext.js 16 + React 19 Upgrade

Upgraded the entire platform to Next.js 16 with Turbopack and React Compiler for faster page loads and smaller app size.

EnhancementAccessibility and Component Upgrades

Rebuilt searchable dropdowns with keyboard navigation and screen reader support, updated error pages.

InfrastructureEntity Detail Pages Migration

All 11 entity detail pages now load faster with instant page shells and consistent loading states.

InfrastructureCore Pages Migration

Create, Gallery, Dashboard, and Image pages now show navigation instantly while content loads.

EnhancementStatic Landing Page Images

Landing page images now load instantly with blur placeholders instead of fetching from remote storage.

InfrastructureECS Fargate Migration

Moved to dedicated cloud servers with global CDN image delivery and automated deployments for more consistent performance.

InfrastructureApp Router Migration Phase 2

Migrated About, Privacy, Terms, Pricing, Session Summariser, and Blog pages for faster loads and better SEO.